So it looks like just Destiny 2 as part of the sub service, with purchasing other games at launch.
Yeah, Destiny 2 is the free game you get for subscribing to Stadia Pro, the other games they announced are the launch games available to buy.So it looks like just Destiny 2 as part of the sub service, with purchasing other games at launch.
I still don't have a 4K TV and I would imagine a lot of others don't either. I do however have a 1440p monitor.That's a bad comparison considering the cost of playing PC games at 4K vs the cost of playing Stadia games at 4K.
It would be great for staying with my parents during the holidaysWhile I like the idea I rarely have anything more than sub-par internet when traveling.
You guys calculating with PSN prices for next gen the way they are now are somewhat going to be wrong. Sony and MS will have to answer to Apples and Google's gaming services by either giving more benefits or reduce the pricing. Reducing PSN cost by 20% and all of a sudden things will look differently. Plus, like with apple and their OS / here the games are a mayor draw to get a console in the first place despite the higher cost.
Sadly it doesn't look like it.Can someone clarify for me:
Can I play games in a browser on launch day with a Stadia Pro sub?
No... MaybeCan someone clarify for me:
Can I play games in a browser on launch day with a Stadia Pro sub?
Sony doesn't have Google's infrastructure and infrastructure is the feature that will make Stadia and Xbox's streaming service successful. With Stadia I have a Google datacenter within 30 miles of my location. So I'll be getting the best experience possible.Not everyone agrees that streaming is the future of gaming. I sure don't.
Sony does not emphasize PS Now. They barely advertise it. It seems like they rarely even acknowledge that it's there. I wonder why? Could it be because the majority of their customers prefer high image quality, no controller lag, and not having to worry about their bandwidth caps?
PSVR is also a thing that Sony would like to succeed. They'll be expanding on it next gen. Do you think streaming could possibly work with VR, with technology in its current state? Would you get the smooth framerates and head-tracking responsiveness required to avoid motion sickness? And what if the stream stutters? That's not going to be good for immersion, is it?
Will serious fighting game players ever play a streamed game? Unlikely.
Serious shmup players? Rhythm game players? Not a chance.
How about driving games? If I'm barreling down a track at 200 mph, will I settle for reaction time that's less than instantaneous? Not if I can help it.
Music and movies are great for streaming because delays do not impact them. Video games are not music or movies. I think the companies going all in on this are going to be in for a rude awakening. IMO, within 5 years, Google will be adding this to their pile of discontinued services and failed projects, right alongside Google+.
I fully expected Sony to partner with them due to the fact that AWS is a market leader in the cloud space. They probably were in discussions but Jeff Beelzebos probably wanted Sony's firstborn.Is Amazon still getting into cloud gaming? With Google and Microsoft having already annouced and show things, I expected to hear from Amazon by now.
Yes you can. You can use the Chrome browser on your Laptop/PC, play on your TV via Chromecast Ultra, or on your Pixel 3/4 phone at launch. Other platforms will be available in 2020.
No... Maybe
It's not clear as you a have guest pass to give away when you buy the founder edition and I don't see how else they would be able to use it.
Hm, I was convinced it would work, just that Stadia Base would roll out later. Especially since their initial tests were in Chrome already.
Yes you can. You can use the Chrome browser on your Laptop/PC, play on your TV via Chromecast Ultra, or on your Pixel 3/4 phone at launch. Other platforms will be available in 2020.Does anyone know if this works with older models of the Chromecast (the 1st generation version) or does it only work with newer models?
Wouldn't be any more lag than you're already getting playing your fighting games online.My favorite genres are fighting and racing games. I refuse to believe that these are going to work as well on Stadia as on a console or a PC. I'll notice any lag immediately.
Not really, your stacking latency from the stream AND the online playWouldn't be any more lag than you're already getting playing your fighting games online.
I am hoping it's actually even better with Stadia. Since most fighting games these days don't have dedicated servers, if you're not the host your input has to go from your controller, to the cloud, to the hosts machine to register. With Stadia it should be a level playing field. Again I'll hold off judgement until I can try it for myself, but I'm hopeful.Wouldn't be any more lag than you're already getting playing your fighting games online.
Not really, your stacking latency from the stream AND the online play
That doesnt make sense. The instance is running the game of a machine in which you remote to. The machine then connect to the online service(ubi, ea, who ever).Except both parties are already connected to the same stadia instance. The local machine running this instance won't introduce any more lag. You hit a button your inputs go to the cloud server and that's it the server doesn't have any local hardware of your own to send a ping back to so your local machine can register hits and whatnot. Stadia should actually eliminate lag when playing online against other people since the local machine is doing all the computing between everyone playing on that instance.
Lol I have that effect email and did not even notice that, it's not even a long email...Yes you can. You can use the Chrome browser on your Laptop/PC, play on your TV via Chromecast Ultra, or on your Pixel 3/4 phone at launch. Other platforms will be available in 2020.
It says so in the preorder email:
"
"
- Watch for your bundle in the mail. Unbox Stadia Founder's Edition and start playing games on your TV and across laptops, desktops, and Pixel 3 and 3a.
I feel like Google has been vague when it comes to any platform not natively google but I know they want you to be able to launch from Chrome. If they just outright state I can play from an iPad at launch I'll consider pre-ordering.Yes you can. You can use the Chrome browser on your Laptop/PC, play on your TV via Chromecast Ultra, or on your Pixel 3/4 phone at launch. Other platforms will be available in 2020.
