Still silly, sure, but these hot twitter takes are really something.
Image quality is much more important to games because you have to see incoming objects/characters/enemies, items you are searching for, etc. Especially playing on a smaller screen like a phone.
Im just saying just because people love doing the same for movies and TV does not mean that gaming through streaming will be received so fondly unless most the expected issues are ironed out. Convenience isn't going to make up for issues that make you want to stop playing the game you're streaming/take you out of the immersion.
Okay? I'm not trying to sell anyone on the service.... Just people taking a 2 second gif out of context as the be all end all for lag is just ridiculous.
There were about 5 devices including a TV devices and they switched between them
20mbps won't be enough to do 1080@60Looks like Duder Comment's thread was right on the money, lol.
I need to hear more about pricing and revenue models (I'd definitely prefer a Netflix-style subscription). But I'd love to hear more about this in June.
For people insisting this "won't work well":
If you have <15mbps down: You're right.
If you have >20mbps down: Give it a try when it launches. You might be pleasantly surprised, as I was with the beta :)
Lol, take it it with you and play on smartphone is pipe dreaming in many countries (south europe here). Like me and some people I know in my country have like 20-30 gb per month with the most expensive mobile plans. And many people to spare money decide to go with just 5-10 gb to save money (majority of people).
In a 200K town, I got a 80ms latency and 15 mb at evening, which drops at 5-6 during day. When I go visit my family who live in small villages it drops to 1-2 mega.
Instead with my console or pc, I can just bring them with me when I'm on vacation or b&B and play without any connection needed.
Plus it still doens't answer the question that you don't own your games and possibly any modding potential. if for any reason you can't afford the subscription anymore, then you lose everything. Now instead I can play my games offline even if I don't have a subscription and even without any kind of connection.
And you also won't have any control on what you can do with a game. And you won't be able to play without a good internet connection even though you may be paying a subscription.
It's a matter of tradeoffs and convenience.
But the concept is indeed fascinating.
Do you realise how easily this can fail. So many questions and issues that weren't covered at all within the conference. So small points that you even missed based on your assumptions. This isnt revolutionising this is a small upgrade to Onlive.
You can Stream console quality games over the internet* (As long as you have a high speed stable fibre connection with zero congestion and packetloss)
You can be watching a video of a game and then jump into that game off of YouTube(Thats not really special at all alt tab open game done on PC)
You can be playing a game at home and then take it with you on you smartphone, picking up where you left off at home WITHOUT a loss in quality (As long as you stay inside and are on a WIFI connection because it doesnt work on anything else other than that. Also your Wifi connection better be stable and fast)
Also good luck with fast paced MP games.
You won't own a game anymore.
You won't be able to play when not wired into an active internet connection anymore.
Over time you'll pay as much in renting time on Stadia instances as you'd pay for a $2000 rig, but you won't own anything and will never be able to use it for anything else.
IDK, to each their own, but this seems incredibly underwhelming. But shoutout to all the people who were hoping Google would disrupt the market with a superpowerful console.
I think your imagining the potentials of this console and setting yourself up for disappointment
Would you say that the future will be fun* with friends?
*With a high speed internet connection and no data caps
Project stream had awful bitrate at 1080p30 with noticeable audio compression.
-You can stream games now. You can stream Resident Evil 7 in Japan on the Switch.
-You're talking about an ad
-That's an awfully big assumption
I was one of the Google Stream beta testers. I am not excited about this.
Will you be able to play when there's no internet? Will be able to play on a airplane? Will you be able to play when there's no electric power? Will be able to play with data cap?
Because I can do all that right now.
For a lot of people this could be quite convenient and good to play games on. To me those people are more the casual players and that seems to be Google's audience. For others it will just be another way to play games.
I will never give up my PC but I'll definitely use it from time to time.
This is pretty much the antithesis of what I want from games. From the lack of ownership to the focus on services which I would never ever use, it's cleary not for me. The tech is fascinating but this needs to remain an option and not the 'future'.
Why would you say that knowing full well they are releasing hardware? It makes no sense. Unless you don't know they are releaseing new hardware.
They said there are already 100 developers with development hardware. And Ubisoft has obviously been involved from early on.well that's SOMETHING
i'm guessing one first party studio won't be enough for a decent bandwidth of exclusive games released though
Mhmm. If that were the case, we all would have switched over to mobile only gaming already.
Well to me the actual concern isn't "lol this streaming console can't handle my frame perfect DMC games" but "oh shit no one is making hardcore action games any more because they only make games where input lag doesn't matter"That's assuming the experience is at least identical to running a game natively on hardware. I doubt it will or can be for a great many games.
they went out of the way to say it wasn't during the presentation. apparently it's struggling in demos tooGasp! Could it be pre-recorded like 99% of other presentations!?
Still silly, sure, but these hot twitter takes are really something.
