- Oct 25, 2017
waiting for witcher 3 dlc stream again
maybe one day
maybe one day
ITS GREAT but keep in mind the other novels aren't really like the short story collection. More politics less Geralt stuff. Way more Ciri.
Yeah? What about the other short story collection?
I haven't read them all but I read the first three or four. The short story collections are more game Witcher feeling, but the novels are just a little dense and a little dry. They're well liked though so it's worth giving them a shot
Interesting. I'm not a huge fantasy person so I wonder if I'll be able to get into those at all. Will try em out anyway
he was at beamdog for a couple of years, but that might have been in more of a consulting position IIRC
The story started changing drastically, too. In early 2015, veteran Dragon Age writer David Gaider moved over to Anthem, and his version of the story looked a lot different than the ideas with which they’d been experimenting for the past few years. Gaider’s style was traditional BioWare—big, complicated villains; ancient alien artifacts; and so on—which rankled some of the developers who were hoping for something more subtle. “There was a lot of resistance from the team who just didn’t want to see a sci-fi Dragon Age, I guess,” said one developer. Added a second: “A lot of people were like, ‘Why are we telling the same story? Let’s do something different.’”
When asked for comment on this, Gaider said in an email that when he’d started on the project, Anthem design director Preston Watamaniuk had pushed him in a “science-fantasy” direction. “I was fine with that, as fantasy is more my comfort zone anyhow, but it was clear from the outset that there was a lot of opposition to the change from the rest of the team,” he said. “Maybe they assumed the idea for it came from me, I’m not sure, but comments like ‘it’s very Dragon Age’ kept coming up regarding any of the work me or my team did... and not in a complimentary manner. There were a lot of people who wanted a say over Anthem’s story, and kept articulating a desire to do something ‘different’ without really being clear on what that was outside of it just not being anything BioWare had done before (which was, apparently, a bad thing?). From my perspective, it was rather frustrating.”
Gaider left BioWare in early 2016—“As time passed, I didn’t feel keen to play the game that I was working on,” he told me—which led to new writers for Anthem and a total story reboot. This led to even more chaos. “As you can imagine, writing for BioWare sets the foundation for all the games,” said one developer. “When writing is unsure of what it’s doing, it causes a lot of destruction to a lot of departments.”
I just watched it and as someone who has only ever watched the "Gourmet makes" videos from BA, this video is fucking weird and great... Completely different tone lol.
Both podcasts are at their best when off-topic imo. Last week's Beastcast was absolute gold.
It wasn't deliberate, but I saw the pun potential after I wrote the sentence and well it couldn't be helped.
She does but I think she also knows not to run a subject into the ground until it loses all its shock/humour value. Plus there is only so much poop Alex can handle before he kills someone or runs screaming from the podcast room.
The off-topic stuff is fun but I like the news section the best because I like hearing their thoughts on the latest news. Idk just seems like there won't be much to talk about until the Fall when the big games start coming out (such as Gears 5, Death Stranding, Luigi's Mansion 3, etc).
What is wrong with what Hella said? The best thing about Fable is breaking the game and the many bugs that were never fixed in different iterations. Not sure which game, whether it was Fable II or III that had you able to slide around the entire game.