The site as a whole as slowed down the wrestling coverage a lot but good look finding any kinda of GBE content where Dan doesn't make at least one mention or reference to Wrestling/WWE.I dunno about "on a daily basis"....
Like I'm more sensitive to over-talk on wrestling than most here and I haven't really noticed that much coverage of WWE.
24 hours of GOTY talk intertwined with a laugh track (or audience reactions) sounds miserable, and also what I now want for this years upcoming GOTY discussion.the Palmer Luckey GOTY discussion but with a pause for laughter after Alex's comment
Do you know it a work when you work a work and work yourself into a shoot.The time to stop covering wrestling is now. Let it perish as it should have decades ago.
The concept of injuring people for entertainment is barbaric.
The game is like 3x too long with shitty filler, so I will be right there with him.it's against all odds pretty fun to watch, except for the bits where dan gets audibly frustrated but is trying not to show it
I mean the combat gets tedious towards the end, but I only ever focus on the main story.Nah they like they filler, it's the gameplay that Dan doesn't like.
Which I honestly agree with.
God no.
At least now you can avoid the random encounters.Yakuzas combat is alright, but considering those games are 50 hours long and they are in their 6th installment it easily gets long in the tooth.
Just like combat in many other open world games doesn't hold up until the end.
Though Yakuza has a lot of combat. Maybe fewer, but more interesting encounters could fix the tedium a bit.
Science, schmience.Science has already proven Arkham to be the best. You can't argue with science.
We need to remove "Quality of Life improvements" from the lexicon.
I hope so too, but I'm still not sure if I could stomach 24 hours of GB West unless they have cool guests on...
We've had almost 10 years of non-stop Arkham combat from western devs. It's so boring.
I like the shorthand, though it can be a bit reductive a times.
It's hard to summarize stuff like UI changes because it's mostly small adjustments that are not worth mentioning individually but make a huge difference in agregate.
I recently went back to Medieval II. The UI and control changes modern Total War make are huge but i couldn't tell you individually what all the improvements are, even though they make a huge difference in playability. It goes from keyboard shortcuts, to the way you control the camera with your mouse, to small UI adjustments etc.
But that's like 10 years of iteration. Stuff from one entry to the next is much less obvious, even though it's still improvements.
I think you could just say "nice/welcome improvements in [x, y, ...]". Or if you want something broader there are any number of ways to say the same thing.
And that's why it's so good! It's about style rather than killing a bunch of weak enemies that you could defeat either way.
The way Arkham Origins scores you after each fight contributes to that and is part of what makes it the best one. You don't wanna win, you wanna get a high score.Rockstar has a problem.
And that's why it's so good! It's about style rather than killing a bunch of weak enemies that you could defeat either way.
Yeah, but beyond it annoying you personally, what is wrong with referring to it as quality of life? Something annoying you does not mean it should be removed from the lexicon. It is a you problem not a lexicon problem.
I mean am I literally demanding this? No. Yes it is just annoying to me, and I would assume I am not the only one. But this happens all the time where games media latches on to a term, run it until the ground, and then look back and wish they hadn't. See "ludonarrative dissonance" and "visceral". And certain genre descriptors.
But you told me!