Because it's part of the whole picture.I asked before, but what does that attendance really matter compared to viewership across events over the however many day period?
Engadget published a break down of the cost of an E3 booth back in 2013. An indie studio ended up spending $100.000 on the entire show:
Semiformal Studios secured a 600 square foot space on the E3 show floor this year, and it ended up spending $100,000 on the entire show.
"If we hadn't second-guessed everything, worked really hard, and gotten clever it would have been about $300,000 - $500,000, but the necessity to put on a good show and the lack of funds forced us to think cleverly and work hard to make it happen on the cheap," Semiformal Studios Director Ian Kinsey tells me. "I'm confident we had the cheapest price per square foot (when you factor in all costs) of all the decently interactive booths at E3."
The space itself cost $30,000 – 600 square feet is the smallest space offered – and that doesn't factor in the actual booth itself. For its construction, Kinsey got quotes from dozens of booth and expo designers, even museum exhibit companies, that ranged from $80,000 to $250,000, just for a standard design, no frills.
One of Semiformal's artists suggested a local prop-maker that ended up charging $30,000, and he built Semiformal's desert-themed booth in two months. Rather than spend up to $10,000 on shipping the booth, Semiformal rented a truck drove it to E3 themselves instead.
Additional costs from E3 itself, including fees to the show's managing company, GES, added up to $15,000. Finishing costs ran up to $7,800, though it could have been closer to $11,000, had Semiformal not kept a close eye on its spending, Kinsey says.
Other options for indies to show their games at E3 include the mobile games pavilion, which Kinsey says costs around $9,000, and it's segregated from the main floor and high-traffic areas. There's always IndieCade, but that's a separate process that doesn't guarantee entry.
Now put those numbers in the context of a company like Sony, who use to have one of the largest booths at E3.
Sony were easily spending seven figures on their showfloor presence alone. That doesn't even include staff, food, hotel accommodations or travel expenses ...
That's a lot of money for 70.000 attendees (including a few thousand fans who paid $149-249 for a three day ticket). At the same time you have public events like Gamescom, Paris Games Week, Tokyo Game Show and Brazil Game Show that attract massive crowds offering a much higher return on investment.
The vast majority of those attending E3 are industry professionals, journalists, content creators and influencers. There are much more cost effective ways to interract with them (or reach the audiences they represent).