God of War Game Informer New Details

Oct 25, 2017
1,647
#1
To get the big one out of the way, the game is listed as Early 2018 and the developers won't say anything beyond that.

A few tidbits from the article that just went up on Game Informer:

Combat:

-Combat is based on prioritizing enemies, it's not as chaotic as in the past. For example certain enemies are resistant to Leviathan which is Kratos Axe, others are impossible to stagger.
-Use of your surroundings is important to get through combat scenarios. Gives players a few different choices in completing combat scenarios.
-Leviathan is can be thrown to freeze certain enemies and a button needs to be pushed to summon it back to you.
-Not sure if this was known, but there's no jump button
-Shield is used to parry and as well in melee combat
-Arteus (Kratos' Son) is an extension of Kratos moveset, can be used to attack certain enemies by pushing the square button.
-While not being directed in combat Aretus will rain arrows on enemies which will increase their stun meter, once they are stunned Kratos can grab the enemies and either rip them apart or use them as weapons. The example given is a specific enemy creates an area of effect attack that launches the rest of the enemies in the air

Traversal:
-No more jumping or swimming
-Kratos and Arteus use boats to traverse the environment when appropriate

Upgrade System:
-Skills, armor, weapons can all be upgraded
-Uses some type of crafting system that the developers are being tight lipped about
-Can craft different types of armor
-Skill upgrades and crafting of armor applies to Arteus as well
-There are rune slots on the axe that can change the properties of the weapon for both light and heavy attack

Weapons:
-Being tight lipped about other weapons appearing in the game, but say that the Axe and Shield are the star of the show.

Miscellaneous
-They wanted to get away from the destroy all Gods mentality that they had in previous God of Wars so they Made Kratos more vulnerable. The only time he really goes insane in combat is during Spartan Rage where he starts demolishing characters with just his fists.
-After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenlit.
-Cory speaking about the future of God of War mentions the Mayan Era or the Egyptian Era
-Cory mentions he wants this new direction of God of War to reach way more people and go into Uncharted and Assassins Creed levels and to grow the franchise

That's what I got for now, I'll update once I dive into the article some more
 
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Kolx

Member
Oct 25, 2017
2,476
#6
Thank you for putting this information here. This better be march SSM I can't wait any longer :(
 
Oct 26, 2017
232
#7
What if the upgrade mechanic is something like the souls series? It would actually fit the new mechanics and the mythology
 
Oct 25, 2017
7,161
#10
Most of that seems pretty standard and what you would expect in a AAA action game nowadays. Anything on the level design and how they're handling exploration?
 
Oct 29, 2017
4,291
#13
I'm interested in how they're going to approach the level and armor progession system. Hope to see more of the combat in action this e3.
I never played GoW 3 despite playing one and two. Worth tracking down?
If you like games like Bayonetta and Dmc, go for it! Just know that this "soft reboot" will be nothing like those games, from the looks of it.
 
Oct 25, 2017
1,713
#17
I'm really curious to see what kinds of runes we can embed in the Leviathan and also what other weapons we will have access to
 
OP
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WordsintheWater
Oct 25, 2017
1,647
#19
Most of that seems pretty standard and what you would expect in a AAA action game nowadays. Anything on the level design and how they're handling exploration?
As far as exploration the only things I see mentioned in the article is that boats are used to traverse the world, not just the one you see in the trailers. Also Gameinformer mentions a chest inscribed with runes that they had to find the correct stones with the markings and destroy them with the axe throw.
 

Gero

Member
Oct 28, 2017
972
#23
We still know so little about this game and its supposed to be out in like... 2 months? Well atleast they dont spoil it lol
 
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WordsintheWater
Oct 25, 2017
1,647
#27
Combat doesn't even sound like a God of War title.
There are pages in the article dedicated to how they wanted to change the core gameplay of a God of War title, they specifically mention how the blades just ripped through enemies and they didn't want to do that again.
 
Oct 25, 2017
1,806
#28
Combat doesn't even sound like a God of War title.
It sounds different, but that's not a bad thing after six games that pretty much played the same.

There are pages in the article dedicated to how they wanted to change the core gameplay of a God of War title, they specifically mention how the blades just ripped through enemies and they didn't want to do that again.
One of my beefs with that was that the combat lacked weight. It felt like you were cutting paper. The new GOW seems to have much weightier attacks.
 
Oct 27, 2017
353
#30
Sounds fantastic to me. I've had enough mindless hack'n'slash from God of War, and this actually sounds like it has meat to its mechanics.
 
Oct 27, 2017
6,077
#31
There are pages in the article dedicated to how they wanted to change the core gameplay of a God of War title, they specifically mention how the blades just ripped through enemies and they didn't want to do that again.
Which is great I love that taking the risk with and overhaul.
 
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WordsintheWater
Oct 25, 2017
1,647
#33
Added these to the OP as I found them pretty interesting

-After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenlit.
-Cory speaking about the future of God of War mentions the Mayan Era and the Egyptian Era
-Cory mentions he wants this new direction of God of War to reach way more people and go into Uncharted and Assassins Creed levels and to grow the franchise
 
Oct 29, 2017
351
#34
I never played GoW 3 despite playing one and two. Worth tracking down?

Hell Yea it’s worth it. If you have a PS3 it on PSN. If you have a PS4 then go get the Remaster edition.
It’s an excellent game. One of the best of last gen.


The new God Of War is going to be interesting as hell. Can’t wait
 
Oct 27, 2017
4,764
USA
#35
There are pages in the article dedicated to how they wanted to change the core gameplay of a God of War title, they specifically mention how the blades just ripped through enemies and they didn't want to do that again.
I think the change to combat makes the game more generic looking. Less special. Looks like Darksiders or even a fast Souls game now.

edit: Too many of Sony's game look similar now, and now I'm not a fan of the trend.
 
Oct 25, 2017
4,717
#36
Obviously people feel differently but we had 6 games with the L1 + [ ] combat system. Even if they didn't do what they're doing, they needed to do something different.
 

Deleted member 19761

User requested account closure
Member
Oct 27, 2017
356
#39
This game seems like it abanodned everything interesting about the franchise and just caved into modern conventions in hopes of reaching a wider audience, but instead appears relatively derivative and boring in marketing resulting in the opposite effect.

Maybe it will sell gangbusters but right now I get the feeling old fans don't give a fuck about this game and there aren't that many of the "new" fans they were hoping for.
 
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WordsintheWater
Oct 25, 2017
1,647
#40
It sounds different, but that's not a bad thing after six games that pretty much played the same.



One of my beefs with that was that the combat lacked weight. It felt like you were cutting paper. The new GOW seems to have much weightier attacks.
The article specifically mentions the change in camera angle remedies that whole situation. Combat feels visceral, violent, and weighty
 
Oct 27, 2017
7,798
#48
I hope this doesn't get pushed. For a game that's supposed to come out late Q1, this still doesn't have a date which is worrying.
 
Oct 25, 2017
1,459
Spain
#49
I think the change to combat makes the game more generic looking. Less special. Looks like Darksiders or even a fast Souls game now.

edit: Too many of Sony's game look similar now, and now I'm not a fan of the trend.
I have a feeling, game will have trees.