Special thanks to Wozman23 for collaborating, banners, and thread title
Site | $14.99 (Steam, GOG, Switch) | $4.99 (iPad, iPhone) | Launch Trailer
Jason Roberts | Annapurna Interactive
Releases December 14th
Eurogamer
Gorogoa is a masterpiece, I think - in its unusualness, its invention, in the way it boldly walks its own distinct path, this is the kind of game you set your watch by. But it's not just the mechanical cleverness that marks this thing out - not just the feat of cosmic paper-engineering that sees distant stars landing on living room tables or a crackling hearth fire engaging in all kinds of temporal shenanigans.
It's the art itself, of course, which is detailed but never fussy, intricate but always readable and strangely calm, taking players to some distant environment in which fantasy and reason do not seem to be at odds. And it is also the emotional landscape that the art slowly builds around you, a place where everyone is careworn but just about bearing up, where the huge forces that knock people about have not completely eroded these people's sense of curiosity.
RockPapershotgun
More than anything, the feeling that dominated throughout was one of magic. Its impossible logic made so much sense, its undimensional structure somehow coherent, so long as you allow yourself to float between the solving and the unsolving. It is that suspended place, between confusion and understanding, reality and impossibility, that makes Gorogoa so bewitching and enticing.
Ars Technica
Gorogoa is, quite frankly, short. At the end of six years of development, Roberts has produced a little over two hours of gameplay.
But that's like saying your favorite illustrated book is only 24 pages or your favorite children's movie is only 70 minutes. Like those kinds of art, Roberts' creation stands out because it absolutely works as a "play it again" dive into spirituality, loss, and rebirth. Gorogoa's clever gameplay tricks and gorgeous, hand-drawn art will stay with you for a long time.