I can't stress this enough that people are vastly overestimating and exagerating what's required for this, but that's era. Actual technical understanding of cloud computing and what's being offered is sorely lacking.Looks like Duder Comment's thread was right on the money, lol.
I need to hear more about pricing and revenue models (I'd definitely prefer a Netflix-style subscription). But I'd love to hear more about this in June.
For people insisting this "won't work well":
If you have <15mbps down: You're right.
If you have >20mbps down: Give it a try when it launches. You might be pleasantly surprised, as I was with the beta :)
EA has one I thinkquestion, what other companies also has streaming service announced this or last year?
microsot
nVidia? (is there any video when it announced?)
RAZER?
Encoding is much different since it needs to be done (nearly) real time by the server...No, it is not. You are not doing anything more than decoding a video stream. This was explicitly called out several times and people refuse to acknowledge this. That's not how cloud compute works.
Jade Raymond.
But they have neither at the moment. Okay, they have Doom Eternal, the only new game (shown for five seconds).No one cares about back catalogues, they want to play new games. All the Switch ports in the world didn't sell that console.
I don't even see how this will appeal to existing console owners unless the prices are amazing.
An xbox One X using a 21ms delayed display against a display with very little display lag. so when you use it on the same display it'll be even worse.DF just released a video testing the latency and with it was on par with an Xbox one x at 1080p 60fps.
Yeah, I am still calling it right now.
Google won't cancel this after 2 years like so many other of their projects, they are HEAVILY invested, and will be a presence throughout the next gen.
*Plays 5 minutes of God of War after seeing trailer*
"God this is shit"
I can't wait for super hot takes.
ok, i remember the game was used to test that idea was rocket league, but still don't remember the service.that scene when he was moving from device to device, i've seen this scene before, but where? i am sure i've seen it this year or last year.
anyone remember?
moving from TV to a PC then mobile then a tablet then to a laptop.
I did know that actually, but everything about the "green goo" branding of the original machine makes me think they were happy to push forward with that name for the same reason that things were named X-Games, Xtreme or XFL in the 90s. eXtreeeeeeeeme.The reason why Microsoft named their consoles "Xbox" was because the original one was based on their Direct X abstraction layer for for PC Game software easier to communicate with the hardware. i.e a box based on technology on Direct X, hence Xbox. Nothing tryhard about it.
Mario Kart 8 Deluxe is the best selling game on Switch.No one cares about back catalogues, they want to play new games. All the Switch ports in the world didn't sell that console.
The positive is for Xbox owners as Microsoft will no longer the most despised company in the gaming forums : p
I would assume there will be someone there to pick up the slack. In the indie space or whatever.Well to me the actual concern isn't "lol this streaming console can't handle my frame perfect DMC games" but "oh shit no one is making hardcore action games any more because they only make games where input lag doesn't matter"
Streaming only = dead on arrival. Internet infrastructure worldwide is not where it needs to be for this to be feasible. Nowhere near in fact.
Now is now. Not some magical future where everyone has incredible internet speeds without data caps is not now, nor in the near future.A lot of these comments are too constrained on "now" and the limitations of "now." By releasing and going public with a service like this, Google is essentially hoping for a future that is centered around higher standardized internet speeds and is relying heavily on moving towards a streaming-based service. Yes there are trade-offs like modding, but there's a niche market for that which Google is clearly not targeting. Not everyone uses mods.
I wasn't talking about in-game settings. I was talking about editing .ini or other files to tune/fix/change stuff that cannot be changed in-game otherwise.At least from what I've played of Nvidia's solution, you can still tweak you in-game settings like normal (since you're playing a steam game).
Yes just like the music and movie future of today where you can't buy movies and music and can only stream through netflix and hulu
I don't think the time to port would be the problem, it'd be the money involved or potential loss of money. Why we don't get anything close to day 1 PSNow games and it's pretty much just MS who do it for Gamepass.I trust the ID guy saying it only a took a few weeks to port it over, so that's not bad.
right, but how many of those 100 will make exclusives? not that many, i'd reckonThey said there are already 100 developers with development hardware. And Ubisoft has obviously been involved from early on.
is it a game store? we don't know. they didn't talk about that.This will be massive, Google has turned YouTube and every other service they provide into a game store. Just imagine the Buy or play now button under every YouTube video to get the game you're watching. That must be something that causes Sony, Microsoft and Nintendo to reevaluate their plans.
Yes. And we have cloud computing for that, not your desktop under the desk. And not just any hardware either, vastly improved architecture specifically designed for this specific problem and optimized for scale and performance out the ass. This is a non-issueEncoding is much different since it needs to be done (nearly) real time by the server...
For a lot of people this could be quite convenient and good to play games on. To me those people are more the casual players and that seems to be Google's audience. For others it will just be another way to play games.
I will never give up my PC but I'll definitely use it from time to time.