Google Stadia Pro (4K/60, 5.1 surround) $9.99 a month. Stadia Base (1080/60) requires no subscription.

LGHT_TRSN

Member
Oct 25, 2017
2,633
Disagree. I'm not a tournament level gamer, I don't choose 60fps for latency or control response, I choose 60fps because motion is much smoother, much more realistic (and when I had a 120hz monitor I played at that for even more smooth gameplay). That's my #1 reason for high framerates. I use this in games like Final Fantasy XIV where your local latency doesn't matter much.

But also, when you play Stadia at 60fps, you get better latency, assuming your internet can handle it.
Surely you understand that tournament gamers (or non tournament gamers for that matter) that play latency dependent games (FPS, fighters, sports, etc) do so at high framerates because of latency.

Not sure what your second statement means. Better latency in relation to what? Not local hardware, that's for sure.

What's the first game they're giving away on stadia? A latency dependent FPS...
 

Agent X

Member
Oct 27, 2017
691
New Jersey
I'm not sure how you quite clearly derived that...they have also quite clearly stated they are not offering Stadia in all countries to start. Does Chrome run differently on laptops in those countries?

Google has released dedicated apps to iOS first several times in the past, so fact that Stadia is launching on Pixel phone first doesn't necessarily imply its an app just for that reason.

It is (currently) using an app on mobile in this case, but that could really be happenstance. Because the more likely reason for the launch restrictions is basically the same as any other game platform which have all launched under limited availability in specific countries initially: they're not ready to open the floodgates to everyone and they want to pace the rollout with a more focused audience initially.
Sure, I understand that. But I was replying to the discussion between Dreamwriter and Cpt-GargameL where it was implied that all you need is a mobile device with the mobile version of Chrome. While that might become true at some point in the future, it's evidently not going to happen any time soon.

As it stands now, I'd suggest to people expecting a "mobile" alternative to high-end PC/console gaming to keep their champagne bottles firmly corked.
 

Bojanglez

Member
Oct 27, 2017
109
I love buying in to be tech and should (possibly) be a target consumer for something like Stadia as I'm a gamer that also happens to be using Google services for almost everything else, but there is so many questions that remain unanswered.

So for £119 I get the ability to play Destiny 2 and and other games I purchase at 4K for 3 months, and I get the controller and Chromecast....

So far the cons are
  • I already have a 4K capable Chromecast device (Nvidia shield), I would prefer to use this than plug in an otherwise redundant Chromecast ultra. But no definitive timescale for support for this device.
  • I have an Android phone, but a Huawei P20 Pro and not a Pixel 3 or 3a, again no definitive time for other device support
  • Almost all other games announced I will be able to buy on PS4 or XB1.
  • As far as I know there have been no details of things like friends lists, achievements and things like that
  • On my consoles I like to stream music or podcasts whilst playing sometimes, will Stadia support this in the stream (merge it at the server level) or will I have to sacrifice my bandwidth to do it?
  • How frequently will be games come to the Pro subscription and of what calibre?
  • Can I plug in a keyboard an mouse to play games like Football Manager?
  • When will we hear of any true exclusives or cloud native experiences?
On the plus side
  • I like the controller and want to give it a go
  • I don't like the idea of someone else taking my username 🤦‍♀️
  • I would like to play Football Manager on almost every device type I seamlessly
  • I have unlimited data and ok bandwidth at home (brilliant whilst at work)
  • I have had great experiences with PS Now and Geforce Now, so want to assess this in comparison
So as it stands I'm going to wait and see how it pans out I think, just seems to me that they are wanting to get something out ahead of MS, but too many questions remain unanswered or poorly communicated. I generally like to buy into all platforms to assess them, but Stadia just seems to be lacking anything unique other than (maybe) its execution of cloud gaming.
 

Dreamwriter

Member
Oct 27, 2017
2,923
Surely you understand that tournament gamers (or non tournament gamers for that matter) that play latency dependent games (FPS, fighters, sports, etc) do so at high framerates because of latency.

