They absolutely failed. Some people are just so used to R*'s bullshit that they think it's okay.Rockstar hasn't failed in anyway. Just made something you don't like.
They absolutely failed. Some people are just so used to R*'s bullshit that they think it's okay.Rockstar hasn't failed in anyway. Just made something you don't like.
They absolutely failed. Some people are just so used to R*'s bullshit that they think it's okay.
Rockstar hasn't failed in anyway. Just made something you don't like.
The numbers speak for themselves. A certain level of input lag for "realism" is understandable I guess, but a level that high really shouldn't be excused with how much money is going into it.
But that's not my biggest beef with the gameplay, I can take mediocre game feel, but why it it that a game that it as touted as being open and "big" as RDR2 lacks any flexibility in its missions? With that level of linearity, it reminds me of the old saying- 10 miles wide but only half an inch deep.
Spidey stay winning. Also Bungie are fuckin' gods when it comes to tight controls.
The numbers speak for themselves. A certain level of input lag for "realism" is understandable I guess, but a level that high really shouldn't be excused with how much money is going into it. Its like if I made an action movie with super bad choreography, "that was the intended effect" only works for so long before it just becomes a post-hoc excuse for incompetence.
But that's not my biggest beef with the gameplay, I can take mediocre game feel, but why it it that a game that it as touted as being open and "big" as RDR2 lacks any flexibility in its missions? With that level of linearity, it reminds me of the old saying- 10 miles wide but only half an inch deep.
I played the intro of Red Dead when it was released. Tasked with riding a carriage to our first camp, I apparently took a wrong turn - even though that road seemed to lead straight to the objective. Upon getting the message of going the wrong way, I wrestled with the controls to turn the carriage around; and in doing so I positioned myself a meter too far (an incredibly small margin of failure) and I was hit by a game over screen...
Suffice to say I was happy when I at 5am groggily and sleepy hazed looked up and saw God of War win. It's about celebrating advancements in game design and production, isn't it? ^^
LMAO!I can understand people being mad about this. I'd be mad too if I didn't understand how GoW is a much better game than RDR2.
It better win here too.ya'll gonna be real shook when GoW beats RDR2(and Smash) for GOTY on ERA next month huh
I think I agree with this. Just never stopped to think about it like that, that's crazy.It better win here too.
GOW is a crowning achievement and easily a top 10 game of all time.
Rockstar hasn't failed in anyway. Just made something you don't like.
What is fun to you doesn't apply to everyone. Some people prefer immersion and realism as opposed to "action".Hope this is a wake up call for Rockstar.
What good is a world that isn't fun to play in? GTA4 was so bad to me, The Lost And The Damned was so close to being black and white, and I was so bored of it trying to finish it that I couldn't make my way out of a hideout while trying to stay awake on a Sunday afternoon, no where near a time I would usually be sleep. TBoGT was a bit better with fun things to do, but the things they put back in the game were not good enough. I remember the parachute being stiff or feeling limited. GTA5 was quite a bit better than GTA4 with controls and cop aggro. RDR2 looks boring, this game will need mods if it gets to PC.
Oh I'm fine with that. With so many games out there and learning from GTA4 to research like crazy before I invest time or money in them. So far since GTA4 I have a good record of getting games that I never regretted buying. So many games.What is fun to you doesn't apply to everyone. Some people prefer immersion and realism as opposed to "action".
Realism ? like when you instantaneously pick up ammunition but you need 5 seconds to loot corpses ? That remind me of the awful controls of The last Guardian (which I loved). People were saying the controls are awkward because the character is clumsy...but oddly only on the ground because he is the most agile athlete in the world when his walking, climbing and jumping like a squirrel with miraculous precision on thin strings.What is fun to you doesn't apply to everyone. Some people prefer immersion and realism as opposed to "action".
Realism ?? HahaWhat is fun to you doesn't apply to everyone. Some people prefer immersion and realism as opposed to "action".
I don't know about setting standards, but RDR2's world is the most alive one I've ever experienced and definitely should push the medium forward, from NPCs, the random events (even if they do repeat) and to the animals, everything they've done with them contributed greatly to the world.What are the rdr 2 is a new standard for the industry based in? Genuine question. I feel like due the difficulty of emulating it and the heavy commitment as in years of dev it would take I never felt like Rockstar games were particularly a standard of anything for yeaaaaaars now(not sure about the gta 3 times).
I def don't see a lot of Red Dead 1 design bleeding into the games after it. It seems to me Skyrim was immediately more influential and after that the ubisoft philosophy of open world design.
But maybe someone wants to educate me where I'm missing stuff. In any case I have a hard time seeing many of rdr2 gameplay aspects being emulated. It seems like the cost/benefit there is possibly worth questioning. I can see map information being more obscured in future open world games but this seems already to be a thing happening right now with Horizon having heavily customizable UI and the explorer mode in AC Odyssey.
Or maybe I'm reading standard wrong as in it's the new high bar to surpass for some people and not standard as it will influence the industry to try to emulate it.
....fucking hell. They lost GOTY, not that they made a bad game.Hope this is a wake up call for Rockstar.
What good is a world that isn't fun to play in? GTA4 was so bad to me, The Lost And The Damned was so close to being black and white, and I was so bored of it trying to finish it that I couldn't make my way out of a hideout while trying to stay awake on a Sunday afternoon, no where near a time I would usually be sleep. TBoGT was a bit better with fun things to do, but the things they put back in the game were not good enough. I remember the parachute being stiff or feeling limited. GTA5 was quite a bit better than GTA4 with controls and cop aggro. RDR2 looks boring, this game will need mods if it gets to PC.
Bruh don't you know it's realistic to think about moving then have your leg respond a second and a half later.
The lack of a OST nod for Forsaken is criminal.
The numbers speak for themselves. A certain level of input lag for "realism" is understandable I guess, but a level that high really shouldn't be excused with how much money is going into it. Its like if I made an action movie with super bad choreography, "that was the intended effect" only works for so long before it just becomes a post-hoc excuse for incompetence.
But that's not my biggest beef with the gameplay, I can take mediocre game feel, but why it it that a game that it as touted as being open and "big" as RDR2 lacks any flexibility in its missions? With that level of linearity, it reminds me of the old saying- 10 miles wide but only half an inch deep.