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Adamska

Banned
Oct 27, 2017
7,042
The pope has turned himself into a demon at this point along with some of his goons
Actually, this being the second cutscene in the game, you don't really know that Sanctus is a demon or evil, just that he's a Sparda worshipping dude who's styled after the pope. It's an execution, and Dante even brazenly poses with the old man's blood and bits of brain all over his face.

Meanwhile, Lilith and the spawn of Mundus get shot after the player sees that, even unborn, the spawn of Mundus is both powerful and evil.
 

Deleted member 11093

User requested account closure
Banned
Oct 27, 2017
9,095
Actually, this being the second cutscene in the game, you don't really know that Sanctus is a demon or evil, just that he's a Sparda worshipping dude who's styled after the pope. It's an execution, and Dante even brazenly poses with the old man's blood and bits of brain all over his face.

Meanwhile, Lilith and the spawn of Mundus get shot after the player sees that, even unborn, the spawn of Mundus is both powerful and evil.
Oh I see where you're going at, yeah, they're pretty similar in that regard.
 

Adamska

Banned
Oct 27, 2017
7,042
Oh I see where you're going at, yeah, they're pretty similar in that regard.
I think both scenes go for shock value yet serve a narrative objective beyond that: in DMC4, the scene is meant to cast doubt over Dante's allegiance; in DmC, the scene is meant to foreshadow Vergil's true agenda and lack of regards towards the safety of humans.
 

Crossing Eden

Member
Oct 26, 2017
53,290
Another good game to compare would be Metal Gear Rising
images

Edgy as a knife, main character wants revenge, eyepatch has high heels.etc.lots of pointless dialogue about stuff, lots of cursing.

Yet, while MGR and DmC don't have particularly good stories or characters, i have to give the edge to Rising because it knows its ridiculous and plays with it, resulting in a few awesome cutscenes with lots of character, many gamers enjoyed/remember Raiden vs Armstrong more than any scene in DmC.there is a charm in over the top stuff that DmC forgot pursuing more conventional methods that fans missed.

But of course its not for everyone, DMC and certain games simply aren't for everyone
I wouldn't say that DmC is unaware of how ridiculous it is. I mean this is apparent in the first level of the game:
XltZHSs.gif

q2yyln6.gif


And it doesn't shy away from self deprecating humor in the same vein as DMC3:
zE9SVAs.gif


What NT didn't do however, is spend an extra hour on cutscenes solely dedicated to showing off ow cool Dante's supposed to be.

We're talking about the same game where the typical villain monologue is literally muffled while the two characters talk about how to kill the bad guy. NT is absolutely no stranger to over the top ridiculousness in fact their history with campy material was likely a factor in Capcom choosing them specifically.

 

xcx_

Alt-Account.
Member
Aug 16, 2018
34
Thread is a trip, didn't realize there was that much of a DmC defense force. That brokeback mountain shit has always been indefensible.
 

SuzanoSho

Member
Dec 25, 2017
1,466
Devil may cry's first scene, (literally the name though), is a demon looking dude surrounded by flames swinging his sword at nothing while narration plays:
Hy0SXPj.gif


The game cuts to a scene where a woman wearing sunglasses in the middle of the night drops then from a blood red moon before looking at a shop literally named devil may cry:
uq4d1Dm.gif


We are then treated to our first glimpse of the shop, which is filled with skulls pinned to the wall by swords, alcohol bottles all over the place, the woman finds a motorcycle, and then drives the entrance:
mHEZbJR.gif


Our protagonist is so cool that this literally doesn't phase him. They then proceed to make sex puns while he grabs his di-I mean sword off of this poster:
Ir273MI.gif


DMC1 was pure edge mixed with anime cliches. DmC was pure edge mixed with tv show cliches.


The above isn't tryhard?
I swear I've been saying this for entirely too long...

No one in this thread is gonna tell me that a series where I've been subject to what felt like 2 entire minutes of a guy surfing on a rocket that was fired at him for absolutely no reason whatsoever isn't the cringe-side of "edgy" already...
 
