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Oct 29, 2017
3,166
Hey I worked on puppeteer ... This is the first time I've ever seen/heard anyone talk about it/ admit that they know it exists.
Personally it was a nifty idea that got kind of boring.

I agree with this assessment. The game had amazing presentation and charm out the wazooo but the gameplay got a bit old/was a bit too simplistic.
 

jdstorm

Member
Jan 6, 2018
7,577
lots of puppeteer love here. (Liked the premise of not the execution, physics were a bit off.

Another late PS3 game that deserves a mention is Rain.

A charming late PS3 stealth puzzle game that was essentially a high budget Indy by Studio Japan.

Remember Me - Dontnod

Linear story driven brawler. Fun combat great world. Best played in French with subtitles

Doesn't get as much love as other 7th gen cult classics.
 

Narroo

Banned
Feb 27, 2018
1,819
This would have been my vote, but let's go deeper.

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The best SMT game that isn't Nocturne or Persona 2, and arguably has the best voice work Atlus USA ever did. All the demons and major NPCs have voices, and they're all fantastic. Take that, Devil Survivor.
Personally, I rate this above Nocturne. Nocturne's demon mechanics are terrible; Soul hackers is the only SMT game I know of that really managed to deliver on it's core (battle system) ideas.
 

JustinH

Member
Oct 27, 2017
10,443
Oh, bless this post.
Panzer Dragoon Saga was probably the ultimate example of this.

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It released at the tail end of the Saturn's life and had a miserably low print run, especially outside Japan. And I don't say this lightly, because it's no small feat: PDS was one of the best games of 1998. In an ideal world, we'd all be as obsessed about this game now as we are with the other RPG titans of that era...but virtually no one got to play it, and chances of a remaster are slim (though never say never, what with the PD 1&2 remakes on the horizon...)
After hearing how good it was by people 'round these parts, I really wish I could play this game, but I just can't justify paying that much for it. Maybe someday...
D4 is too painful to mention.
I'll often look at D4 in my library and go "Oh yeah, I wanted to finish that (only played like the first episode, maybe two too). I just always just find something else to play instead.
Enslaved: Odyssey to the West was a brilliant game and definitely Ninja Theory's best as far as I'm concerned.
Same with this.
 
Oct 28, 2017
16,799
lots of puppeteer love here. (Liked the premise of not the execution, physics were a bit off.

Another late PS3 game that deserves a mention is Rain.

A charming late PS3 stealth puzzle game that was essentially a high budget Indy by Studio Japan.

Remember Me - Dontnod

Linear story driven brawler. Fun combat great world. Best played in French with subtitles

Doesn't get as much love as other 7th gen cult classics.

Remember Me gets too much shit. I loved that game.
 

wafflebrain

Member
Oct 27, 2017
10,337
Jazzpunk was hilarious and brilliant. But I never see anyone talk about it. Itching to hear if the developers are making a new game, but their website hasn't been updated in ages.

Jazzpunk was indeed brilliant, always nice to see it getting some recognition. And ditto on wanting to see more from the devs, it's a damn shame they haven't gotten anything else out the door since. Googling them it's kinda freaky that came out in 2014, doesn't seem that long ago o_O

Maybe this is a poor example as it had a spiritual successor crowd funded somewhat recently, but The Neverhood is one of the most quirky and unique point and click adventure games from the 90s. All the characters and sets made in clay, a truly surreal world to explore, and some great puzzles. Very unique atmosphere that I don't think the successor was able to replicate nearly as well. Klaymen is a GOAT silent protagonist.

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JustinH

Member
Oct 27, 2017
10,443
What really sucks is that the source code is gone, if Sega had been able to release ports maybe the franchise would gain some traction and return.
Yeah, I really wish it would be rereleased or something. I think I remember seeing user cooljerk edit:whoops krejlooc say a long time ago something like even if they had the source code it wouldn't be that useful to them since the way things are coded on the Saturn are so different or something. I might be remembering that wrong. He always seemed really knowledgeable on stuff from the Saturn (and VR stuff too).
 
