Ok? Why would anyone want to either of those things? Seems like a small use case.
Those are some oddly specific milestones. The focus on portable gaming makes sense, seeing as you'll be able to stream it to phones and tablets and such but why the motion controls? Almost makes me think Google has some innovative control solution up their sleeve but I kinda find that unlikely.
Let someone play a whole game for you, then when they get to the final boss you can pay 60$ to fight the final boss then say you beat the game
VRThose are some oddly specific milestones. The focus on portable gaming makes sense, seeing as you'll be able to stream it to phones and tablets and such but why the motion controls? Almost makes me think Google has some innovative control solution up their sleeve but I kinda find that unlikely.
Free online would be a game changer, paying to go online is ridiculous, especiallyMy take: discless local system with streaming option, free online and gdrive for saves.
sounds more innovative than what we're used to, usually the most that we can ask for from th console makers is to play online with friends if we pay for it in 2019Yeah, because discs are such a "barrier."
Just sounds like a bunch of marketing talk for Google to try to get involved in yet another industry only to steal your data and sell it.
Let someone play a whole game for you, then when they get to the final boss you can pay 60$ to fight the final boss then say you beat the game
Sounds good huh
I did think of that but it seems even less likely somehow, considering everything else we've heard. Not to mention that streaming probably isn't ideal for VR, given the high framerates/low latency you need to have a comfortable VR experience.
Nvidia just announced Geforce Now support for VR.I did think of that but it seems even less likely somehow, considering everything else we've heard. Not to mention that streaming probably isn't ideal for VR, given the high framerates/low latency you need to have a comfortable VR experience.
Interesting. If they've been able to overcome the latency issue, they might also have a VR headset for streaming or a headmount for Pixel phones or sth. Could explain why there are two empty display cases, I guess. One for the dongle/streaming box and controller, one for the headset/headmount. Still don't think it's terribly likely but I guess it's a possibility.Nvidia just announced Geforce Now support for VR.
https://blogs.nvidia.com/blog/2019/03/18/geforce-now-cloud-gaming-service/
but whether it is good enough atm is anyone's guess.
What did you play?I think it will be definitely a streaming service. I don't know about you guys, but Google had project stream beta back Fall 2018. It ended in Jan. I was a beta tester and played for 20 hours total. All I can say is that the console makers should be terrified of this technology. While I do have an excellent connection and many don't, if google could sell a dongle for $50-$100 that could play all the big titles, I don't see how traditional consoles could survive. While there are concerns such as input lag, it wasn't an issue with Project Stream when I was testing at least in single player mode.
Assassin Creed Odyssey.
Well, we don't know what their business model is going to be yet. Will it be a subscription service? Not everyone is into those (and a lot will depend on the pricing, of course). Will you be able to buy individual games? If so, what happens to those games if/when the service shuts down, etc. Sony and Nintendo also still have their exclusive IPs up their sleeves (and Microsoft is slowly trying to build up a bigger IP portfolio of their own with the recent studio acquisitions). And the connection issue should not be underplayed. There are many regions in the world, even in developed countries, where internet speeds probably aren't fast enough for game streaming yet. (And, of course, it's impossible to tell at this point whether Google actually will be able to offer "all the big titles" from third-parties.)I think it will be definitely a streaming service. I don't know about you guys, but Google had project stream beta back Fall 2018. It ended in Jan. I was a beta tester and played for 20 hours total. All I can say is that the console makers should be terrified of this technology. While I do have an excellent connection and many don't, if google could sell a dongle for $50-$100 that could play all the big titles, I don't see how traditional consoles could survive. While there are concerns such as input lag, it wasn't an issue with Project Stream when I was testing at least in single player mode.
This is the start of this technology so I don't anticipate it being a threat immediately after launch. I was also referring to markets with good internet infrastructure. I don't see any issues with bringing 3rd party titles over to their services. The project Stream used the PC version of the game, and I doubt that publishers will have any issues adding their games as it will only require their permission to stream. It's free money for game makers. Now, depending on how they handle the service, it could make or break their new console. Being able to buy games and owning them would be the most ideal. Or a low flat fee like the Game Pass will also work amazingly. But implementing Nvidia or Playstation business model will not work.Well, we don't know what their business model is going to be yet. Will it be a subscription service? Not everyone is into those (and a lot will depend on the pricing, of course). Will you be able to buy individual games? If so, what happens to those games if/when the service shuts down, etc. Sony and Nintendo also still have their exclusive IPs up their sleeves (and Microsoft is slowly trying to build up a bigger IP portfolio of their own with the recent studio acquisitions). And the connection issue should not be underplayed. There are many regions in the world, even in developed countries, where internet speeds probably aren't fast enough for game streaming yet. (And, of course, it's impossible to tell at this point whether Google actually will be able to offer "all the big titles" from third-parties.)