No what I said was, its easy to criticize most games...and his critical "opinions" clearly stem from him being a POed DMC fan and not because DmC does anything particularly poorly compared to other games. I am calling him out for picking on this particular title out of spite, and not really because it is that bad a game. Also his specific criticisms can literally be applied to almost any game....so its really not a well thought out thread by any stretch of the imagination.

It is just such a transparent and childishly angry thread....which is made all the more baffling because DMC5 is already announced...and I don't think butthurt DMC diehards have to worry anymore about Ninja Theory. Don't get me wrong, I love DMC as well, but not to the extent I am gonna cry because DmC was different and therefore insulting the "legacy" of DMC and "not respecting its fans"...seriously? Yawn man...tired.

I hope my reasoning for calling this thread out for being ridiculous is a bit more clear now.
Ok then. Sorry for the misinterpretation.
 

Riversands

Banned
Nov 21, 2017
5,669
They might be, but I don't think that picture is a proof. At most, it reveals the art director's views, being from a GDC talk he did on the game's art direction. Why generalize to the entire company?
Why generalize to the entire company? The answer is simple, when you are at workfield, you become the representative of your company, especially when you are doing a public presentation in front of your audience. Why do i generalize the whole company? Because he is literally on behalf of his company
 

AgentLampshade

Sweet Commander
Member
Oct 25, 2017
14,285
Actually, even if DmC's Dante is designed after him and look just like him, so what, is what I'm thinking. Plenty of video game characters are designed to look similar to real people, does it change things if the person they're designing it for is the creative director?
Not that I agree that Dante was designed after Tameem, but it is incredibly narcissistic to insert yourself as the protagonist of a story you're hoping to sell really well.
 

Bricks

Member
Nov 6, 2017
620
Why generalize to the entire company? The answer is simple, when you are at workfield, you become the representative of your company, especially when you are doing a public presentation in front of your audience. Why do i generalize the whole company? Because he is literally on behalf of his company

Sure, but I still don't think that's enough to label the entire company as bigoted. By that reasoning, there are basically no non-bigoted companies in this world.
 
Oct 27, 2017
6,348
Excuse me? What?

I know it's just an opinion but holy crap. I would like to hear your reasoning for this.

That's pretty easy. Combat, level design and story we're all a step up from Sands of Time. I even liked the rock music but I can see why people don't like it coming from Sands of Time. The style and graphics are debatable (hence why I said almost in my previous post) but I found them servicable.

Come to think of it, the general opinion of the game seems to be influenced by the same weird psychological effect like DmC, but in this case it's unjustified.
 

R.T Straker

Chicken Chaser
Member
Oct 25, 2017
4,715
Excuse me? What?

I know it's just an opinion but holy crap. I would like to hear your reasoning for this.

The thing is that he's mostly right.

Gameplay wise they improved the game in almost every major area. Platforming, combat, controls, level design, enemy design, variety and encounter design, boss fights are significantly better in WW.

The one thing they didn't right on improve is the tradition puzzles which took more a shift towards environmental ones.
 

EarthPainting

Member
Oct 26, 2017
3,873
Town adjacent to Silent Hill
The OP somehow skipped the Brokeback Mountain comparison they made to insinuate that old Dante was gay and new Dante wasn't.
I think there's some confusion about the slides. Plenty of those slides were indeed about how old Dante is lame, and new Dante will be cool, but if I recall correctly the Brokeback one was from a series of slides that were supposed to show that old Dante's design doesn't fit with the cool, cinematic aesthetic that they were going for. They wanted to show that his design needed to be grounded with a visual make-over. Dante in Brokeback in that slide was supposed to illustrate that he stands out, which he admittedly does, not so much that he's implied to be gay. If anything, the implication would be that the new Dante would blend in better than the old one.

The reason as to why they picked Brokeback Mountain was unquestionably a disappointing "ha ha remember that gay movie?" joke though.
 

Zombegoast

Member
Oct 30, 2017
14,218
The internet can't really bury and forget about this game can't it?

I have to be reminded of that Mundus sex scene.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,678
I always thought thought this was a try hard South Park, Let's take something cute and make it "adult"

Oh look a cute squirrel holding a pint of beer.

