I just watched this, that cherry cobbler looks really really good.
Man, MUA 3 is frantic as fuck
There's so much going on at once.
Singleplayer content is really simple, it really shines in party content (trials/dungeons/raids), but even then the ARR versions are basically training for what you'll face in the expansions. They start pretty simple and ramp up complexity as you go through them, so if you're a veteran MMO player it will probably seem like old hat for the most part.So I've been playing FFXIV as a podcast game and it's pretty good so far - way better presentation than WoW in terms of music, cutscenes, and all that. Does the combat ever get good though? I went THM and it's slooooow at level 9
it is, I tried the first time but I hit the cliff, should have tried further out I guessIdk if this is actually your video or not, but did you know you can grapple directly to zip lines? Could've used that to get out of that situation.
They do this to the extent that there's a bunch of little single-player training mini-dungeons you can do in the early levels that effectively just teach you your role and what you should be doing when you have teammates in a big encounter. It's got some serious training wheels for people who want that.Singleplayer content is really simple, it really shines in party content (trials/dungeons/raids), but even then the ARR versions are basically training for what you'll face in the expansions. They start pretty simple and ramp up complexity as you go through them, so if you're a veteran MMO player it will probably seem like old hat for the most part.
Tbh I kinda like how slowly FFXIV ramps up difficulty because for new players, even simple dungeons are pretty scary. It does a good job training you to play your role.
Brad mentions the Illuminati.
The stream quality goes to shit.
Oh that reminds me, forgot about duties or w/e, also. They're multiplayer microdungeons designed to teach everyone a single mechanic.They do this to the extent that there's a bunch of little single-player training mini-dungeons you can do in the early levels that effectively just teach you your role and what you should be doing when you have teammates in a big encounter. It's got some serious training wheels for people who want that.
Oh that reminds me, forgot about duties or w/e, also. They're multiplayer microdungeons designed to teach everyone a single mechanic.
It does a lot to make sure everyone is up to par.
So I've been playing FFXIV as a podcast game and it's pretty good so far - way better presentation than WoW in terms of music, cutscenes, and all that. Does the combat ever get good though? I went THM and it's slooooow at level 9
Just use Tweetdeck/Tweetenthis new twitter is fucking awful
is there a way to switch back? or an extension?
you can use a useragent extension to trick twitter into thinking your browser is an old version of IE or Opera and it'll switch back to the older layout.this new twitter is fucking awful
is there a way to switch back? or an extension?
nice sounds like an MCA game#Blitzpressions: There's No I in Team but there is an I in Nintendo (Marvel Ultimate Alliance 3: The Black Order)
Marvel Ultimate Alliance 3 for the Nintendo Switch is a completely new game in the Ultimate Alliance franchise. It's developed by Team Ninja and published by Nintendo (duh). Well how is it you ask? Let's get to the impressions. The Blitzpressions.
As someone who have played the Ultimate Alliance games, this feels just like the old ones. This review is for the Handheld performance which well is fine but has a few hiccups. Let's start with some positives.
MUA3 has some pretty great cutscenes, the animations are well done and rival the quality of current Marvel animated features, the voice acting and writing are solid. The story so far has been a decent romp and take on the Marvel universe. The guy they got for Nick Fury is a pretty good Sam Jackson soundalike. The menus are well coordinated but MAN, THERE IS A LOT TO DIGEST WITH THIS GAME.
So as you fight waves of bad guys and boss battles, your characters will level up. You use one menu to level up characters, another sub menu to upgrade skills. They're cohesive. Each character has different skills and abilities, you can combo abilities together to create stronger attacks. The thing is THERE IS WAY TOO MUCH GOING ON. You have a side bar telling you to do this and that and while you're looking at the side bar, there's like 10 dudes on screen attacking your heroes. It's a manic energy that you learn to control over time.
And oh yes, there's puzzle elements. Jump through laser grids, navigate through a maze of doors with button combos to knock down forcefields. Make sure to scavenge the entire map for XP boosters which take the form of orbs and or gems. These will help your characters level up quicker. Once you reach Level 10, you'll unlock a 2nd ability. The abilities are used by using a button prompt followed by a trigger press. The combo systems are not the most fluid but once you get it down, you'll be spamming it.
I will completely honest, most of these levels are just navigating through various combat arenas, rinse repeat but they sprinkle in some puzzle elements but also have some pretty great boss battles. There's a stun mechanic to some enemies where you need to break down their stun meter before you can whittle their health down. I don't care for the system much but it's adds an element of strategy. I'm currently on the 2nd level of the main campaign. Checkpointing is pretty generous, all the Marvel heroes play differently and if you're playing solo, just use the directional pad to switch between characters to enjoy all the characters during your playthrough.
