GRID is going to have a 40 car mode on Stadia that's "just not possible on other hardware"
This is awesome and just a small taste of what's coming.
GRID is going to have a 40 car mode on Stadia that's "just not possible on other hardware"
No you can play in Chrome at launch.So I'm confused, when I get my Stadia with Pro, I can't play in a browser yet, only on TV, but with a buddy pass I can play in browser? Bizarre if that's true
Thanks guys. I guess that throws the possibility of Microsoft exclusives being on the platform out the window... Although, I'm sure it was never a possibility since they want to promote Project xCloud.Yes it's a version of Linux and they have to use the Vulkan graphics API
Right, I was just curious how much work it would be to get games built on DirectX to run on Vulkan/OpenGL.Basically, it's a Linux environment. But for the end user, you won't see any of that.
Buddy pass has been delayed anyway. Launch is a bit messy.So I'm confused, when I get my Stadia with Pro, I can't play in a browser yet, only on TV, but with a buddy pass I can play in browser? Bizarre if that's true
Stadia podcast with an interview with John Justice, IIRC. They think 2 weeks, but could be longer.
Too old of an iPad to be on iOS 13?Hell yeah. So it's not only gonna be compatible with Pixel at launch? Great.
Wish my iPad supported controllers...
Unfortunately, it won't run on an iPad or iPhone. The iOS app isn't for running Stadia on it, it's for syncing your controller and for casting to the Chromecast.Hell yeah. So it's not only gonna be compatible with Pixel at launch? Great.
Wish my iPad supported controllers...
Ah thanks; well that's sooner than many expected anyways.Stadia podcast with an interview with John Justice, IIRC. They think 2 weeks, but could be longer.
The streaming part of the app won't be up yet, I think it will just be for setting up your account, looking at friends list etc until laterHell yeah. So it's not only gonna be compatible with Pixel at launch? Great.
Wish my iPad supported controllers...
I am genuinely excited by this technology and cautiously optimistic. If it works as it's discussed here, could feel futuristic.
GRID is going to have a 40 car mode on Stadia that's "just not possible on other hardware"
Stadia will really shine on its features that are only possible on cloud computing. Can't wait to see more of this especially with their exclusives.GRID is going to have a 40 car mode on Stadia that's "just not possible on other hardware"
I am genuinely excited by this technology and cautiously optimistic. If it works as it's discussed here, could feel futuristic.
Right, I was just curious how much work it would be to get games built on DirectX to run on Vulkan/OpenGL.
Until their first party studio produces anything it will really be up to developer to find a reason to add it (or get money hatted)What other games do we know will have exclusive features/improvements on Stadia? I know Football Manager 2020 and Ghost Recon Breakpoint will too.
I know. I was just checking if I didn't miss anything.Until their first party studio produces anything it will really be up to developer to find a reason to add it (or get money hatted)
Directx12 to Vulkan seems to be pretty straightforward, Dx11/OpenGL to Vulkan seems like a bigger overhaul.
I'm interested to know if Google will have a Stadia optimized build of Wine/Proton to help with this.
Do you mean you expect that Google will let developers use Wine/Proton to "port" their Windows games over to Stadia? I don't think they would allow that, unless I am very mistaken. Or do you mean something else?
Edit: I guess they could use/repurpose/roll their own "vkd3d", but somehow I feel they will require developers to directly build for Vulkan.
Gylt is a launch Stadia exclusive.It's really disappointing Google did not get or make an exclusive stadia game, they really missed a trick here, it would of been a way to get a years headstart on "next gen".
I don't know how anyone at the stadia team can be happy with the state of the exclusives..
I'm mean come folks it's a gaming platform launch without exclusives... What the hell are they thinking.
I think developers will be the only ones to know. I doubt they'll ever release that information to the public.Directx12 to Vulkan seems to be pretty straightforward, Dx11/OpenGL to Vulkan seems like a bigger overhaul.
I'm interested to know if Google will have a Stadia optimized build of Wine/Proton to help with this.
We'll see, but 40 players in a game is nothing to brag about. EverQuest had hundreds of players in a single raid back in 1999 over dial-up connections. Modern games can have hundreds of players with tons of stuff going on just fine.Stadia will really shine on its features that are only possible on cloud computing. Can't wait to see more of this especially with their exclusives.
So if I have a laptop with a 950M in it and a really good internet connection, I can play Stadia games in 1080/60 with a wired 360 controller in 2020?
I don't see why not.
I'm personally hyped to get my kit. I preordered right after the initial announcement, so I'm expecting to get mine next week. Personally, the ease of launching into a game immediately with a voice command (not sure if that'll be available day 1) with 60fps standard is a huge draw for me. PC gaming with a single PC on my TV is too cumbersome, and I'm sick of updating consoles to play in 30fps. The ability to play from any of my devices no matter their specs, and the potential of the service is really interesting to me as well. I have a pretty beefy PC with a 1080, but if Destiny 2 controls well enough, I'll definitely buy RDR2 and Gylt on Stadia (and wait for a RDR2 Steam sale down the road).
