DMC5 sorta falls into the same issue a lot of those games do regarding wider influence, there's very different ways to consume them. The ones who bleed for the series get really into every single aspect of the combat, which then means playing through it 3, 4, 5+ times as you ascend the difficulty levels and chase higher ranks. In that sense, DMC5 is incredible as you see what they achieved with Dante alone, how much the player has to really work with, and with this one specifically learning Nero, Dante and V (though V is a lot more mixed).
But most people, and I would imagine especially with journalists, will one and done the game. Pick it up, run through and see the story. For that, DMC is...okay? Though the cutscenes felt less crazy than usual, the game is still pretty wacky, but it then makes issues like half the game being in an ugly flesh hallway stand out more. The whole game went pretty hard on the fanservice route with the Vergil stuff also.
It's pretty much the exact type of game that will always get snubbed for award shows. Very mechanically focused games that don't offer much else usually fall in the same pit, like fighting games, which seem to never get talked about beyond Netherrealm who pump out the cinematic story modes along with it. The bayonettas of the world might grab some nominations and maybe a few wins, but it's pretty much always going to get overshadowed by more traditional stuff.
I'm still not really sure if I'd put DMC5 above RE2 or not, but I'm definitely not surprised RE2 is the capcom game this year getting attention.
I still think it was a huge missed opportunity to not have bloody palace have online co-op. Like there's already a mission in the game that's SUPER short, tied into their weird online thing that was just descending down different floors and fighting. It felt like it was laying the groundwork but then they didn't do anything with it.