God of War not totally free of "cuts"

pj-

Member
Oct 25, 2017
1,534
The thread about this design choice was pretty big so I thought it might be worth discussing the fact that it's not actually true.

Perfect movement; no cuts; no errors, not even a single load screen. Could be a legendary story. Dori Arazi, God of War Director of Cinematography, opens the lens on achieving what was once thought impossible – never taking the players eyes away from the journey.
As pedantic as it is, there is definitely a "cut" or "error", however you want to describe it, when you are forced to fast travel after (very very minor spoiler)
the dragon fight, to get back to the dwarf's shop at the middle of the lake
. Kratos even disappears for a split second when you go through the door and transition to the blue world, which is essentially an interactive loading screen. I'm actually surprised they couldn't make that a little more seamless.

I haven't completed the game yet, are there any other instances of this later on?
 

Kewlmyc

Avenger
Oct 25, 2017
19,294
Well fuck. Returning the game now.

I don’t remember any obvious cuts hence why people overlook the minor ones.
 

Knight613

Member
Oct 25, 2017
12,895
San Francisco
It's not completely one shot, but it's pretty close.

A couple white light moments like at the end of Alfheim and going into Jotunheim
 

closer

Member
Oct 25, 2017
2,619
If it keeps the same perspective it's not a cut, and afaik a lot of the loading is hidden by mechanics where you're basically just waiting something out
 

Deleted member 13645

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Oct 27, 2017
6,052
The no cuts aspect is something I don't think I would have noticed if it wasn't pointed out by articles before the game.

Now that you mention it though the fast travel system does violate it pretty clearly.
 

Zedelima

Member
Oct 25, 2017
5,098
I got a “loading screen” once, when exiting the dwarf shop to the lake.

My game frooze and the simbol of the god of war apperead on the bottom right of the screen, but it was only for 2 or 3 seconds
 

Fisty

Member
Oct 25, 2017
12,233
I think, given the balls you need to even suggest a one-take game, they overdelivered on what they set out to accomplish. One or two incredibly minor pauses over the length of the title is remarkable... Naughty Dog was already pushing the envelope with no load screens but GOW is some next level shit
 

banter

Member
Jan 12, 2018
4,127
I'm fairly certain when the game was talked about for lack of cuts they said "almost no cuts" as there were a few that you just can't get around such as fast travel segments, etc.
 

scottbeowulf

Member
Oct 27, 2017
5,089
United States
I got a “loading screen” once, when exiting the dwarf shop to the lake.

My game frooze and the simbol of the god of war apperead on the bottom right of the screen, but it was only for 2 or 3 seconds
I've had this once also but it never cut. But OP is right about that cut to white. I'm guessing there must have been some limitation there. But it never bothered me. I still consider it one long shot. Still an amazing feat.
 

Nintendo

Member
Oct 27, 2017
12,263
Cory explained it in one of the interviews. He said there wasn't a cut while going through the light but they had to hide something. I forgot what it was. The screen goes white for a split second but Kratos and everything in the world is still as is.
 

cid_drpg

Member
Apr 28, 2018
119
Well, actually there are many cuts in the game:

  • When Kratos gets in and out of the light in Alfheim.
  • During Modi and Magni boss fight, every time Kratos, where Kratos has to defend Atreus on the middle of the fog.
  • Every time you enter a fast-travel door.

Of course, they are all "hided" by white fade outs but there are anyway in the game.

Anyway, what personally I don´t really understand is the fact that the menu covers the whole screen. They still tried to have the no cuts while buying on the shops, I don´t understand why they dint´t put a SoulsBorne´ Style menu, it would have been more immersive.
 
Oct 27, 2017
6,411
The fast travel and realm switching is so bad that it completely kills the point of the no-cut anyways. Not that the cut-free thing was more than a gimmick anyways, but it definitely hurt the game in the long run.
 

HStallion

Member
Oct 25, 2017
44,793
I don't think I'd consider Kratos walking into the light of the doorway is really all that much of a cut. If that's the case the enemies who blind you and make the screen flash white are breaking the one shot camera as well.
 

Sou Da

Banned
Oct 25, 2017
16,738
The long take doesn't really add much anyways, there are scenes that would be better with cuts.
 

Kurdel

Member
Nov 7, 2017
12,132
The single shot business only made the ending
more hilarious. Go to bed after one HELL of a day, wake up at the end of the world years later. I know it doesn't literaly mean they sleep for a for years, but the comic timing was genius wether it was intentional or not.
 