Not sure what your second statement means. Better latency in relation to what? Not local hardware, that's for sure.

What's the first game they're giving away on stadia? A latency dependent FPS...
I understand that competitive tournament gamers, a small percent of gamers overall, play their tournament games at high framerates for latency reasons, even turning down graphical quality to obtain those framerates. But the vast majority of gamers likes high framerates because it looks better. And that's what Stadia is marketing 60fps gaming for. You are right, tournament gamers aren't going to want to use Stadia, except maybe for practice on their mobile devices.

For my second point, 60fps streaming gets you faster "button press to visual result" latency than 30fps, same as if it were local. Being streamed doesn't make that any less true.The game is updating more often, and the video is updating more often, so the response time for dealing with inputs is faster. You are still limited by your controller latency, but even consoles have that issue, which is why tournament-level gamers use wired controllers.
 

bdbdbd

Member
Oct 27, 2017
980
Sure, I understand that. But I was replying to the discussion between Dreamwriter and Cpt-GargameL where it was implied that all you need is a mobile device with the mobile version of Chrome. While that might become true at some point in the future, it's evidently not going to happen any time soon.

As it stands now, I'd suggest to people expecting a "mobile" alternative to high-end PC/console gaming to keep their champagne bottles firmly corked.
I'm not sure why you think it's not happening anytime soon. Pixel 3/3a hardware is nothing special at this point, it's probably just a convenient way to control deployment initially for them. Whether it's handled in mobile Chrome or an app is largely a distinction without a difference. I'm not sure what necessarily suggests that Google won't expand to other mobile devices fairly quickly. The app will surely be cracked and ready to sideload, usable on other Android devices at least in no time.
 

Agent X

Member
Oct 27, 2017
691
New Jersey
I'm not sure why you think it's not happening anytime soon. Pixel 3/3a hardware is nothing special at this point, it's probably just a convenient way to control deployment initially for them.
This just tells me that Google is not ready for prime time. Not even close. It makes the initial "Founder's Edition" appear more like a paid beta test rather than a polished product.

Notice that when companies produce new streaming video services, they're generally not nearly as restrictive on phone requirements. If they wanted to demonstrate the versatility of the client and its ability to work on a variety of hardware, then they'd open it to (at the very least) any device running Android Pie. It would also enable the development team to gather real-world before they open it up to a wider range of devices and operating systems.

I still believe that this limitation is motivated (at least partially) out of trying use it as a marketing tool to sell Pixel 3 series phones.

Whether it's handled in mobile Chrome or an app is largely a distinction without a difference. I'm not sure what necessarily suggests that Google won't expand to other mobile devices fairly quickly. The app will surely be cracked and ready to sideload, usable on other Android devices at least in no time.
Most Android users aren't willing or able to root their phones. Even if they are, they're unlikely to make the effort to do so for a service with paid content that (so far) doesn't offer any sort of free trial. I'm also not sure that Google would even allow a "cracked" app to have unfettered access to their servers.
 

BlueManifest

Member
Oct 25, 2017
3,730
I hope google is prepared for this service to only have 1 to 3 million users tops for 3 - 6 years

Surely they aren’t expecting it to take off and have 20 - 30 millions users in just a few years
 

Dean

Member
Oct 27, 2017
28
I hope google is prepared for this service to only have 1 to 3 million users tops for 3 - 6 years

Surely they aren’t expecting it to take off and have 20 - 30 millions users in just a few years
Well everyone that uses YouTube is technically going to end up being a Stadia user. If the YouTube integration is as tight as I'm imagining it will be, I'd think they'll get a lot of people buying one-off games to play on the free service just out of convenience. The paid service is a different story, but I bet the free service will get use out of a ton of people.
 

