do you think dan properly researched what was required for the game or just assumed it was SMS like.
While similar to Sunshine in structure, DK64 has a lot of variables.
We have guns that you shoot at buttons that they're having draw distance issues with
We have musical instruments which you play to activate pads for challenges
We have banana coins which are currency for the weapon and music upgrades
You get a banana medal for every 75 bananas you collect, you need 15 banana medals to play Jetpack
You have blueprints which you exchange for golden bananas to Snide
We have power up barrels which give the Kongs special powers
We have Kong pads which also give the Kong a special ability
You have the camera where you have to shoot banana fairies with the camera
You have a Nintendo coin which you have to beat the arcade edition of Donkey Kong twice (once for a golden banana)
You have a Rareware coin if you get 5000 points in Jetpack
You have a boss key for each level by defeating the boss, you need boss keys to progress levels.
Not to mention, some of the timed challenges to get to bananas and basically, all the various level designs and quirks.
I expect a DNF by Level 3, Frantic Factory.