She also got fist proficency, which obviously opens up some more Hollowsky/Ultima synergy. I don't have an Ultima fist (will probably get it at the WMTSB3 re-run next month), but Christmas Magisa is also fist and also a monster. Neither of them really synergies with Ayer, and I don't have Dante (who will probably be my next normal Suptix). Christmas Naru is insane on her own and may just completely bypass the need for Ultima synergy
I'll probably experiement with her on my Caim Titan Katana team, not sure if she would replace Cain or S. Alex though. I still haven't put Xmas Naru in it either, so maybe i drop both of them and do Octo/Naru/Mahira?
Looking more closely at the kit, she probably boots out Cain. Her buff is better than Cain's, and is more likely to be 100% uptime (you have to Ougi once every 5ish turns) than Cain's, who I often have fall off a turn or 2 before he comes off cooldown. They also buffed her debuff sucsess rate- if it's to like 95%, it's a way better debuff than Cain's, as it almost caps Def down on it's own. Really, a lot of her value will come from the power of her 4th as a way to sustain- I believe this is the first time you can create Blue Potions, and that multi-turn immunity is powerful, but no one has really tested this yet.
Her level 95 skill is also a little confusing- "Supplamental damage based on drum beats (sure, makes sense), Gains Debuff Immunity at max (so, Veil every 3-4 turns?), consumes drum beats when used). Assuming this works like normal Veil, that is ALSO insane.
Regadless, thank you KMR for saving my favorite character. I was just expecting her buff to be full power regardless of drum beats, I wasn't expecting near 100% uptime, and for the nuke buff