What are you even talking about? GOW was always linear this is is much more open.Yes, seriously. It's now a linear ("bus-tour") game with a close-up button-mashing one-enemy-at-the-time combat system and a heavy focus on cinematic presentation. Just like Ryse. Not saying that it sucks, because Ryse is a damn fun game. This GoW has nothing in common left with the rest of the series, aside from some iconic imagery. Even DMC was a more faithful rebootquel than this.
At least the previous games had arenas and open puzzles and everything. Now it's all about corridors.What are you even talking about? GOW was always linear this is is much more open.
After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenlit.
This game seems like it abanodned everything interesting about the franchise and just caved into modern conventions in hopes of reaching a wider audience, but instead appears relatively derivative and boring in marketing resulting in the opposite effect.
Maybe it will sell gangbusters but right now I get the feeling old fans don't give a fuck about this game and there aren't that many of the "new" fans they were hoping for.
At least the previous games had arenas and open puzzles and everything. Now it's all about corridors.
The game supposedly cost something like $50M to develop. I agree with you that it wasn't a bad game but I'm sure they were expecting something much better considering the amount of money they put into it.Did Ascension really perform that horribly performance and sales wise? I don't remember it being that bad of a game...
I agree. Guess we'll have to wait and see.Not sure how I feel about that. It's a relatively substantial change.
I'm not a fan myself so far... sounds more like Assasins Creed than God of War to me. Also... less chaotic?... no jumping?... WTF!!!
Yeah we know this since it was revealed too I am confused by some o the posts.What? They have already said that this new game will be the "most open" in the series. (More like Uncharted 4 and the Tomb Raider Reboot)
This game seems like it abanodned everything interesting about the franchise and just caved into modern conventions in hopes of reaching a wider audience, but instead appears relatively derivative and boring in marketing resulting in the opposite effect.
Maybe it will sell gangbusters but right now I get the feeling old fans don't give a fuck about this game and there aren't that many of the "new" fans they were hoping for.
Seems like a complete change but one I'm looking forward to. Not a huge fan of the series but this looks different in a good way.
When are we getting an open world Uncharted game since Sony is open worlding all their series.
What? They have already said that this new game will be the "most open" in the series. (More like Uncharted 4 and the Tomb Raider Reboot)
I'd say it's a character action game.For all of you complaining about no jump, do you realize this series have NEVER been like DMCs/Ninja Gaidens/Bayonettas.
GoW is really a different sub-genre.
Yeah we know this since it was revealed too I am confused by some o the post..
It still has puzzles, fast pased combat with a high skill, exploration, set pieces, huge bosses fight...etc No it's not ryse at all.Yes, seriously. It's now a linear ("bus-tour") game with a close-up button-mashing combat system and a heavy focus on cinematic presentation. Just like Ryse. Not saying that it sucks, because Ryse is a damn fun game. This GoW has nothing in common left with the rest of the series, aside from some iconic imagery. Even DMC was a more faithful rebootquel than this.
I never played GoW 3 despite playing one and two. Worth tracking down?
For all of you complaining about no jump, do you realize this series have NEVER been like DMCs/Ninja Gaidens/Bayonettas.
GoW is really a different sub-genre.
But not having a jump button at all in these bigger areas makes me think most non combat actions will be automated, where you press X or whatever to activate it then watch Kratos climb something or cross a gap. Either that or extremely flat areas which will get boring pretty fast.
At least the previous games had arenas and open puzzles and everything. Now it's all about corridors.
Old fans didn't give a fuck about Ascension, who can blame SM for trying something new?
I don't like the sound of that, having flashbacks of DmC now.For example certain enemies are resistant to Leviathan which is Kratos Axe, others are impossible to stagger.
Old fans didn't give a fuck about Ascension, who can blame SM for trying something new?
You actually do have a jump button in Bloodborne. :PIt's not really open world like Horizon, it's more wide-linear.
Also, Bloodborne and Nioh didn't have swimming and jumping and the combat in those games is way better than any GoW.
It's not really open world like Horizon, it's more wide-linear.
Also, Bloodborne and Nioh didn't have swimming and jumping and the combat in those games is way better than any GoW.
I don't like the sound of that, having flashbacks of DmC now.
By the way, do we know the general control scheme of this game? Is it going with the Souls layout? Curious that they'd use square as the kid button. Are we finally getting another action game that uses triangle and circle as the main combat buttons?
You are dead-on my man.I'd say more like The Last of Us than Assassin's Creed.
I know people wanted change in God of War, but ironically, given The Last of Us-ification of so many games coming out on PlayStation, a traditional God of War game would have been a refreshing change.
Hmmm, if shield is L1, than the attacks are probably R1 and R2.I may be wrong, but I think the only other buttons mentioned are L1 for the shield, O to grab and triangle to recall Leviathan, not sure if that is also the attack button for Leviathan.
I'll skim the article again and see if I got it right.