OP
OP
pj-

pj-

Member
Oct 25, 2017
1,534
If it keeps the same perspective it's not a cut, and afaik a lot of the loading is hidden by mechanics where you're basically just waiting something out
Lots of "fauxpen world" games do stuff like that to hide loading. Squeezing through cracks or doors that take a while to open are the typical ones that Uncharted and Tomb Raider have been using for a while. Jak and Daxter was the first game I can remember where I realized in game actions took longer than they "should" because they were a replacement for loading screens.

I consider the fast travel in GoW to be a cut because the character disappears from the screen when he should be visible. Behind the scenes the game is clearly teleporting the camera to a different location.
 

Kentaro Oe

Member
Oct 29, 2017
201
I don't think going completely white was on purpose, I've had times where I've used the door and Kratos never disappears, but i'd say the majority of the time he does blink out for a second (it goes all white). It felt more like a limitation (transition to the loading screen) than an intentional thing.
 

cid_drpg

Member
Apr 28, 2018
119
The no cuts aspect is something I don't think I would have noticed if it wasn't pointed out by articles before the game.

Now that you mention it though the fast travel system does violate it pretty clearly.
I think reviewers would´t notice it even if this hand´t been a marketing spot of the game. Dark Souls for instance, is almost one-shot, or it could be easily one-shot, and no one noticed.
 

Aurongel

Member
Oct 28, 2017
6,375
If it only cuts a handful of times then it still manages to have fewer cuts than Birdman. Nitpicking is a waste of time when the desired effect is still being achieved 99.9% of the time.
 
OP
OP
pj-

pj-

Member
Oct 25, 2017
1,534
Well, actually there are many cuts in the game:

  • When Kratos gets in and out of the light in Alfheim.
  • During Modi and Magni boss fight, every time Kratos, where Kratos has to defend Atreus on the middle of the fog.
  • Every time you enter a fast-travel door.

Of course, they are all "hided" by white fade outs but there are anyway in the game.

Anyway, what personally I don´t really understand is the fact that the menu covers the whole screen. They still tried to have the no cuts while buying on the shops, I don´t understand why they dint´t put a SoulsBorne´ Style menu, it would have been more immersive.
Oh yeah I totally forgot about the first one. That's even more blatant than the fast travel
 

TailorDKS

Member
Apr 18, 2018
402
Phew, I dont know. I played and really liked it. But after I read this..I just cant support this game or PlayStation anymore.

Pre Order Cancelled.
 

closer

Member
Oct 25, 2017
2,619
Lots of "fauxpen world" games do stuff like that to hide loading. Squeezing through cracks or doors that take a while to open are the typical ones that Uncharted and Tomb Raider have been using for a while. Jak and Daxter was the first game I can remember where I realized in game actions took longer than they "should" because they were a replacement for loading screens.

I consider the fast travel in GoW to be a cut because the character disappears from the screen when he should be visible. Behind the scenes the game is clearly teleporting the camera to a different location.
I basically just thought of it as "oh im being blinded by light but im still behind kratos" but i def see where you're coming from
 
Oct 26, 2017
25,226
Pretty blatant false marketing. Hope people speak up against this like they did with No Man’s Sky. Anyone preparing a class action lawsuit?

lol
 

Renmyra

Banned
Oct 27, 2017
681
Not a fan of the fast travel "loading screen". Almost felt longer than normal loading screens because you have to listen to Mimir babble about some random lore.
 

Fantastical

Member
Oct 27, 2017
3,316
The game straight up paused and loaded when unlocking one of those magic door things.

I don't care but it was jarring when it happened.
 

Madsenpai

User requested permanent ban
Banned
Apr 19, 2018
477
The thread about this design choice was pretty big so I thought it might be worth discussing the fact that it's not actually true.



As pedantic as it is, there is definitely a "cut" or "error", however you want to describe it, when you are forced to fast travel after (very very minor spoiler)
the dragon fight, to get back to the dwarf's shop at the middle of the lake
. Kratos even disappears for a split second when you go through the door and transition to the blue world, which is essentially an interactive loading screen. I'm actually surprised they couldn't make that a little more seamless.

I haven't completed the game yet, are there any other instances of this later on?
You are right. Every time I started the game I get this strange loading screen.