Just a try hard knockoff of South Park and Adam & Joe's you sketches.


 

Adamska

Banned
Oct 27, 2017
7,042
Who's to say Tameem didn't model himself after Dante?
Now we're asking the right questions.
tenor.gif

The internet can't really bury and forget about this game can't it?

I have to be reminded of that Mundus sex scene.
If anything that scene looks dumb due to excessive censoring (which is probably why it's cut in the DE), it would fit the style of the game more if it was done like the intro where most of the explicit stuff is implied but you at least see that Dante is not quite human. Suppose Mundus was shown in a demonic form twisting Lilith around and suddenly it serves as a way to further distance Mundus and Lilith from their more human-looking shells.
 
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Watchtower

Member
Oct 27, 2017
11,628
Nah, as godawful as Yaiba was there wasn't (at least I don't think there was) a moment where they said you were suppose to take anything they did with the story of that game seriously, unlike NG3. They really thought they were doing some amazing narrative with that game and that to me makes it a thousand times more sad and embarrassing.

It's been noted before, but intentional edginess is still edginess.

Yaiba clearly knows what it's doing (the scientist is literally designed like a porn girl), but it does so in the most American tryhard edgelord way it can. It legit looks like it took notes from Drake of the 99 Dragons, and fails just as badly.
 

honest_ry

Banned
Oct 30, 2017
4,288
DMC fans are nutcases i tell you.

Its not a high brow, well written masterpiece. Changed his haircut and got a bit more cringey (already was) and people went nuts.

Thank fuck i enjoy the series for what it is. A silly and rewarding hack and slash ;)
 

snausages

Member
Feb 12, 2018
10,325
Real issue with DmC is that old DMC post-DMC3 and up was like a single-player fighting game. Instead of investing time in mains you invest time in different weapon and style loadouts (or in DMC4SE you actually can have mains cause there's so many characters).

Old DMC has got that type of depth and replayability built in.

DmC does not.

It's a chief reason people still play the shit out of DMC3 even if it's gotten aged and rough around the ages. DmC is a lot harder to return to I find. The weaknesses in its design like the heavy&light dichotomy make exploring the possibilities of its combat limiting and disappointing.

Nu-Vergil however is a lot of fun and offers a take that's not totally unlike old DMC (albeit high level gameplay on VMD mode sort of revolves too heavily around aerial cancelling).
 

Adamska

Banned
Oct 27, 2017
7,042
Real issue with DmC is that old DMC post-DMC3 and up was like a single-player fighting game. Instead of investing time in mains you invest time in different weapon and style loadouts (or in DMC4SE you actually can have mains cause there's so many characters).

Old DMC has got that type of depth and replayability built in.

DmC does not.

It's a chief reason people still play the shit out of DMC3 even if it's gotten aged and rough around the ages. DmC is a lot harder to return to I find. The weaknesses in its design like the heavy&light dichotomy make exploring the possibilities of its combat limiting and disappointing.

Nu-Vergil however is a lot of fun and offers a take that's not totally unlike old DMC (albeit high level gameplay on VMD mode sort of revolves too heavily around aerial cancelling).
I've seen plenty of examples of amazing high-level playing in DmC, such as

but I understand why some people might not like to return to it. I mean, for me the more accessible controls and more forgiving timing makes it much more fun to comeback than previous games.
 

jett

Community Resettler
Member
Oct 25, 2017
44,647
DMC fans are nutcases i tell you.

Its not a high brow, well written masterpiece. Changed his haircut and got a bit more cringey (already was) and people went nuts.

Thank fuck i enjoy the series for what it is. A silly and rewarding hack and slash ;)
Speak for yourself, "Flock off, feather face" is the height of English literature.


...but yeah DMC has always been cringey, edgy, dare say, tryhard stuff. They just took it up a notch with DmC, but while also lacking all of the charm, style, cleverness and endearing qualities of the previous games. I enjoy how DmC plays, but the story/writing/cut-scene production is just awful in a wide assortment of ways. The funniest thing is that Ninja Theory was brought in to improve this aspect for the franchise.
 