Sorry if it's been asked, but have they announced a free trial or anything to test how well Stadia works with your home connection? Project Stream worked just OK for me, but I've upgraded my network since then
John Justice, VP, Head of Product at Stadia, confirmed it at an interview on Stadiacast. There will be free trials for both Stadia and games.I'm sure they will do something, but I don't think it's been announced yet
Those games are bad comparisons - they aren't realtime racing simulators with heavy physics systems. Grid 2 supported just 12 concurrent drivers, they needed something about Stadia to increase that to 40.We'll see, but 40 players in a game is nothing to brag about. EverQuest had hundreds of players in a single raid back in 1999 over dial-up connections. Modern games can have hundreds of players with tons of stuff going on just fine.
There's also nothing stopping consoles from using "cloud computing" just like Stadia does.
They get a cut of every game sold on the service. With a bit extra from Stadia Pro subscribers.People often highlights price and affordability when it comes to streaming, and Stadia specifically.
What I don't understand is, how are the hardware/servers monetized? I mean, streaming still requires the required hardware to run games, obviously, but at the same time it's supposed to be a financial non-factor somehow.
Not only that but streaming should logically increase cost since you not only require the hardware for the rendering process; you need a whole network and adapted code for each and individual game.
How is this monetized in the long run?
As do Steam, Microsoft, Sony and Nintendo.
Yeah, it's how Valve is so rich :) Sony and Microsoft already subsidize their consoles with the licensing fees (Nintendo has made a point that they don't like to do so). Not 100%, but it allows for more powerful hardware without making the consoles too pricey for the average gamer. Google has an advantage, one console can be used for multiple users and they don't have to have custom cases or BluRay drives, they don't have to be quiet, can use external cooling.As do Steam, Microsoft, Sony and Nintendo.
And I doubt that would cover all hardware and server expenses. Sony could give away free consoles and hope they would recoup the expenses with a 30% cut on all games but that's obviously not viable. I'm not sure if that scenario is too far off either, since this service is supposed to offer a standard much higher than any console.
They did last generation, but not the current one.Yeah, it's how Valve is so rich :) Sony and Microsoft already subsidize their consoles with the licensing fees (Nintendo has made a point that they don't like to do so). Not 100%, but it allows for more powerful hardware without making the consoles too pricey for the average gamer. Google has an advantage, one console can be used for multiple users and they don't have to have custom cases or BluRay drives, they don't have to be quiet, can use external cooling.
Not 100% - like I said, there is Stadia Pro, and controller sales (remember that their controllers will have a latency advantage over normal controllers). And the 30% of whatever they charge developers can add up pretty quickly when they only need a few consoles for a couple dozen players.They did last generation, but not the current one.
But even if that was the case, we're talking about a small percentage of each game to recoup manufacture and R&D expenses. In the case of Stadia it has to account for 100% of all expenses. That's another ballpark entirely.
That's a good point about not needing one "PC" per consumer.Not 100% - like I said, there is Stadia Pro, and controller sales (remember that their controllers will have a latency advantage over normal controllers). And the 30% of whatever they charge developers can add up pretty quickly when they only need a few consoles for a couple dozen players.
But also, I wouldn't be surprised if they are pulling a Microsoft - MS launched the Xbox with the knowledge they would lose $1 billion or more on it. They sold each unit for a loss, spent tons and tons on R&D, bought Bungie, knew they would have a hard time competing from the start, etc. The plan was that they would apply anything they learned to the Xbox followup, sell that as a real competitive console, and make up the losses there. And the Xbox 360 definitely did that.
So Stadia might start out as a big loss, but over time the sales will start to make up for that, and since they have full control over the hardware and software, they can actually tweak the service in realtime to make it better, more popular, more profitable. And "next gen" they only need to upgrade certain parts of the hardware, many parts of it will be able to be reused.
Also, this is Google; server infrastructure isn kind of their thing. So is data processing. Stadia might be a cog in a larger plan; the infrastructure side of things.Yeah, it's how Valve is so rich :) Sony and Microsoft already subsidize their consoles with the licensing fees (Nintendo has made a point that they don't like to do so). Not 100%, but it allows for more powerful hardware without making the consoles too pricey for the average gamer. Google has an advantage, one console can be used for multiple users and they don't have to have custom cases or BluRay drives, they don't have to be quiet, can use external cooling.
I'm sure they must have something to ease the transition. I can't see Ubisoft doing a full port of enough games to make Uplay + viable, so there is likely something to help with that.Directx12 to Vulkan seems to be pretty straightforward, Dx11/OpenGL to Vulkan seems like a bigger overhaul.
I'm interested to know if Google will have a Stadia optimized build of Wine/Proton to help with this.
But this isn't the launch. It would be a total waste to have a big exclusive now. A handful of us early adopters would play it and all hype would have dissipated by the time of the real launch.It's really disappointing Google did not get or make an exclusive stadia game, they really missed a trick here, it would of been a way to get a years headstart on "next gen".
I don't know how anyone at the stadia team can be happy with the state of the exclusives..
I'm mean come folks it's a gaming platform launch without exclusives... What the hell are they thinking.
Yep. Or before if you can snag a buddy pass.So if I have a laptop with a 950M in it and a really good internet connection, I can play Stadia games in 1080/60 with a wired 360 controller in 2020?
But this isn't the launch. It would be a total waste to have a big exclusive now. A handful of us early adopters would play it and all hype would have dissipated by the time of the real launch.
Now, if they don't have something up their sleeves by then... well, that's another story.
To be entirely honest, I'd be pretty surprised myself.I don't expect them to have any kind of 1st party exclusive for Stadia Base release date.