I always find these kind of arguments funny considering so much of Naughty Dog's design philosophy is built on the idea of putting as much as possible "on the stick," getting the "meat and potatoes" gameplay right, and utilizing the interactive nature of games to tell stories. I get that people can have problems–particularly in Uncharted 4–with certain segments of gameplay (climbing) or pacing (longer stretches of limited action (a lot of this has to do with a late-scrapped, brand-new climbing system.)) I, personally, don't quite feel that those end up being major weaknesses for me. But, more importantly, the core third-person shooting gameplay of Uncharted 4 nearly impeccably accomplishes what it sets out to do. I just really kinda don't get criticisms that cite the "meat and potatoes" gameplay in Uncharted 4 and The Last of Us as being mediocre; they're really, really not. But, hey, opinions: they can and will differ pretty wildly on this subject.I guess some people love games where you aren't actually playing, and that's fine. UC4 is enjoyable and all, but I think time will be pretty unkind to it. I'm playing through UC4 for the first time and the only thing I can say is that I hope this isn't indicative of where Druckmann is taking TLOU2. Gameplay first, please. Meaningful gameplay.