FormatCompatible

One Winged Slayer
Member
Oct 25, 2017
12,071
It's been noted before, but intentional edginess is still edginess.

Yaiba clearly knows what it's doing (the scientist is literally designed like a porn girl), but it does so in the most American tryhard edgelord way it can. It legit looks like it took notes from Drake of the 99 Dragons, and fails just as badly.
I won't disagree that it is a atrocious game, but for me NG3 vanilla is a special kind of bad and one of the biggest examples of a total failure of everything they were trying to achieve; it's like a videogame version of a bad movie that is trying super hard to be something that it's not, a serious drama with high aspirations that is actually just horrible schlock, Yaiba is like sharknado bad, way too intentional in it's tone to be of note to me personally.

That it was made by a lot of people that had not only experience with the series before, but that at least one of these people worked on it since the NES days is fucking icing on the cake to me.
 
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Rex Prime

Member
Jul 29, 2018
32
DmC was western edgy and DMC was japanese edgy IMO.

I don't really care for DmCs aesthetics but I dont find its gameplay as fun as the older ones, tho it is way better than any other western designed combat system. It has high level play but I really think it reached its peak a lot faster and its just not as rewarding to learn. I did spend a good amount of time in it and Vergil I found was worth playing since he was better implemented in DmC than in DMC4SE surprisingly.

People who are all about the aesthetics story I don't really get but maybe I am just a gameplay nutcase so I ignore all that shit. DmC is way better than DMC2 and its one of the few games with an combat system that is as open as it is, but even then, I find DMC4/3 to be the same type of thing but more fun whereas DmC strikes me as shitty Bayonetta enemy design wise and toned down DMC player options wise so I don't find myself coming back to it as much as I do to other stuff. Still the best combat system in a western game tho
 

Fahdi

Member
Jun 5, 2018
1,390
That's pretty easy. Combat, level design and story we're all a step up from Sands of Time. I even liked the rock music but I can see why people don't like it coming from Sands of Time. The style and graphics are debatable (hence why I said almost in my previous post) but I found them serviceable.

Come to think of it, the general opinion of the game seems to be influenced by the same weird psychological effect like DmC, but in this case, it's unjustified.

The thing is that he's mostly right.

Gameplay wise they improved the game in almost every major area. Platforming, combat, controls, level design, enemy design, variety and encounter design, boss fights are significantly better in WW.

The one thing they didn't right on improve is the tradition puzzles which took more a shift towards environmental ones.

I'll just reply to both of you at the same time, since I'm a huge fan of the POP series with WW being the Black Sheep.

Story: Not rose tinted glassed, SOT will never be topped. The Island of time was a good concept but it wasn't a better story than SOT, I enjoyed WW the least, even POP 2008 was better.
Music: WTF? I have some Persian heritage and SOT felt legit. The ambience for the game in WW was so unlike POP they should have just made a new IP altogether just due to sound design.
Variety and Encounter Design inCombat: Step Up in every way even though back then Ubi animation was terrible, the game still hasn't aged well.
Platforming: Sub-Par (TTT has the title for this... SOT was great too, there was so much platforming in WW that I felt drained... and then the backtracking...).
Controls: The controls didn't change much, to be honest (jump, attack, wallrun with the occasional time reverse and throw button is all you really needed).
Level Design: The idea was done well, but the execution was so terrible that I almost quit the game out of the non-enjoyment of the whole different times situation. It was the first time I ever had to use an FAQ to even go further and then there was the game-breaking glitch during the Dahaka chase.
Enemy Design: Agreed.

I hated WW because of how the Prince went from this actual great thought provoking soft-spoken narrative inducing individual to a wannabe WWF attitude era asshole. So much edge I might have cut myself. The most they could and should have done with him would be what they did in TTT. All of a sudden he sounds like an American making cow noises while swiping his sword at Kaileena.
 

snausages

Member
Feb 12, 2018
10,325
I've seen plenty of examples of amazing high-level playing in DmC, such as

but I understand why some people might not like to return to it. I mean, for me the more accessible controls and more forgiving timing makes it much more fun to comeback than previous games.

That video is cool and I do think they did a lot right with Vergil.