You kidding? Streamers would LOVE this feature.... as long as they can limit it to people who donate $20 or more that day or who've subbed to their channel for 6+ months.allowing you to jump into the same match with the streamer lmao
no one wants that when everyone is trying to make it harder for that to happen
Wonder if it will have a bootup chime? Hoping for something similar to one of these:
It's possible that some of the big publishers are thinking of doing their own streaming services at some point in the future. EA already has their own subscription service and as the future of gaming is streaming (this is something I'm pretty sure all the big players have been aware of now for ages - hence Sony buying Gaikai all that time ago), they may already have plans to turn it into a streaming service of their own in which case they might no want Google to succeed with their streaming service.This is the start of this technology so I don't anticipate it being a threat immediately after launch. I was also referring to markets with good internet infrastructure. I don't see any issues with bringing 3rd party titles over to their services. The project Stream used the PC version of the game, and I doubt that publishers will have any issues adding their games as it will only require their permission to stream. It's free money for game makers. Now, depending on how they handle the service, it could make or break their new console. Being able to buy games and owning them would be the most ideal. Or a low flat fee like the Game Pass will also work amazingly. But implementing Nvidia or Playstation business model will not work.
not even tbh lolYou kidding? Streamers would LOVE this feature.... as long as they can limit it to people who donate $20 or more that day or who've subbed to their channel for 6+ months.
I think it will be definitely a streaming service. I don't know about you guys, but Google had project stream beta back Fall 2018. It ended in Jan. I was a beta tester and played for 20 hours total. All I can say is that the console makers should be terrified of this technology. While I do have an excellent connection and many don't, if google could sell a dongle for $50-$100 that could play all the big titles, I don't see how traditional consoles could survive. While there are concerns such as input lag, it wasn't an issue with Project Stream when I was testing at least in single player mode.
I think it will be definitely a streaming service. I don't know about you guys, but Google had project stream beta back Fall 2018. It ended in Jan. I was a beta tester and played for 20 hours total. All I can say is that the console makers should be terrified of this technology. While I do have an excellent connection and many don't, if google could sell a dongle for $50-$100 that could play all the big titles, I don't see how traditional consoles could survive. While there are concerns such as input lag, it wasn't an issue with Project Stream when I was testing at least in single player mode.
Geforce Now, on a Shield TV in its current state, is just fucking incredible. I don't know how they did it but the input lag is just less than I ever thought it could be. If Google's service is anything on par with that, it's going to be great.
The major caveat is that WiFi is not suitable for it. It's ethernet or bust.
Really, all I want from either Google or Nvidia is a device that follows up the Shield TV. It's already a great machine but it's also 4 years old - I want to see what a truly 2019 device can do, and I want to see my collective game library represented and organized in a better way than the Shield currently manages. I also want Dolby Vision support (that might be more of a licensing issue than a hardware one - I can see Google ponying up that cash).
Give me a streaming "Movies Anywhere" for Games and I'll be ecstatic.
I want Project Stream to just work with the Shield TV. I really don't see why we need a new model if it's just a streaming service?
I think it will be definitely a streaming service. I don't know about you guys, but Google had project stream beta back Fall 2018. It ended in Jan. I was a beta tester and played for 20 hours total. All I can say is that the console makers should be terrified of this technology. While I do have an excellent connection and many don't, if google could sell a dongle for $50-$100 that could play all the big titles, I don't see how traditional consoles could survive. While there are concerns such as input lag, it wasn't an issue with Project Stream when I was testing at least in single player mode.
That's likely on Nvidia to allow it, and they'd have to be high on dust to do that
The quality was subpar, and their game selection certainly didn't include the latest and greatest. Their business model was terrible as well. The streaming service needs to be the focus. Sony clearly didn't have that goal with their streaming service.Sony already has their own streaming service for years, why should they be terrified?
The quality was subpar, and their game selection certainly didn't include the latest and greatest. Their business model was terrible as well. The streaming service needs to be the focus. Sony clearly didn't have that goal with their streaming service.
All I'm saying is that the tech had been out there for ages
Is it better than what Sony's got from a latency standpoint? Is that something Sony can't fix?
Ditto with the business model
Google's going to have a tough time convincing people that their service makes sense to buy into
Nani?People forget that streaming is a thing already. Sony does it and can't you even rent powerful gaming rigs in the cloud? And NVIDIA has something in beta, too, correct?
If it's an expensive subscription I'm not interested anyway, too much hardware to play on in my home already 😬
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