The enemy squad at the end had one too. We had a great, messy fight in The Pit (that tall cylindrical place) fighting it out and firing smoke back and forth for a solid two minutes. It was awesome; I wish I recorded stuff. It wasn't amazing playing, but it was fantastic play. Tons of fun; like a story Austin would tell.
Destiny 2 was really dumb about this, because the character talked once in awhile in Destiny 1 (remember the "Little Light" joke?). The character didn't talk in Destiny 2 at all until the expansion where they effectively said "Naw, I'ma do this for me because of what they did to Cayde," and it was supposed to be a big badass moment but...we all heard you talk for a whole game then just stop, Protagonist.
Reception has varied widely according to its use, ranging from praise for its help immersing a player in the game, with titles such as Half-Life 2 and franchises such as Mario and The Legend of Zelda frequently cited, while the protagonist's lack of communication has at times been noted as hindersome to plot development, as in one reviewer's comments on Grand Theft Auto III. Others have stated that real immersion in a game would require a character to speak, since in such situations, the player would naturally vocalize and the protagonist does not
iirc aside from a few stragglers we only got into one “real” fight and it was the last one
we downed the first two and I chased after the last but they got me before I could get them
our third (who was super good) got downed after LiK revived me and I was down again half a second later (we were in a tiny ass room) but he punched them and won it for us lol