No charge. Will charge before it ships.Does Google charge you right away for the Preorder or do they charge when it ships? I don't want to have to jump through hoops if I change my mind. But I like supporting promising new tech. I preordered a Tesla Model Y sight unseen... But Stadia is $130 not $50k+
I feel like Google has been vague when it comes to any platform not natively google but I know they want you to be able to launch from Chrome. If they just outright state I can play from an iPad at launch I'll consider pre-ordering.
Yeah I wasn't mistaken then, thanks. :)iOS isn't a launch device.
On Day 1 in November, you'll be able to play on your TV with a Chromecast Ultra, on your laptop/desktop/mac/chromebook via Chrome, or on your Pixel 3/4 phone.
- Watch for your bundle in the mail. Unbox Stadia Founder's Edition and start playing games on your TV and across laptops, desktops, and Pixel 3 and 3a.
Devices you should be able to play on in 2020 and beyond are:
- iPhone / iPad
- Android TV
- Chromecast
- More Android phones
When those will come is up in the air for now, but you for sure won't be able to play on them in 2019.
Google needs to get all ISPs to severely drop their prices before this becomes even remotely viable for the average gamer.
That doesnt make sense. The instance is running the game of a machine in which you remote to. The machine then connect to the online service(ubi, ea, who ever).
Sony is partnering with Microsoft for this.Sony doesn't have Google's infrastructure and infrastructure is the feature that will make Stadia and Xbox's streaming service successful. With Stadia I have a Google datacenter within 30 miles of my location. So I'll be getting the best experience possible.
I fully expected Sony to partner with them due to the fact that AWS is a market leader in the cloud space. They probably were in discussions but Jeff Beelzebos probably wanted Sony's firstborn.
Hell, Amazon could purchase Sony.
This is what google should take their sights on. This is stuff only they can do due to being a cloud exclusive gaming service.
Doesnt the shield tv have an ultra chromecast built in? Wonder if i can just use that, I travel with that thing as is.
What do buddy subscribers play with, if you can't currently seem to buy a controller? Will the normal pro subscription be available in November or only founders pack?
Wonder if you can use it yourself to get 6 months total service? Probably not - they'd want to use it to spread the word
Buddy subscribers won't be available at launch. The fine print on the website says buddy-pass codes will be sent out "within 6 months of of delivery of your Founder's Edition", so probably when the service goes live for everyone.What do buddy subscribers play with, if you can't currently seem to buy a controller? Will the normal pro subscription be available in November or only founders pack?
Wonder if you can use it yourself to get 6 months total service? Probably not - they'd want to use it to spread the word
I currently have a 15mpbs / 300GB data monthly plan for $38 CDN, which is plenty enough for most of my gaming and movie/TV streaming needs. If I want to move into Stadia Pro territory, I'd have to pick the 60mpbs/unlimited data plan, which racks up the bill to $63 CDN. That's $25 more, monthly, that I would have to pay. That's $300/year more. Assuming a full console generation of around 6 years, that's $1,800 in total. Imagine how many PS5's I could buy with all that money instead. So no. Fuck this. Google needs to get all ISPs to severely drop their prices before this becomes even remotely viable for the average gamer.
Where do you test this pingYeah, with traditional consoles you have low input lag, but high positional lag, where the two computers disagree where things are in the world. Having the computers remote and close together reduces the positional lag, but increases the input lag. That does assume that the two players are connected to the same data centre. If one player is in France and one in Canada then this isn't going to help at all.
I just pinged google and it takes around 20ms which is just over one frame of lag. But that's there and back, so the server will get my controls in 10ms. Then it has to update the game, render, encode, and send the video back. My computer then decodes and plays the video and I see the reaction to my button press. I assume this is slower than my local computer updating the game and rendering on its graphics card. Then you've got display and audio lag in your TV, but that would be the case with a local computer, so we can ignore that.
Some existing games have lag in the engine, so if you can minimise that for cloud run games, (some Unreal based games have been updated to reduce input lag before), then you may not notice any difference — if your improvement matches the lag introduced by the cloud system. Of course, if your game is already as fast as it can be locally, then it's going to be worse.
The thing with normal streaming video is that you maintain a buffer of data that will keep the video playing locally if there's an interruption in your connection. A buffer will introduce input lag, but no buffer will cause the video to stop playing if there's a problem. Maybe you only need a single frame of buffer if the connection is good.
I can't get my head around how they can render all these games if millions of people play at the same time.
I play a lot of fighting games, so I don't think this system is for me. But it is technically interesting and I'm sure it'll be great for most games. The fact that yesterday's video occasionally dropped in quality as it played on my computer was hilarious however ;D
Windows command prompt.
In this case a wired controller would be slower. The whole point of the wifi controller is it connects directly to the server over wifi, if you connect it to a device which then connects its input to the internet, you are adding latency. Unless maybe you could connect an ethernet cable to the controller going straight into your router...Windows command prompt.
Another thing to consider is the wifi controller. The fighting game community are always complaining about wifi connections. I wonder if there will be a wired alternative.
In this case a wired controller would be slower. The whole point of the wifi controller is it connects directly to the server over wifi, if you connect it to a device which then connects its input to the internet, you are adding latency. Unless maybe you could connect an ethernet cable to the controller going straight into your router...
(but yes, you can use a wired xbox one or PS4 controller plugged into your computer if you are using that for Stadia)
Are we going to be silo'd into playing in the Stadia ecosystem or will say Steam players be able to connect and play together? Is a deal breaker if not
20ms on top of the input lag from your tv and the native input lag from the game itself, plus input lag from the hardware.Where do you test this ping
So your input lag with stadia will only be 20ms? Isn't this basically the same as local hardware?