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7thFloor

Member
Oct 27, 2017
6,663
U.S.
Yeah, I really wish it would be rereleased or something. I think I remember seeing user cooljerk say a long time ago something like even if they had the source code it wouldn't be that useful to them since the way things are coded on the Saturn are so different or something. I might be remembering that wrong. He always seemed really knowledgeable on stuff from the Saturn (and VR stuff too).
That's true, the Saturn was notoriously weird and difficult to work with
 
Oct 25, 2017
34,918
The bit of Puppeteer I played was pretty good. Might have to try it again.
Wonderful 101 is a big one.
I feel Radiant Historia qualifies. it deserves all the praise. It has an enhanced 3DS version too.

most games released for the 3DS over the past few years have been very badly marketed, by both Nintendo and third parties.

On that note:

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Sure this game probably did fine enough with its target demographic, but I think a lot of older video game fans write off this series as something it isn't. Frankly it has more in common with Shenmue than it does Pokémon, and the story and world is incredibly charming. If you just like to be immersed in a fun Japanese setting (that sure tries its hardest not to be Japanese in the dub which is honestly more hilarious than anything else) you should check it out.

I'll take that and raise you Yo-kai Watch 3. One of the last 3DS games released, and one of the biggest with a ton of content. It's one of the most sought after 3DS games now when people hear how great it is.
 

jotun?

Member
Oct 28, 2017
4,515
This gen, Soma and The Talos Principle.

Soma's story is better than 98% of other games', and the Talos Principle is a masterpiece of a puzzle game.

I hate how these games are rarely ever discussed.
According to Steamspy, Talos Principle sold between 1-2 million just on Steam

It not being discussed much is probably more because it's nearly 5 years old than because it didn't do well
 

Fitzgerald

Member
Feb 23, 2018
368
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Does Sunset Overdrive count? One of the greatest games of this generation, released on the Xbox when it was in a shitty state.
 

Deleted member 32726

User requested account closure
Banned
Nov 12, 2017
384
store.steampowered.com

Creepy Castle on Steam

A conspiracy is welling deep within the stone walls of an ancient castle.The keep’s master is leading its denizens to construct a revolutionary new device made to move the world forward onto a new path of evolution.

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This was a good little indie game that I jumped on a year ago on sale. It blew my expectations, but it seems like the game underperformed and wasn't marketed well. By then, the game was just another blip on the wave of good indies. Gameplay was interesting but turned repetitive, and having an old-school minimap turned a lot of people off.

I think if it was released on Switch it could hang with some of the indies, but it doesn't seem that's going to happen given the game's sales.
 

jankinkraut

Member
Nov 20, 2017
19
I followed followed the development and release of Puppeteer really intently because it seemed 100% my jam but I never ended up getting it once it came out for some reason or other. I'l definitely need to pick it up, I assume it's still on the PS3 store?

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What a charming fucking game

Just looked this up and it sounds so cool, I really need to check it out. I love Celtic mythology and just anything Irish in general. Skellige is my favourite game setting for that reason.
 

Flevance

Member
Oct 28, 2017
2,558
Wolfenstein II: The New Colossus.. released in holiday season, on the same day with Mario Odyssey which I believe hurt the game a lot

Needless to say, the game was amazing and one of my favorite games this gen. Bought it twice
 

Aarglefarg

Member
Oct 27, 2017
4,073
Xeodrifter - I bought it for $1 at the eshop on Switch 2 days ago, it's a super retro low res fantastic Metroidvania. Released the first time way back in 2014 on 3DS. Has been ported on many platforms since. Haven't heard a thing about it. Mid meta score but people are clearly too harsh from what I can see, I've hed less fun with $60 AAA games than this $1 indie game.

It was a PS+ game as well, so a lot of people would have it in their library on PS4. It's a great succinct metroidvania.
 

