I mean, you can keep dancing around my point instead of addressing it, sure. My point is that DMC was never a serious artistic franchise, it was always a bastion of edge and camp with writing that ranges from "so bad it's good" to "just flat out bad". DmC isn't that out of character in that sense. And no one is acting like DmC is high art either. So this indignance about the game from hardcore fans of pre-reboot just rings hollow. You were into the 2000s anime teen edgy aesthetic and you don't like the 2010s western edgy teen aesthetic. We get it.
But you're the one trying to dance around stuff, though. DMC1 literally created a genre and revolutionized the way third-person action games were designed, inspiring stuff all the way to God of War half a decade later. If you don't like the cutscenes, you can just skip them and enjoy the game. Same goes for 3 and 4. Ninja Theory were given the franchise despite a fairly poor track record in terms of gameplay design in their previous action games because they were perceived as an upgrade with regards to storytelling, which would make up for the deficiencies when compared to the work of one of the best team of action game system designers in the world. And yet here we are, with a game whose storytelling is a side-step in quality at best and even a downgrade from 3 and a predictable downgrade when it comes to the actual gameplay as well. I wonder if that might have something to do with the narrative complaints.
No, it must be anime fans or some other strawman.