IGN did a Q+A with WB Montreal, devs of the upcoming Gotham Knights, and answered a few questions, clearing up some confusion and providing insight to how their game operates in this new franchise.
New Screens thanks to Geldboom
Quick Summary:
EDIT 2: For people who keep wondering what the new combat system looks like, they gave a fairly great example of it in the gameplay demo.
Gotham Knights: Our Biggest Questions, Answered - IGN
We spoke to WB Games Montreal to answer some our biggest questions after the Gotham Knights reveal - and got a lot of answers.
www.ign.com
New Screens thanks to Geldboom
I really like how colorful Gotham looks, in general I like how Knights is more colorful then the Arkham series.
Quick Summary:
- Freeflow seemingly gone in favor of something more akin to traditional third person action games
- Options for variations in melee, ranged and stealth types
- Stamina bar (bottom left purple bar from gameplay vid) for specials attacks. Ties into ability tree and gear
- Open world fully available from the jump
- No level gating whatsoever
- Enemy levels vary based on types of missions
- Missions can be approached from different ways, stealth or straight action
- Suits are customizable, but there will also be full skins
- Game is fully single player with optional 2 player co-op
- You can have two of the same character in co-op
- NOT a GAAS
- Multiple villains with their own branching storylines
- Takes place over multiple nights, but daytime is limited to the Belfry (base of operations)
- Room for growth within the game's universe. Possibly hinting at more stories coming in the future.
EDIT 2: For people who keep wondering what the new combat system looks like, they gave a fairly great example of it in the gameplay demo.
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