Neilg

Member
Nov 16, 2017
711
latest


The DS had a lot of terrible shovelware. This game is NOT a part of it, it's a damn good platformer with a killer soundtrack and great spritework.

It had a really unique gimmick revolving around the top screen of DS being a platformer while the bottom screen is a match-3 puzzle game that you have to manage as you progress through each level.

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It was a really fun game that was fairly challenging to boot, it's a shame that the development studio has basically dropped off the face of the earth.

This remains one of the single most difficult games I've ever played. From what I remember I struggled to get through the first level. It's miserable.
 

RochHoch

One Winged Slayer
Member
May 22, 2018
18,991
This remains one of the single most difficult games I've ever played. From what I remember I struggled to get through the first level. It's miserable.
That's weird.

It's not an easy game to be sure, but the difficulty was perfectly manageable until later on IIRC. I don't recall the first level being hard at all.
 

WyLD iNk

Member
Oct 27, 2017
2,239
Here, duh.
Metric fucktons of people: We love awesome 2D Metroid and Metroidvania games! Give us MOAR!

Like, ten of those people: *buys The Mummy Demastered*
 
Jan 9, 2018
4,434
Sweden
Vagrant Story.

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Everything pointed at this being a series of games, but it didn't sell well enough so they dropped it completely. It's sad because it got good reviews and all, but I guess it was just too out there for anyone to actually buy it at the time.
 

EarthPainting

Member
Oct 26, 2017
3,878
Town adjacent to Silent Hill
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Dragon Quest Heroes: Rocket Slime is one of my all-time favourite games, and you hardly ever see anyone discussing it other than in the context of cult classics that deserved better. If you're not familiar, it's a simple adventure game where you collect items, rescue friends, and kidnap enemies (yes) by throwing them onto the carts of your railway system, which sends them to your town. After a while though, you'll unlock the tank minigame, which is what all the aforementioned collection aspects feed into. The tank battles are almost like a strange proto-MOBA-like thing, where two tanks face off against each other, and try to destroy the heart of the enemy tank. It's on the easy side, but that's part of what makes it such a chill and fun game.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
trackmania-turbo-listing-thumb-02-ps4-us-21mar16-copia.jpg


Take the formula of the original TrackMania games, which started off with a niche but dedicated community but turned into a global phenomenon played by millions of players in a couple years. Why wouldn't it be a tremendous success? It's got an arcade yet extremely skill-based driving model, it's fast as hell, the official track designs are bonkers with loops, jumps, turbos and all kinds of crazy ideas, and of course there's a powerful and comfortable track editor, where people uploaded all kind of fascinating creations for years, turning the game into an unlimited experience in terms of variety and replayability.

After the worldwide success of TrackMania Nations and the cult following TrackMania United got (a game which combined all ccontent from prior games, making it the quintessential TM experience), the franchise was surprisingly stagnant. The post-launch support for all games has been stellar, but when Ubisoft bought Nadeo, the studio behind the games, plans became more ambitious than ever on one hand, and much more grounded on the other. Whereas a typical TrackMania game would usually launch with 3 full-blown environments, the studio started releasing single environments from time to time, in separated games that didn't feel enough value thanks to United having a whopping 7 already. The studio was also getting kinda thin as the ambition I mentioned earlier was not only a further move to push eSports, but most importantly the creation of ManiaPlanet, which was this hub where we got ShootMania shortly after (a build your own arena shooter game) and where QuestMania was supposed to happen one day (a make your own RPG thing with the same model as the other Mania games).

These projects were just... not as exciting for fans, as games would play it safe, the devs wouldn't support the games as well as they did in the past (the updates the first TrackMania got for years were crazy, and this was before the popular GAAS models of our days), and in general United was a game with a better gameplay and variety. So when Ubisoft announced they are releasing TrackMania Turbo, something changed. This was to be a mix of the previous "solo" games' environments along with brand new stuff, crafted together in a brilliant package of 4 wildly different environments, the editor everyone loved, an insane amount of game modes including split screen, online, minigames and whatnot, and most importantly it was also launching on consoles for the first time ever (bar some limited DS and Wii ports of the first game which had a fraction of the content the PC versions had).

