• The GiftBot 2.0 Launch Giveaway Extravaganza has come to a close with an astounding 8073 games given away to the community by 696 members, a huge success thanks to you! The gifting now continues with more official prizes in the new Gaming Giveaways |OT|. Leftover Steam codes are also being given away to the PC Gaming Era community.

Goldeneye (1997) promotional renders were quite something

Ubik

Member
Nov 13, 2018
616
Canada
Just the magazine equivalent of a cinematic trailer. Everyone knew that these weren't actual gameplay graphics.
 

PanzerKraken

Member
Nov 1, 2017
4,106
They may have been just renders, but for kids like me we saw them in the mags and were wowed and thinking that's what the game was gonna look like.
 

Ecotic

Avenger
Oct 27, 2017
811
CGI renders for games was super cool back in the mid-90's. It was a sort of a representation of "this is what's actually happening inside the game world if you were actually there". It was something to help your imagination bridge the gap between the primitive graphics you see on t.v. and what your imagination envisions is actually happening. Sort of like how when you played Star Fox for the SNES you see these blocky, choppy graphics but you have to imagine it's a grand space opera like you see in the Nintendo Power comics they had of the game. A CGI render helps bridge that gap between imagination and the limited technology of the time. Lots of N64 games and late SNES games did this.

 

Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
19,233
This thread makes me realize there might be an entire generation that doesn't know the word "bullshot."

These aren't "downgrades," they're bullshots.
 

Dekuman

Member
Oct 27, 2017
8,669
CGI renders for games was super cool back in the mid-90's. It was a sort of a representation of "this is what's actually happening inside the game world if you were actually there". It was something to help your imagination bridge the gap between the primitive graphics you see on t.v. and what your imagination envisions is actually happening. Sort of like how when you played Star Fox for the SNES you see these blocky, choppy graphics but you have to imagine it's a grand space opera like you see in the Nintendo Power comics they had of the game. A CGI render helps bridge that gap between imagination and the limited technology of the time. Lots of N64 games and late SNES games did this.
Ayup. It was not scummy in the sense they were not meant to fool people, but it was part of the promotional push around every game. All the major mags would have these renders on the splash pages, review pages, or as ads where more often than not, actual in-game screenshots are also shown.
 

Krejlooc

Indie Game Dev
Verified
Oct 27, 2017
19,233
This is taking me back to when I was obsessed with the previews for Goldeneye

I got it day 1, I knew it was going to be special



I got goldeneye for my birthday along with Star Fox 64. My mom was getting me Star Fox 64 in EB Games, and the dude was telling her about the rumble pack, and she was like "Do any other games use it?" and the guy told her about Goldeneye, so she picked it up along with SF64 so I wouldn't only have one game that supported it.

That was an awesome birthday.
 

georaldc

Member
Oct 27, 2017
2,019
We got Goldeneye together with Ocarina of Time, WCW vs NWO Revenge and a bunch of other games plus 4 controllers and the N64 itself for Christmas. I was almost like the "Nintendo 64" kid
 

Cipherr

Member
Oct 26, 2017
4,360
Via Goldeneye25 Twitter


Even the biggest downgrades in recent memory have nothing on this sort of thing from the 90's. There's always something charming about this stuff from the era of showing off FMVs as your graphics, or using blatent offline renders with preposterously high resolutions and asset quality that aren't even on the same planet as the game.

I remember at least one of those shots too. They were legit used.

I hated that whole era because of what FMV did to "Bullshots" They were bad enough as seen here; But good lord when companies realized they could stuff all fmv in their ads they went nuts. It was misleading as hell.
 

Oscillator

Banned
Oct 30, 2017
1,787
Canada
I got goldeneye for my birthday along with Star Fox 64. My mom was getting me Star Fox 64 in EB Games, and the dude was telling her about the rumble pack, and she was like "Do any other games use it?" and the guy told her about Goldeneye, so she picked it up along with SF64 so I wouldn't only have one game that supported it.

That was an awesome birthday.

I can't think of one better. :-)
 

Paz

Member
Nov 1, 2017
1,337
Brisbane, Australia
I always prefer the story of people meeting/exceeding crazy expectations, like Kojima and his crew being absolutely certain that MGS2 couldn't compete with the cinematic games of its era due to expertise in using offline rendering they lacked:

"In addition, we would not be able to compete with other companies when it comes to such visuals, when you consider the difference between them and us in terms of the know-how they have acquired as well as their financial investment toward it.

With Metal Gear Solid 2, we will not try to improve the quality of all the various areas of the game’s visuals, but instead use the hardware’s capabilities to implement certain features that were previously impossible. An example would be limiting the character models to 1,500 polygons and using the extra power obtained as a result to increase the number of simultaneous on-screen enemy soldiers to several hundred. Or, we could have dead bodies remain indefinitely. Whatever the case, we will use the machine’s advanced capabilities to expand the game’s mechanics. We will use the PlayStation 2’s capabilities to strengthen Metal Gear as a game. Instead of building up its visuals, we will build up its world.

We will not pursue cinematic visuals! ↓

We will pursue a realistic world! ↓

We will use the hardware’s capabilities to create a realistic reality! "



The Grand Game Plan is well worth reading http://ocw.metu.edu.tr/pluginfile.php/7939/mod_folder/content/0/Metal Gear Solid 2 Grand Game Plan.pdf?forcedownload=1

Of course MGS2 turned out to be a mind blowing visual extravaganza that still looks fucking incredible to this day let alone when it destroyed expectations at E3 all those years ago.
 

sd_falter

Member
Oct 27, 2017
133
Australia
Yah no one in the 90s thought these were in game shots lol.
Rare did this kinda promo render shit all the time, see any DKC poster for example.
 
Anyone getting upset or confused with the promotional art renders better not look at the box art of every video game in existence (besides NES black boxes). The premise is exactly the same. They're designed to harness your imagination for potential.