Yeah for me it's quite the opposite, as a notebook owner who doesn't want to invest in a strong rig, Stadia would be an alternative if I wanted to play a demanding game.People keep saying how stadia is aimed at enthusiasts, but I just don't see it. Streaming video just simply isn't as good as local rendering. Same for movies. Blu-rays blow streaming out of the water. Besides, any enthusiast already has the hardware they need.
Yeah for me it's quite the opposite, as a notebook owner who doesn't want to invest in a strong rig, Stadia would be an alternative if I wanted to play a demanding game.
When you put it like that.... DamnSo their target audience is people who:
- don't want to buy gaming hardware
- are ok with paying full price for games
- are ok paying monthly fees
- live reasonably close to a data center
- don't have tight data caps
Yeah I know it can be played without VR, but if you're playing it on any device that supports VR, it's by far the definitive way to play. So not supporting VR would suggest to me of what I've suspected since Stadia was announced; that Stadia is not on par with what local hardware can do.
So their target audience is people who:
- don't want to buy gaming hardware
- are ok with paying full price for games
- are ok paying monthly fees
- live reasonably close to a data center
- don't have tight data caps
The issue is latency, not the power of the hardware.Yeah I know it can be played without VR, but if you're playing it on any device that supports VR, it's by far the definitive way to play. So not supporting VR would suggest to me of what I've suspected since Stadia was announced; that Stadia is not on par with what local hardware can do.
Yeah I know it can be played without VR, but if you're playing it on any device that supports VR, it's by far the definitive way to play. So not supporting VR would suggest to me of what I've suspected since Stadia was announced; that Stadia is not on par with what local hardware can do.
Don't actually need to pay monthly fees, and the games are supposedly not going to be full priced if it's an old game.So their target audience is people who:
Anyone acting like this is going to take off is kidding themselves. If there was a Netflix-like subscription service that offered a giant library of games I could see it, but this isn't that.
- don't want to buy gaming hardware
- are ok with paying full price for games
- are ok paying monthly fees
- live reasonably close to a data center
- don't have tight data caps
Full price = retail price so of course they're going to be full priced. They're just not likely to be $60 anymore if it's an old game.Don't actually need to pay monthly fees, and the games are supposedly not going to be full priced if it's an old game.
I know, but many people were claiming latency wouldn't be an issue with Stadia. If Stadia can't do VR because of latency, then latency is most certainly an deal-breaking issue with Stadia.the latency will make you puke your guts in most vr games, thats why you dont really see wireless vr headsets unless everythings built into the hmd. If we can reasonably do wireless vr in the same room yet, we definitely cant stream vr yet.
Nah. The latency required for VR is way smaller than the acceptable latency needed for controlling things on a flat screen with a controller (not to mention it's variable depending on use case). It's not really comparable.I know, but many people were claiming latency wouldn't be an issue with Stadia. If Stadia can't do VR because of latency, then latency is most certainly an deal-breaking issue with Stadia.
Google has videos out specifically saying how they are dealing with latency to make the experience enjoyable, not that they removed it which is quite impossible.I know, but many people were claiming latency wouldn't be an issue with Stadia. If Stadia can't do VR because of latency, then latency is most certainly an deal-breaking issue with Stadia.
But if Stadia's latency isn't good enough for VR, then latency is an issue when people were claiming it wouldn't be.Nah. The latency required for VR is way smaller than the acceptable latency needed for controlling things on a flat screen with a controller (not to mention it's variable depending on use case). It's not really comparable.
I literally answered this the first time you asked on the post above... They cannot magically get rid of latency, they are using methods to make it less impactful on your experienceBut if Stadia's latency isn't good enough for VR, then latency is an issue when people were claiming it wouldn't be.
If your point is that latency will be an issue, bringing VR in to it doesn't make sense since that would be a MORE demanding use case. What you're saying is akin to saying "If current internet speeds aren't good enough for streaming 4k video, then they aren't good enough for streaming music".But if Stadia's latency isn't good enough for VR, then latency is an issue when people were claiming that it wouldn't be.