It was published by Ubisoft, it was bound to have a great post-launch support because Nadeo and Ubisoft are both known for that, it was gonna be the second biggest TrackMania game ever in terms of environment and the biggest one in terms of variety out the box - and all this at a reduced price, launching at 40 bucks instead of full price. So what happened? Why isn't this game a massive phenomenon, why did it become one of those titles that you barely find in physical copies anymore and are frequently thrown around for a couple bucks at sales?

  1. The game simply didn't get marketed enough. Despite launching fairly early in the generation with most arcade franchises still nowhere to be seen (Ridge Racer, Burnout, etc.) or being kinda disappointing (the new Need For Speed games were nothing stellar, The Crew sold well but failed to make a lasting impression, etc.), people weren't really aware of a TrackMania game launching on console (or on PC, for that matter, where the game bombed spectacularly). The quality was there, reviews were good, but all in all even with discounts the game may not have reached a million copies sold.
  2. Uncomfortable editor. This was the game's biggest flaw to me, ultimately. The comfortable and intuitive editor of the legendary PC games gave room to an editor that simply wasn't fun to use. It was built to be "smart" both on mouse+keyboard and controller, but ultimately it was bad on both. This meant that, incredibly, the community wasn't really bothering with building fun tracks, but was busy playing the 200 official tracks instead.
  3. No post-launch support. Perhaps due to the low sales, Nadeo and Ubisoft pretty much abandoned the game. Yeah there were a couple patches, and the PS4 and PC versions for VR support after some time. But it was not enough. The original TrackMania got dozens of new track elements, it changed its graphics engine during the game's post-launch cycle, it received major community attention with the creation of websites, communities, tournaments and whatnot. TrackMania Turbo failed to make a lasting impression, so Nadeo quickly went back onto their "solo" games in the TrackMania 2 universe, which already weren't that impressive or appreciated by the community.
  4. One annoying glitch. On multilap races, for some reason the game freezes for like half a second when crossing the line on almost every occasion: but the game does not stop, so you effectively teleport away a tiny bit if you keep on accelerating. This was annoying as hell and made certain tracks a pain in the arse to compete on. In a game that demands absolute precision and dedication, such a little mistake was a major blow. Since this was seen from the beta and demo as well, I have no doubt some people were turned off by it. The game had good graphics and was otherwise smooth in terms of performance, but this one thing was really annoying.

A big and ambitious yet cheap TrackMania game launching simultaneously on PC, Xbox One and PS4 launching early in the generation with less competition: it should have been an enormous success. And while the game had its flaws, it was fantastic out of the gate, with enormous variety for single player, for local co-op and competitive gaming, for online gamers, but also for trackbuilders. There were global, country-based and region-based leaderboards. Dozens of game modes inspired from coin-based arcade games. 4 fun and exciting environments that were just a joy to play on. Randomly generated levels alongside the powerful editor. A fantastic driving model. A smooth gameplay. Everything was there to be a global phenomenon, but the game just faded away into obscurity in no time thanks to bad marketing, lack of proper post-launch support, a couple weird design decisions and, ultimately, a community that failed to stick around.

What an enormous wasted opportunity to turn TrackMania into a multiplatform phenomenon instead of just a PC series. And with Turbo burning a lot of people and the other Mania games just not being that exciting nowadays, Nadeo and Ubisoft failed to follow-up on the success of United and Nations, which are probably more active on Steam to this day than Turbo is between all platforms. In a changed market, maybe they should try to come up with a free-to-play model (with cosmetic MTXs) or a game launching at a reduced price but day 1 on services like Game Pass, PS Plus and Stadia's sub, making sure to have a healthy playerbase from the get go and build from there. Because even at its worst, TrackMania is an extremely polished and fun arcade racer that already proved to have mainstream appeal. But Turbo, as good as it was, did not manage to become successful.
 

dirtyjane

Member
Oct 27, 2017
839
store.steampowered.com

Tiny and Big: Grandpa's Leftovers on Steam

You are Tiny, a nerdy inventor, who tries to reclaim his most beloved possession - Grandpa's underpants!