So my early impressions are this is a solid game for any Marvel fan. The cast of characters is pretty great, the story and cutscenes are great quality so far. Gameplay is fine but similar. The only major qualms here are that the graphics in handheld mode are not great, they're like N64 quality but that's a given. The graphics look a little blurry and jagged but that's in game. Character models are solid in menu though.
Unless you're absolutely a fan of Marvel and the Ultimate Alliance franchise, you could probably wait for this one.
J_Viper
Thanks for the great write up!! Sounds like it's decent, but mostly gets by on fan service, not stellar gameplay#Blitzpressions: There's No I in Team but there is an I in Nintendo (Marvel Ultimate Alliance 3: The Black Order)
Marvel Ultimate Alliance 3 for the Nintendo Switch is a completely new game in the Ultimate Alliance franchise. It's developed by Team Ninja and published by Nintendo (duh). Well how is it you ask? Let's get to the impressions. The Blitzpressions.
As someone who have played the Ultimate Alliance games, this feels just like the old ones. This review is for the Handheld performance which well is fine but has a few hiccups. Let's start with some positives.
MUA3 has some pretty great cutscenes, the animations are well done and rival the quality of current Marvel animated features, the voice acting and writing are solid. The story so far has been a decent romp and take on the Marvel universe. The guy they got for Nick Fury is a pretty good Sam Jackson soundalike. The menus are well coordinated but MAN, THERE IS A LOT TO DIGEST WITH THIS GAME.
So as you fight waves of bad guys and boss battles, your characters will level up. You use one menu to level up characters, another sub menu to upgrade skills. They're cohesive. Each character has different skills and abilities, you can combo abilities together to create stronger attacks. The thing is THERE IS WAY TOO MUCH GOING ON. You have a side bar telling you to do this and that and while you're looking at the side bar, there's like 10 dudes on screen attacking your heroes. It's a manic energy that you learn to control over time.
And oh yes, there's puzzle elements. Jump through laser grids, navigate through a maze of doors with button combos to knock down forcefields. Make sure to scavenge the entire map for XP boosters which take the form of orbs and or gems. These will help your characters level up quicker. Once you reach Level 10, you'll unlock a 2nd ability. The abilities are used by using a button prompt followed by a trigger press. The combo systems are not the most fluid but once you get it down, you'll be spamming it.
I will completely honest, most of these levels are just navigating through various combat arenas, rinse repeat but they sprinkle in some puzzle elements but also have some pretty great boss battles. There's a stun mechanic to some enemies where you need to break down their stun meter before you can whittle their health down. I don't care for the system much but it's adds an element of strategy. I'm currently on the 2nd level of the main campaign. Checkpointing is pretty generous, all the Marvel heroes play differently and if you're playing solo, just use the directional pad to switch between characters to enjoy all the characters during your playthrough.
So my early impressions are this is a solid game for any Marvel fan. The cast of characters is pretty great, the story and cutscenes are great quality so far. Gameplay is fine but similar. The only major qualms here are that the graphics in handheld mode are not great, they're like N64 quality but that's a given. The graphics look a little blurry and jagged but that's in game. Character models are solid in menu though.
Unless you're absolutely a fan of Marvel and the Ultimate Alliance franchise, you could probably wait for this one.
J_Viper
thanks!you can use a useragent extension to trick twitter into thinking your browser is an old version of IE or Opera and it'll switch back to the older layout.
tytyBlitzpressions: There's No I in Team but there is an I in Nintendo (Marvel Ultimate Alliance 3: The Black Order)
I haven't seen the vid but I also had a bad time with it, the first time I beat him I died on my way back to the save room...I'm not judging Vinny but I feel like that David Hayter fight was nowhere near as difficult as it is for him in the video lol
I might gave gone for that, but I don't think my 1070 will survive Control lolJust got Wolfenstein Youngblood and Control for $40 total
Gotta love the BST thread and graphics card bundles :)
Hmm... Is there any hardware requirement for that Control key?Just got Wolfenstein Youngblood and Control for $40 total
Gotta love the BST thread and graphics card bundles :)
It really is not a looker.Bloodstained wins the "Hella ugliest game of the year" award. It's lightyears away from the functional--and beautiful--style of something like Timespinner.
He said that SotN was not his favorite, this is just that in an uglier skin.Tbh Vinny doesn't seem to be the biggest fan of Bloodstained so far.
it looked and felt like a ps2 game I borrowed from blockbuster and brought back the next dayBloodstained wins the "Hella ugliest game of the year" award. It's lightyears away from the functional--and beautiful--style of something like Timespinner.
why wouldn't you use it? other wise you'd have to kill them and someone could get infected again.If there was a zombie apocalypse and you discovered a way to cure the zombies and fully restore their humanity, would you use it? The catch is that the cured people would remember everything they did when they were zombies. All of the sickness and pain and killing and eating brains. Every last detail.
I'm very disappointed they never even fucked around with the 3D Castlevanias