Similar emphasis on box-pushing, but there's this really weird logic system in the game where objects are defined by in-world text objects. For instance, Player control is dictated by _____ is You. You can put anything in ___ (an early level has you using the walls of the level in there). It's still very heavy on the box-pushing puzzles, but there's a layer of complexity to it.I have no idea what this game is but would I like it if I loved Stephen's Sausage Roll?