Yeah, I think so too. It really turned the whole genre on its head and introduced a style of playing that many games would use as inspiration going forward.
God of War is going to feel a lot more similar to the Playstation 2 games before you get done with it. At least finish half the game before you declare it the most radical change ever.
To me it just feels like they modernized the old games -- big world map full of quest markers, talent tree, XP/level up system, gear/equipment system, crafting system, etc, etc. It's hard to call it a huge change when so many of its additions have been very clearly pulled from other places. The structure reminds me a lot of the Tomb Raider reboot.
Most franchises that went from 2D to 3D had much bigger upheavals, IMO. Consider something like Metroid Prime.
Lots of hyperbole here, at all directions, just like in similar BOTW threads...
But I'm playing Hellblade now - same closeup back/shoulder camera and slow, weighty, counterbased combat, and norse mythology. Love it!
And then I read in this thread that GoW takes a lot from Rise of the Tomb Raider in how the maps and game progression is layed out, which was one of my top 10 GOTY at it's release.
At some point I hope a Sony studio makes something that isn't a 3rd person narrative driven cinematic game. With Death Stranding, the Zombie game, and TLOU 2 coming down the pipe, I won't hold my breath.
GTA 3 definitely count and it's on the insane level of radical re-imagining.
Someone at Sony SM: "Look how well TLOU did. People are going to gobble up UC4. I took a look at what the guys over at GG are working on as well. We just need to give God of War the Sony super single player cinematic experience and we're gold!!!!"
At some point I hope a Sony studio makes something that isn't a 3rd person narrative driven cinematic game. With Death Stranding, the Zombie game, and TLOU 2 coming down the pipe, I won't hold my breath.
Also to say Horizon, TLoU, Uncharted, and God of War are similar experiences just because of a few visual and storytelling style similarities is utterly ridiculous.Hardly anyone else is offering this kind of single player focused experiences anymore. Most big third parties are looking for GaaS revenue streams; MS doesn't really have much at the moment that can compare; and Nintendo is not pursuing this kind of cinematic experience and ambition with graphics. So even if Sony first party titles are become variations around this, they are doing things that no one else would do And we should be thankful for that.
What exact gameplay of GoW are you looking for? I think this games marries the 'soulsborne' and DMC combat perfectly . It's not as button mash-y as the older ones and actually a lot closer to DMC due to variety of moves you can pull and string together but you still have to look out for enemy attack attentively. Mastering the combat feels so good especially since the game id actually challenging.Amusingly, this is exactly why I don't want to play the new game. The gameplay pacing and the core combat just don't look like my thing at all.
I'll give them points for boldness and audacity, but they've basically pulled the game completely out of the genre I like and shoved it into a genre I really have zero interest in playing. So YMMV, I suppose.
It looks like some are missing the point here. What God of War doing isn't necessarily new or innovative. It's radical and bold in that it completely subverts the conventions of previous God of War that culminates in a game that's not even in the same genre as previous installments. I believe that's what OP is getting at. I can't think of the last time a major long running multi-million selling IP did that save for Resident Evil.
This one or Ghost of Sparta was the best in the OG series.
Yep, thank you. That is indeed my point, that what GoW does is a radical shift for the franchise, not that its revolutionary for the entire industry.It looks like some are missing the point here. What God of War doing isn't necessarily new or innovative. It's radical and bold in that it completely subverts the conventions of previous God of War that culminates in a game that's not even in the same genre as previous installments. I believe that's what OP is getting at. I can't think of the last time a major long running multi-million selling IP did that save for Resident Evil.
It's irrelevant to the point I'm trying to make, though.
If God of War PS4 counts because of that, then Super Mario 64 also certainly counts. Not just making the jump from 2D to 3D, but also shifting from linear obstacle-course based levels in previous games like World, to an extremely open sandbox+type game focused much more in exploration and finding and collecting secrets like Power Stars instead.It looks like some are missing the point here. What God of War doing isn't necessarily new or innovative. It's radical and bold in that it completely subverts the conventions of previous God of War that culminates in a game that's not even in the same genre as previous installments. I believe that's what OP is getting at. I can't think of the last time a major long running multi-million selling IP did that save for Resident Evil.
It is not about if it's taking things from other games or not, every game is doing that, the problem is people dismissing the game completely and saying it's just like the other Sony games as if that makes sense.Lets be honest. How many huge AAA games are there which are super focused single player narrative experiences which are also third person action games about a parental relationship building between the player and an AI child character over the course of a road journey adventure? Naughty Dog didn't have to invent anything, they just put out a big production which is influential because of its popularity. Just like Gears of War didn't invent cover shooting or the pop and shoot mechanic, but popularized it because it became a huge hit. God of War draws from TLOU, there's no question on that. There's also nothing wrong with that.
This. Kid Icarus Uprising is of the most enjoyable and bold games I've had the pleasure to play.I'm gonna have to go with Kid Icarus Uprising in terms of reboot that's the furthest departure from a series formula.
GoW has a lot of inspiration from the recent past, but it's still a God of War game.
KIU is something else entirely.
It does. But I never said it changed the industry. I said it's changed the series.I do think it requires more boldness to change the industry instead of following it.
God of War is going to feel a lot more similar to the Playstation 2 games before you get done with it. At least finish half the game before you declare it the most radical change ever.
To me it just feels like they modernized the old games -- big world map full of quest markers, talent tree, XP/level up system, gear/equipment system, crafting system, etc, etc. It's hard to call it a huge change when so many of its additions have been very clearly pulled from other places. The structure reminds me a lot of the Tomb Raider reboot.
Most franchises that went from 2D to 3D had much bigger upheavals, IMO. Consider something like Metroid Prime.
I died to the very first group of enemies! And the second. Multiple times. So good.In the old God of War, you can mash your way through normal mode.
In normal mode here, if you mash your way, you'll die.
Is it that bold when that was just a natural progression of the tech though?
Is it that bold when that was just a natural progression of the tech though?
yeh that was literally the only change in the game. Well done.they change the setting from greek to norse mythology and all of a sudden its a complete reimagining of the series, fucking LOL! i dont agree with you, op.
Is it that bold when that was just a natural progression of the tech though?
Yes? They very easily could have made mario 64 a stage focused obstacle course like prior Mario games (see the 3d land/world titles). Instead they shifted the genre from a pure platformer to a collectathon where exploring larger worlds was the focus. They removed all the iconic Mario power ups and abilities and replaced then with a widly different moveset and power up system.
If Mario 64 is just progression of the tech then gow 2018 is playing catch up to it's contemporaries in the genre adding things other AAA modern action games are already doing.