But for me I feel like my growth in DmC is stymied by the enemy designs just not supporting the way I would like to play. Even the DE has this issue where even tho they 'fixed' the enemy colour-based fighting the lack of hitsun on the 'wrong' attack versus the right one leaves you working with a small section of your repertoire. So I found myself replaying the demo mission over and over on hardest difficulty cause it has less of that stuff, but it's still there sort of.

Like an example of a good advanced enemy in that game are those witches I feel like but then they throw in a coloured hedgehog guy and the combat just slows way down and gets boring again. Such a bone-headed decision.

I think DmC is one of the better games in the series and like how it lowered the ramp onto this stylish combo-ing cause it's a game which showed a lot of people how these games progress into a whole new experience in tandem with your skill. The polarisation around it sucks I think cause the community is quick to discredit the things it got right, or vice versa dump on the old series for being lame-o anime shit and DMC4 being rubbish for its second half. But wrt DmC I find it hard to get past that plateau with it that I reached after 50 hours or so where the only way to get better is to wail on an invincible dummy over and over (or play Vergil content) cause the bosses and enemy designs are too limited.

Though I will also say I hated how DMC4 Dante raised the ramp up so high that it was never interesting to me to 'git gud' at that guy at all. I always stick to Nero or the other characters when I replay it.

DMC3 is the best of the lot for this stuff I think cause there's a way for everyone to play that guy even if the game now is very very dated.

Not to say DMC3 didn't have its selection of rubbish enemies, it has quite a lot of crap enemies actually. But it mostly kept the standard up well enough that it didn't feel so limiting (crap angel enemies excepted) and gave you so many different ways to play.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,358
Speak for yourself, "Flock off, feather face" is the height of English literature.


...but yeah DMC has always been cringey, edgy, dare say, tryhard stuff. They just took it up a notch with DmC, but while also lacking all of the charm, style, cleverness and endearing qualities of the previous games. I enjoy how DmC plays, but the story/writing/cut-scene production is just awful in a wide assortment of ways. The funniest thing is that Ninja Theory was brought in to improve this aspect for the franchise.

The part that gets me the most is that NT crowed for ages about how their game would have a meaningful, relevant story that would finally "modernize" DMC...

And then they literally ported entire story bits and plot setup elements from a 1988 horror movie.
 

ShinNL

Banned
Nov 27, 2017
389
I feel like this is probably one of the most misunderstood moment in history. He did intentionally have his hair like the redesign, but probably in a fun way. But people didn't like the reveal of the remake and that fun action turned into things like calling him a narcissist.

It's kind of like Miyamoto showing up on stage with a sword and shield after a reveal. He's not trying to be like Link, but just did it to show a some service and have some fun. Imagine if people were positively receptive of DmC, his hair cosplay would've been displayed in a whole different light.

I'm sure they put a lot of thought and had quite a vision of a new direction for DmC. But they forgot to stop and think for a moment how people would react to a redesign like this. Turning one of the most badass characters in gaming into a cursing punk teen.... yeah, that will not go well.
 

MazeHaze

Member
Nov 1, 2017
8,570
DmC was alright, nowhere near as good as DMC3 though. But the story was cringefest garbage. Fedora Vergil, evil soda pop. Ugh.

I knew what I was in for when they mispronounce Mundus in the opening cut scene though.

It feels like a game for people who put Linkin Park lyrics as their facebook status.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,358
I feel like this is probably one of the most misunderstood moment in history. He did intentionally have his hair like the redesign, but probably in a fun way. But people didn't like the reveal of the remake and that fun action turned into things like calling him a narcissist.

It's kind of like Miyamoto showing up on stage with a sword and shield after a reveal. He's not trying to be like Link, but just did it to show a some service and have some fun. Imagine if people were positively receptive of DmC, his hair cosplay would've been displayed in a whole different light.

I'm sure they put a lot of thought and had quite a vision of a new direction for DmC. But they forgot to stop and think for a moment how people would react to a redesign like this. Turning one of the most badass characters in gaming into a cursing punk teen.... yeah, that will not go well.