One of the most creative 3D platformers that never really took off, I've never seen anyone but me talk about this game on this forum wich is a shame.
 

Brhoom

Banned
Oct 25, 2017
1,654
Kuwait
Until Dawn, which I believe should be a system seller. The game outsold expectations but has not seen a proper follow up and has not had a lasting presence in the gaming community. The game is still missing a chapter in the US that was forcibly made GameStop preorder exclusive, too.

Until Dawn deserves much better. It feels like a generational gem that's going to get lost and disappear due to licensing or contracts something. I expect it to show up on "Best Games You Never Played" in the next decade as people hunt down physical copies to play on old hardware.

Until Dawn is the game I always dreamed someone would make, Clock Tower but more realistic.

It's amazing to play with a group of friends.
 

#1 defender

Member
Oct 27, 2017
889
All the Puppeteer love warms my heart. Its theater-like presentation was incredibly charming and the art direction looked gorgeous. The level design was pretty versatile and the God of War style QTE finishes to the boss fights were really fun. Now this is a game that deserves a remaster.

My vote goes to Might & Magic: Clash of Heroes. I wish they had continued this franchise.


Another great pick, this was one of the first digital titles i bought, back when i was still sort of resistant to the idea of digital only games, but i had tons of fun with it, shame it never got a sequel.
 
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Gloam

Member
Oct 29, 2017
1,500
A half dozen non-Monster Hunter monster hunting games all deserved more than niche attention. Prior to World, I wouldn't have even ranked the actual Monster Hunter franchise in the top five in its own genre. Freedom Wars, Soul Sacrifice, Toukidden, God Eater, and maybe a couple of others were all much stronger games, especially on the PSP and Vita.

I want to play the versions of these games that you played!

Din's Curse is a great, hard Diablo style game that came out in 2010. Played a lot of it online with buddies. It's well worth a look.
 

Fredrik

Member
Oct 27, 2017
9,003
It was a PS+ game as well, so a lot of people would have it in their library on PS4. It's a great succinct metroidvania.
Then Xeodrifter is a forgotten game for sure, like I said I haven't even heard about it before I saw it on the eshop sale.

Just finished it by the way! Short but sweet. Not perfect but I honestly had more fun with this than Gears 4, and this is not a knock on Gears, I enjoyed that as well.
 

cj_iwakura

Banned
Oct 25, 2017
10,195
Coral Springs, FL
So this was actually good, huh? I played the demo when I first got a PS3 and thought it seemed cool, but then I forgot about it because no one talked about it.
I'm not gonna lie, it's flawed. You play as both Ellen and Keats who do the exact same levels for the first half of the game, and they have parallel stories, so you basically have to repeat the same levels twice, and to appreciate the connections, it's best to go Ellen 1 /Keats 1 and so on, so the same levels can feel very old very fast.

It has style to spare, though, and wandering around the village during the day is a very cozy experience. The story is also great. (Cozy Okada was involved, so no shock there.)

It's the closest thing to a Changeling/Faerie RPG I've ever seen. It really does feel like you go straight into Arcadia.
 

Rygar1126

Member
Oct 27, 2017
3,067
Klaus and Hue - A pair of creative, challenging platformers that got lost in the shuffle back in 2016
 

FoZzI bEaR

Banned
Oct 30, 2017
35
England
Klaus and Hue - A pair of creative, challenging platformers that got lost in the shuffle back in 2016
Klaus admittedly caught my eye but I grew impatient of the 'hold right trigger to select a ledge to move' mechanic bugging out on me half-way through a level.
Plus, having the story pop up as text in the background of a platformer seemed neat at first but I generally didn't focus on it during intricate platforming sections.