I don't remember anyone saying that VR games were excluded when stating that latency wouldn't be a problem on Stadia though. It's 2019; PSVR came out three years ago, and I expect any new system that's worth it's salt to support all types of games, not just only the flat-screen subset of games.If your point is that latency will be an issue, bringing VR in to it doesn't make sense since that would be a MORE demanding use case. What you're saying is akin to saying "If current internet speeds aren't good enough for streaming 4k video, then they aren't good enough for streaming music".
I also don't remember anyone claiming streaming games wouldn't be an issue for VR games. If that's the metric you want to personally judge it against then feel free, but acting like anyone's argument that latency won't be an issue for most games is invalidated because VR might be (currently) too hard for Stadia is disingenuous at best.I don't remember anyone saying that VR games were excluded when stating that latency wouldn't be a problem on Stadia though. It's 2019; PSVR came out three years ago, and I expect any new system that's worth it's salt to support all types of games, not just only the flat-screen subset of games.
I don't play Fortnite, but the thing runs flawless on Switch.... it's just really a shock they wouldn't try to secure the most popular game on the planet right now.
Epic made a big Stink about a place like Steam only needing 12% to do what they do. I'm skeptical they'd let Stadia take much more than that from microtransactions, and since F2P would have continuing variable costs that margin is likely very low.I wonder how Stadia will handle free-to-play games?
There are no fees with Stadia Base. They'd have to make all of their money from add-ons and DLC. If Fortnite players aren't required to make purchases through the platform they're playing on, then there's no guarantee that Google would see even one red can't from a Fortnite player.
One alternative would be for Stadia free-to-play games to contain in-game advertisements, much like many mobile games. This would give Google a method of earning revenue, even if players never buy any add-ons.
If they announced XCloud was available now to buy access to, Stadia would be dead on the spot. They have a bit of time still! But they basically need to change their entire trajectory.
Couldn't watch the conference, will it be usable without owning the console? If so I need to find a way to get the 3 years of Gamepads lolIf they announced XCloud was available now to buy access to, Stadia would be dead on the spot. They have a bit of time still! But they basically need to change their entire trajectory.
Yes, Xcloud can be used without a consoleCouldn't watch the conference, will it be usable without owning the console? If so I need to find a way to get the 3 years of Gamepads lol
People were claiming that latency wouldn't be an issue on Stadia without any qualifiers. If they only meant that it wouldn't be a problem for the flat-screen subset of games, they should've said that, otherwise by default it means all games, including VR games.I also don't remember anyone claiming streaming games wouldn't be an issue for VR games. If that's the metric you want to personally judge it against then feel free, but acting like anyone's argument that latency won't be an issue for most games is invalidated because VR might be (currently) too hard for Stadia is disingenuous at best.
Awesome, sad I did not take advantage of the Gamepass deal when it was available. No Xb1 and my PC is weak
Yea I think they would have to take a mobile f2p approach as well or offer some sort of wild exclusive content. But more importantly, if they can get enough people to just play Stadia it's going to put more faith of it in it's audience if it works. To actually try this thing out without having to spend a dime up front, I think Google would see more ppl wanting to stick with it, and maybe even upgrade to the controller option. People are afraid of the lag and Fortnite is a game you just can't play with lag. It would have shown how this streaming future could work, or not.I wonder how Stadia will handle free-to-play games?
There are no fees with Stadia Base. They'd have to make all of their money from add-ons and DLC. If Fortnite players aren't required to make purchases through the platform they're playing on, then there's no guarantee that Google would see even one red cent from a Fortnite player.
One alternative would be for Stadia free-to-play games to contain in-game advertisements, much like many mobile games. This would give Google a method of earning revenue, even if players never buy any add-ons.
If you mean the upgrade to Ultimate thing then I'm pretty sure that's still active. They also just added a 3 months ultimate for $1 deal if I'm not mistaken. Make sure to add live/gamepass pc subs before activating to ultimate.Awesome, sad I did not take advantage of the Gamepass deal when it was available. No Xb1 and my PC is weak
Thanks, I'll look into it. If it's not expiring for a while I'll hold off to next month. Getting Stadia next week+3 years of live= wife agro : )If you mean the upgrade to Ultimate thing then I'm pretty sure that's still active. They also just added a 3 months ultimate for $1 deal if I'm not mistaken. Make sure to add live/gamepass pc subs before activating to ultimate.