I'll be honest, there's no way that haircut would ever have looked cool on him, because it doesn't look cool on Dante either. It's an awful haircut regardless of how different it is from original Dante's look. They both just look like giant dweebs.
 

snausages

Member
Feb 12, 2018
10,325
DmC sort of feels like a time-capsule with the undercuts (are they still 'in'?) and the dubstep (is that still a thing?)

But then the raptor news stuff makes me wonder what a Trump era DmC2 would look like. Cause I mean there's no fucking way they would have tried to avoid that stuff in a sequel.
 

Ganzlinger

Member
Oct 27, 2017
1,732
I agree with OP points. Yeah, the story had potential but Ninja Theory didn't know how to deliver it.

Gameplay was fun though.
 

LiK

Member
Oct 25, 2017
32,026
I thought the story was fine and I liked DmC Dante way more than the DMC Dante who was just a total douchebag. Shame we won't ever see a sequel now.
 

Adamska

Banned
Oct 27, 2017
7,042
That video is cool and I do think they did a lot right with Vergil.

But for me I feel like my growth in DmC is stymied by the enemy designs just not supporting the way I would like to play. Even the DE has this issue where even tho they 'fixed' the enemy colour-based fighting the lack of hitsun on the 'wrong' attack versus the right one leaves you working with a small section of your repertoire. So I found myself replaying the demo mission over and over on hardest difficulty cause it has less of that stuff, but it's still there sort of.

Like an example of a good advanced enemy in that game are those witches I feel like but then they throw in a coloured hedgehog guy and the combat just slows way down and gets boring again. Such a bone-headed decision.

I think DmC is one of the better games in the series and like how it lowered the ramp onto this stylish combo-ing cause it's a game which showed a lot of people how these games progress into a whole new experience in tandem with your skill. The polarisation around it sucks I think cause the community is quick to discredit the things it got right, or vice versa dump on the old series for being lame-o anime shit and DMC4 being rubbish for its second half. But wrt DmC I find it hard to get past that plateau with it that I reached after 50 hours or so where the only way to get better is to wail on an invincible dummy over and over (or play Vergil content) cause the bosses and enemy designs are too limited.

Though I will also say I hated how DMC4 Dante raised the ramp up so high that it was never interesting to me to 'git gud' at that guy at all. I always stick to Nero or the other characters when I replay it.

DMC3 is the best of the lot for this stuff I think cause there's a way for everyone to play that guy even if the game now is very very dated.

Not to say DMC3 didn't have its selection of rubbish enemies, it has quite a lot of crap enemies actually. But it mostly kept the standard up well enough that it didn't feel so limiting (crap angel enemies excepted) and gave you so many different ways to play.
I think that maybe DmC could've used with a traditional Bloody Palace on top of their spin on the Bloody Palace, it might've been the case where you'd get more interesting and challenging combination of enemies aside from the stuff already in the 100 levels they programmed. Or maybe they should've made a combat arena similar to the one in classic GOW games, where you choose what kinds of enemies you face. Though I have to say that, at least in the DE, between Bloody Palace and all the difficulty settings, there's lots of content to get around (I've yet to finish Gods Must Die, I play it off and on every now and then).

DmC Vergil is also very cool to use, I think. His moveset feels more fleshed out and varied than previous iterations of the character (and even the SE one), and playing with him in Vergil Must Die is quite the challenge, IMO.

I understand why the enemy design might be frustrating for some every now and then, but I feel like the puzzle-like nature of some of the fights help to introduce some variety beyond just the one that the player makes for himself by mixing up moves and weapons, so it's not something that bothers me that much.
I thought the story was fine and I liked DmC Dante way more than the DMC Dante who was just a total douchebag. Shame we won't ever see a sequel now.
DMC4 Dante in particular is so insufferable. Then again, pretty much every character in that game is, it really hurts my desire to revisit the game.
 