BlueManifest

Member
Oct 25, 2017
3,730
Well everyone that uses YouTube is technically going to end up being a Stadia user. If the YouTube integration is as tight as I'm imagining it will be, I'd think they'll get a lot of people buying one-off games to play on the free service just out of convenience. The paid service is a different story, but I bet the free service will get use out of a ton of people.
Not me, I’m still expecting only 1 - 3 million for a really long time even with the free version

There’s too many blocks for it to really gain a lot of users atleast in the medium term 3 - 6 years

Internet speed
Or no internet at all
Or data caps
Or people that don’t like change

Those 4 things are going to give it really slow growth for the medium term
 

Dean

Member
Oct 27, 2017
28
Not me, I’m still expecting only 1 - 3 million for a really long time even with the free version

There’s too many blocks for it to really gain a lot of users atleast in the medium term 3 - 6 years

Internet speed
Or no internet at all
Or data caps
Or people that don’t like change

Those 4 things are going to give it really slow growth for the medium term
I guess it depends on how much someone would have to use it to be considered a user. I think there will be a lot of people that buy just one or two games because they're getting peppered with play now buttons on YouTube and feel like giving it a try. I would consider those people users, and the convenience of instant access to a game seconds after watching a trailer will get people using it, because why the hell not.
 
Oct 27, 2017
268
Im doing some testing on Geforce Now since Im so curious and hyped about Stadia, and I sure hope the experience is better for me.

I dont have the best home internet, 20 down, 4 upload, and it was inconsistent at best. At times, it is flawless and I would love to play games like this in the future, but the random resolution and input changes kill it for me. I will do some more testing in my hotel next week.

Anyone have sub par experiences with other streaming services and still hopeful for Stadia? I a, going to my internet before it arrives to at least the 200 down package.
 

bdbdbd

Member
Oct 27, 2017
980
This just tells me that Google is not ready for prime time. Not even close. It makes the initial "Founder's Edition" appear more like a paid beta test rather than a polished product.
Staged deployment isn't a new thing for game platforms or tech platforms in general. This is very Captain Obvious territory.

Notice that when companies produce new streaming video services, they're generally not nearly as restrictive on phone requirements.
What new streaming video services are you thinking of, specifically? Because I'm thinking back to the rollout of Netflix streaming on mobile and that was *very* restricted initially.

Most Android users aren't willing or able to root their phones. Even if they are, they're unlikely to make the effort to do so for a service with paid content that (so far) doesn't offer any sort of free trial. I'm also not sure that Google would even allow a "cracked" app to have unfettered access to their servers.
The point was that there's nothing special about the hardware/software combo here, not for this service. If Google isn't ready to push availability on mobile in the short term, someone else (like MS) may very well be.
 

Level 7 Boss

Member
Jun 19, 2018
26
The pricing of each game will be interesting. The legacy games like Tomb Raider will be available to purchase for £10 by time Stadia is out, and those games are not in the least enticing.

Google really need to wow people with high quality exclusives otherwise it’ll be DOA.
 

Bowl0l

Member
Oct 27, 2017
1,226
The pricing of each game will be interesting. The legacy games like Tomb Raider will be available to purchase for £10 by time Stadia is out, and those games are not in the least enticing.

Google really need to wow people with high quality exclusives otherwise it’ll be DOA.
Remember the special tax for Switch ports and certain PS4 ports to PC?
Don't expect the bargain sales price in other platform to be available when it launches in Stadia.
 

spool

Member
Oct 27, 2017
324
Has it been confirmed that you can play free-to-play games entirely for free on Stadia, as in no purchases or subscription fees whatsoever required?

I'll certainly try it out in a browser window in 2020 if that's the case. It sounds too good to be true though, for them to give away hundreds, even thousands, of hours of server instance use and bandwidth to potentially millions of people without a single cent in return. Maybe they'll insert ads into the stream?
 

CommodoreKong

Member
Oct 25, 2017
2,573
Im doing some testing on Geforce Now since Im so curious and hyped about Stadia, and I sure hope the experience is better for me.

I dont have the best home internet, 20 down, 4 upload, and it was inconsistent at best. At times, it is flawless and I would love to play games like this in the future, but the random resolution and input changes kill it for me. I will do some more testing in my hotel next week.

