The only guy on Era that's excited for Stadia has a PC that is 9 years old and doesn't own any of the current-gen consoles. And yet this person is on enthusiast video game message boards for some reason? That should serve as a nice example how Stadia is targeting a niche of a niche with this product.
Ofcourse people here think Stadia is going to tank, it's not serving anyone who's already remotely into games and it hits the market with an Ouya-grade games library.
Sorry - I'm just picking your post as an example out of many, but I strongly disagree.
Lot's of people are judging Stadia as a hardware launch when it's not really.
It's more like a store, which is going to sit alongside every gaming video on youtube, so it will have millions of hours of eyeballs staring straight at a buy/play now button.
If "free" games get on the service then people (including young kids) can watch a video from their favourite youtuber, just click one button, and suddenly they're playing the game. They don't have to bug mum or dad, or save up for a console/PC, they just click and play.
The current "launch" of Stadia is bad for several reasons, but a lot of people are judging it against the wrong criteria.
There are exactly two external constraints to Stadia's success, IMHO, and neither of them are related to the majority of posters here (including me):-
1. It needs to convince a sizeable number of devs/publishers that "profit from sales/dlc/skins" > "Cost of porting to Stadia"
2. It needs a large number of people to have tolerable internet for streaming
That's it. It doesn't matter at the moment that it has 12 old games, it doesn't matter that the controller doesn't have all the functionality, it doesn't matter that some pre-orders will ship late.*
What matters is whether, in 2020, it can offer a free solution to every youtube viewer with an existing controller, and a range of games/content/prices including one of the "big" free games (either Fortnite or Apex).
Sorry - rant over - I just wish more people would understand what Stadia is meant to be, and judge it accordingly. For example comparing the launch line up to any other console is bonkers - the entire point of every historic launch line up has been to sell boxes, get customers over the initial up-front cost of the box, and get an install base of customers to sell to.
*Arguably there is a knock on effect that these things scare away devs, but none of them is big enough to knock the promise of what Stadia could be. If a dev gets a shiny presentation, and a working demo of the tech, they may well be convinced. They'll almost certainly do it if they're offered money to cover the porting costs.