Nov 28, 2017
152
I bought DmC day one to give it a shot, beat it same day, returned it same day. The absolute best thing I could say for it was that some of the level design was interesting. The rest was intensely frustrating for me, specifically in the game's inability to understand what made the original endearing. Yes it too was try hard anime cringe, but with a nudge and a wink that made it all fit together.
DmC took a different route, and one that even to this day I can't understand how any writer thought it was a good idea. Perhaps the biggest issue in the game is Kat. In what very easily could have been a great character, you see a girl who hero-worships Virgil. Why? Because he swooped in and was the hero she needed. When? Off camera. What did he do? Unclear. Compounding that is the indelicacy with which her implied sexual abuse is revealed and handled, which is to say it isn't.
This right here is my first big problem with DmC, and I think is an aspect many people brush aside. How exactly do you expect me to let loose in what should be a silly hack and slash, when I just got a bomb dropped on me that Kat would go to the astral plane to escape the physical abuse she was enduring as a kid? It doesn't mesh at all. Either be a serious take with a serious story, or don't. I don't want characters with trauma sprinkled around like some kind of garnish. It just comes off as tasteless to me, and not the fun kind. Not even touching the sniper rifle thing, or the original line of "The world is now your bitch, as am I," that I believe was later removed.
Similarly, Virgil's heel turn really just seemed like something he had to do because he's Virgil. Especially given that like an hour before him and Dante were for some reason joking about their dicks. It just wasn't set up properly. Virgil being cold and detached at times, sure. Virgil secretly harboring ambitions of lording over humanity? Not so much.
Mechanically for me it was a step back too, especially in the original edition where there was no manual lock on. That wasn't a huge issue until later in the game where certain enemies can only be damaged by certain weapons. It was then that the game was demanding that I prioritize fights and targets, but did not give me the tools to do so. I've not played the updated version, but I hear that this problem is remedied.
Overall, I think DmC is a bad game primarily because of its writing. It's a game that should be over the top and a bit cringy in a cheeky sort of way. Instead it presents an experience where the narrative is at odds with the gameplay and mechanics. Again, I need to reiterate how difficult it was for me as a player to have fun and get my sick S-Rank combos off when I'm still trying to process the trauma dump that Kat laid on me in the car. That was the entire moment the game broke down for me as a player.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,358
DMC4 Dante in particular is so insufferable. Then again, pretty much every character in that game is, it really hurts my desire to revisit the game.

Half the reason I'm not super hyped for DMC5 is because I just hate Nero that much. Personality-wise and gameplay-wise, he just sucks so damn hard. Making him the focus of 5 was a hype-slayer on par with The Order 1886 turning out to just be a generic shooter.
 

Deleted member 907

User requested account closure
Banned
Oct 25, 2017
2,300
DMC4 Dante in particular is so insufferable. Then again, pretty much every character in that game is, it really hurts my desire to revisit the game.
That's because you're a DmC fanboi that can't even acknowledge it's flaws, of which DmC has many. Hell, I was even on board for the whole punk aesthetic, but they couldn't even get that down right because when it comes down to it, the game lacks an identity because it doesn't know what it wants to be, so it essentially commits to nothing and dabbles in everything, which makes the game mediocre as fuck.
 

Deleted member 11093

User requested account closure
Banned
Oct 27, 2017
9,095
The part that gets me the most is that NT crowed for ages about how their game would have a meaningful, relevant story that would finally "modernize" DMC...

And then they literally ported entire story bits and plot setup elements from a 1988 horror movie.
Not to mention is that the story in general feels like DMC3 retelling.
 

Adamska

Banned
Oct 27, 2017
7,042
Not to mention is that the story in general feels like DMC3 retelling.
I think it's not simply a retelling, as there's this element of Vergil using humans insidiously for his goals instead just wanting to be stronger for the sake of being strong. Plus the interactions between Kat and Dante are much more down to Earth than, say, the stuff between Dante and Lady. I really like overall how both games approached it, so I have no problems with that, much how I don't mind that Batman Begins is a retelling of Batman Year One or any other number of origin stories that Batman had before. It also helps that Dante in DMC3 isn't insufferable like he is in 4.
 
Dec 15, 2017
1,590
Thread summary:

Japanese tryhard = GOOD

Western tryhard = BAD

Replace tryhard for any aspect of a game and you can easily summarize Era's opinions on gaming sadly.