- Oct 27, 2017
The biggest advantage to not being a PC and just running PC ports is the same advantage to any game console: you have a very strict set of specifications you can write your game for. The game doesn't have to be written to be playable on low-end hardware, it doesn't have to have support for various GPUs, CPUs, memory configurations, storage speeds, etc., so it can take full advantage of the actual hardware in the console. The developer can push the console as far as they can and know that every player will get the same results. This is how 3D game consoles have managed to have good graphics even when they launch with 2-year-old video hardware. If the Stadia just ran the PC version of a game, that would likely be the generic version of the game designed to run on mediocre hardware but with higher resolutions and better post-processing effects on higher-end systems, but since with Stadia the developer has to take time and effort to port the game to the new hardware, it's likely to go beyond just that, getting more particle effects, more polygons, higher-resolution textures, ray tracing, etc.I guess perhaps you're referring to the idea that Stadia games, unencumbered by windows will have some performance improvement? Graphically that shouldn't matter since you're not running the game anyway, the service is and it should be a certain quality, so latency perhaps?
I assume the biggest difference is the scalability of Stadia for games specifically designed for Stadia, which could create games now possible for current day PC's, which is very interesting but are there many benefits beyond that? Most games that are going to be available for the coming years are likely to be cross-platform and given the current offering on Stadia probably close to the PC versions of the games anyway.