The thread about this design choice was pretty big so I thought it might be worth discussing the fact that it's not actually true.
. Kratos even disappears for a split second when you go through the door and transition to the blue world, which is essentially an interactive loading screen. I'm actually surprised they couldn't make that a little more seamless.
I haven't completed the game yet, are there any other instances of this later on?
As pedantic as it is, there is definitely a "cut" or "error", however you want to describe it, when you are forced to fast travel after (very very minor spoiler)Perfect movement; no cuts; no errors, not even a single load screen. Could be a legendary story. Dori Arazi, God of War Director of Cinematography, opens the lens on achieving what was once thought impossible – never taking the players eyes away from the journey.
the dragon fight, to get back to the dwarf's shop at the middle of the lake
I haven't completed the game yet, are there any other instances of this later on?