Is a normal class, use the generic quest of the first island playing as gladiator.Question, for people who unlocked Chrysaor, how did you do it?
I have the 20 distinction, gladiator maxed and finished the main story until its most recent chapter and still can't find the quest for the trophy. I think I'm missing something really obvious but I don't know what.
Is a normal class, use the generic quest of the first island playing as gladiator.
Question, for a fire team that I'm working on an M1 grid for, would Anila/Yuel/Sturm be better or Anila/Yuel/S Therese? They both seem to do similar things but I'm not sure which is better.
Just keep Anila and you're set with anyone else, really.
Make sure to clear the April Fool's event everyone. The 10k reward was a joke and isn't for the first 100, its for everyone. It's been extended or 2 more days to give you some time to clear it. It's 12k crystals if you include the Trophy.
Edit: Oh, the wiki has the answers. Check that.
Eh, not like they lose out on anything. And its not like all of those guys solved it themselves either, its just one person that started leaking it to everyone most likely.
Make sure to clear the April Fool's event everyone. The 10k reward was a joke and isn't for the first 100, its for everyone. It's been extended or 2 more days to give you some time to clear it. It's 12k crystals if you include the Trophy.
Edit: Oh, the wiki has the answers. Check that.
Do people insert the new light/dark seraphic weapons in their grids yet ? I'm debating what to remove in my dark grid :
Xeno katana
lvl 200/skll 15 qilin sword
Baha Coda Dagger
4 claws
2 axes
Ancient Cortana
One axe as to go for Belial Scythe isn't ?
Do people insert the new light/dark seraphic weapons in their grids yet ? I'm debating what to remove in my dark grid :
Xeno katana
lvl 200/skll 15 qilin sword
Baha Coda Dagger
4 claws
2 axes
Ancient Cortana
One axe as to go for Belial Scythe isn't ?
I'm assuming you're playing Zooey dark, so yeah, replacing one axe is a good upgrade.
three months of ticketing in advance, eight hours of watching videos and planning, two days of attempts, 40 minutes of actual raid time for the clear.Damn, solo right? Awesome sauce dood. Was it close or a pretty comfortable battle and how long did it take? :o
three months of ticketing in advance, eight hours of watching videos and planning, two days of attempts, 40 minutes of actual raid time for the clear.
Most of the raid isn't that bad especially with all three party HP emps; Zooey 3 is basically a phalanx whenever it's up and it's up quite often. The first cleave phase was something I couldn't autopilot, though, since getting triple attacked really hurts and there was some effort involved managing survival cooldowns.
The real problem is the first DPT check during Sirius, which isn't something magna light has an easy time. There were a lot of little things with skill use that increased damage output, like micromanaging Revitalize to increase meter gain for more ougis and subbing 45/35 so that everyone else stays at full HP, but I doubt I could have cleared it had I not stoned my Typhon for the party ignition and then also been fortunate enough that it gave my party three extra ougis of damage on the turn I called it. Of course, it gets trivial if you luck into two Typhons, but I didn't have that luxury.
The second DPT check skyfall ougi after 22 is probably impossible for light to clear without a damage summon or something, but one defensive summon gets through it.
UBHL is immune to standard attack/defense down debuffs for significant portions of the fight and debuff resistance gets high enough that you can't count on landing them later the way you can in normal content, including superbuncle solos. However, stacking debuffs (Cucouroux, Yurius) and unique local debuffs (Anchira, Shiva) work. The former are too much effort to make work off-ele, but the latter make a huge difference when you can get their debuffs to stick early (in the case of Shiva, on turn 1) and then get them out of the way.I'm still in the process of learning it so I might not know the fight as well, but yeah I've seen a few phases where not doing enough damage can be rough. And being blasted by Sirius seems annoying because you can't negate it properly. I am interested in why you bought along Shiva? I don't personally have him, so does his skill set bring something to the table that worth slotting him in for the fight?
UBHL is immune to standard attack/defense down debuffs for significant portions of the fight and debuff resistance gets high enough that you can't count on landing them later the way you can in normal content, including superbuncle solos. However, stacking debuffs (Cucouroux, Yurius) and unique local debuffs (Anchira, Shiva) work. The former are too much effort to make work off-ele, but the latter make a huge difference when you can get their debuffs to stick early (in the case of Shiva, on turn 1) and then get them out of the way.
I just got zooey dark a few weeks ago and I have yet to understand why everybody says she breaks the game. She can put every one at 1 hp so it activated the claws but that's it ?
Yup, that's it, but that one niche can only be pulled off by Zooey. Gives you maximum enmity scaling for 1 turn, then brings it up back up to about 60% so that your enmity still has a decent scaling.
Man, I have yet to even try ubhl. I'm too scared due to the amount of coordination that it seems to require...UBHL is immune to standard attack/defense down debuffs for significant portions of the fight and debuff resistance gets high enough that you can't count on landing them later the way you can in normal content, including superbuncle solos. However, stacking debuffs (Cucouroux, Yurius) and unique local debuffs (Anchira, Shiva) work. The former are too much effort to make work off-ele, but the latter make a huge difference when you can get their debuffs to stick early (in the case of Shiva, on turn 1) and then get them out of the way.
Ironically, it's actually harder to learn now than it was a year ago before everyone got stronger, since these days instead of requiring going slow and coordinating raidwide phalanxes and clears and heals and debuffs, you're a lot more likely to just have light/water/earth run through triggers with their own mitigation skills or wind/fire burst through entire phases and get the rest of the raid killed.Man, I have yet to even try ubhl. I'm too scared due to the amount of coordination that it seems to require...
Hmm maybe I'll try hosting one sometime and putting it up on that co-op raid screen and just beg for higher level players XDIronically, it's actually harder to learn now than it was a year ago before everyone got stronger, since these days instead of requiring going slow and coordinating raidwide phalanxes and clears and heals and debuffs, you're a lot more likely to just have light/water/earth run through triggers with their own mitigation skills or wind/fire burst through entire phases and get the rest of the raid killed.
It's really not that scary of a raid once you get used to it, though. As long as your gear's not awful and you're playing Spartan, you should be functional enough to not be an utter liability.
This is what I'm going to do. Once I hit Rank 170 I think I'll feel better about doing it (im 168 right now), and asking for 180+ to joinHmm maybe I'll try hosting one sometime and putting it up on that co-op raid screen and just beg for higher level players XD
What I do is this:This is what I'm going to do. Once I hit Rank 170 I think I'll feel better about doing it (im 168 right now), and asking for 180+ to join