Anyone have sub par experiences with other streaming services and still hopeful for Stadia? I a, going to my internet before it arrives to at least the 200 down package.
I've been testing Steam in home streaming over the past month or two with my wired computer and tablet connected via 5Ghz. Even close to the router I notice a small amount of input lag and there can be hiccups with dropped frames that have gotten me killed in action games. It's playable but certainly not ideal. I imagine Stadia would be slightly worse since it's not local hardware like my computer.
 

deadfolk

Member
Oct 25, 2017
2,120
Anyone in EU preordered this? Will they charge now or at release?

Edit: NM. Found the answer elsewhere: they charge at release/shipping.
 
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BlueManifest

Member
Oct 25, 2017
3,730
I’m ready to see people’s reaction today when it’s revealed that you also have to buy new games on Xcloud too
 

BlueManifest

Member
Oct 25, 2017
3,730
Has it been confirmed that you can play free-to-play games entirely for free on Stadia, as in no purchases or subscription fees whatsoever required?

I'll certainly try it out in a browser window in 2020 if that's the case. It sounds too good to be true though, for them to give away hundreds, even thousands, of hours of server instance use and bandwidth to potentially millions of people without a single cent in return. Maybe they'll insert ads into the stream?
Yes free to use starting in 2020 but limited to 1080p, which most people are fine with 1080p anyway
 

bananas

Member
Oct 25, 2017
727
everyone that’s been talking about it, although if you buy your game on xcloud you will probably have an option to download it to your Xbox, that’s just my guess on the download part
So how's that like Stadia? You get both a digital and streaming copy of the game, while you only get streaming for Stadia. Why would you get the Stadia version?
 

BlueManifest

Member
Oct 25, 2017
3,730
So how's that like Stadia? You get both a digital and streaming copy of the game, while you only get streaming for Stadia. Why would you get the Stadia version?
Some reasons people might would choose the stadia version

Stadia might be cheaper than xcloud
Stadia might be stronger than xcloud
Stadia might have less latency than xcloud
 

flaxknuckles

Member
Oct 25, 2017
731
Some reasons people might would choose the stadia version

Stadia might be cheaper than xcloud
Stadia might be stronger than xcloud
Stadia might have less latency than xcloud
I hope that Stadia Base games having free online multiplayer put pressure on Microsoft, Nintendo, and Sony to stop charging for that or offer a lot more substantial benefits with their subs.
 

flaxknuckles

Member
Oct 25, 2017
731
It appears online play is free with the base version going by what they showed
Yeah that’s what I’m saying. That’s actually a great positive of Stadia and I could see myself buying multiplayer games from the service. Especially since my fears of Stadia lacking game preservation don’t matter at that point since an online game would be useless on any platform after the servers were shut off.
 

BlueManifest

Member
Oct 25, 2017
3,730
Yeah that’s what I’m saying. That’s actually a great positive of Stadia and I could see myself buying multiplayer games from the service. Especially since my fears of Stadia lacking game preservation don’t matter at that point since an online game would be useless on any platform after the servers were shut off.
Yea that’s a good point for online multiplayer
 

BlueManifest

Member
Oct 25, 2017
3,730
So how's that like Stadia? You get both a digital and streaming copy of the game, while you only get streaming for Stadia. Why would you get the Stadia version?
being able to download it kinda defeats the purpose of streaming too, because if your able to download a game that means you already have the hardware needed to run it, so you would have no reason to stream it

Whole purpose of streaming is not having to buy hardware
 

thediamondage

Member
Oct 25, 2017
3,420
Anyone that's pre-ordered. Do you choose your username at that point?
nope. you get two emails when you order, the first is just the google store order that shows the shipment info, lets you cancel the box, etc.

the second is a "Welcome to Stadia" email letting you know that you will get a redemption code in November for Stadia that lets you sub to Stadia Pro, gives you 3 months free, youhave one year to redeem your code, and presumably then you will pick your name. The free three months is tied to the email address you bought on, but you will also get a buddy pass that gives someone else 3 free months too.

So really if you know someone who is buying stadia at launch you can finangle the buddy code from them too and not have to buy anything to get your username I presume

The email also lists their twitter and subreddit to keep up