Considering how long Relink has been in Development hell this doesn't surprise me that much.
They've probably been sitting on a lot of stuff.
Considering how long Relink has been in Development hell this doesn't surprise me that much.
Anyone from the EU with an import? It's very tempting to get this now, especially since a proper EU release will be probably dead anyway. How's the online experience in the EU?
The online has been okay in the EU so far. Lobbies and ranked are populated enough to quickly get matches during prime time and connections have been fine.
The art director/character designer for the franchise (Hideo Minaba) worked alongside other FF artists on FFV, VI, IX, and XII previously.Thank you, that's great. I am going to take a plunge. I know almost nothing about GBF but it's ArcSys and the art reminds me of Akihiko Yoshida and a proper fantasy anime setting is always a plus :)
Thank you, that's great. I am going to take a plunge. I know almost nothing about GBF but it's ArcSys and the art reminds me of Akihiko Yoshida and a proper fantasy anime setting is always a plus :)
What if told you the chief illustrators on Granblue Fantasy are Hideo Minaba and Akihiko Yoshida...
What if told you the chief illustrators on Granblue Fantasy are Hideo Minaba and Akihiko Yoshida...
As it should be.
I'm tired of this "lol just jump in, you'll only eat a DP at worst" trend in fighters these days.
Yoshida is indeed involved as well. I hesitated to say so since I only knew that Minaba was for certain.What if told you the chief illustrators on Granblue Fantasy are Hideo Minaba and Akihiko Yoshida...
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Man the Metera/Katalina matchup is really really hard for Kat. Anyone got any tips? Her normals were completely oppressive
I feel the complete opposite. Katalina is like the one character that gives me trouble with Metera lol
Ah. Yeah, I don't have as much trouble against Katalina using Ferry, though generally I think Katalina can hang in the fireball game at least. Ferry's whips don't go fullscreen. Just be careful about the ex grab because that's the one thing that does and pretty much her main answer to the fireball.Oh dang Ferry mixed me up so much online I even got her name wrong. I meant Ferry, not Metera lol
Ah. Yeah, I don't have as much trouble against Katalina using Ferry, though generally I think Katalina can hang in the fireball game at least. Ferry's whips don't go fullscreen. Just be careful about the ex grab because that's the one thing that does and pretty much her main answer to the fireball.
Hang out around this range unless you get really closeMan the Ferry/Katalina matchup is really really hard for Kat. Anyone got any tips? Her normals were completely oppressive
It's definitely a bad time. Some things that might help:Man the Ferry/Katalina matchup is really really hard for Kat. Anyone got any tips? Her normals were completely oppressive
Hang out around this range unless you get really close
If she isn't near the corner follow up with the M thrust instead of EX
If you are in that funky spot a little closer to her there than kat is in the vid jump back and use a falling j.H
When you see her twirl her whip and you are close it's safe to roll forward
Once you are pretty close to her use c.M and H to pressure with fireballs.
Take the match slow and steady unless you already got her pinned down
It's definitely a bad time. Some things that might help:
Kat's 214x can help keep Ferry from swinging out of disadvantage (after a blocked normal/236x) at further distances. 214M's startup backstep can force a whiff from the max distance of f.5M/2M/f.5H and lunge in before she can recover from the whiff. 214H can also punish if you react to the whiffed normal fast enough.
Ferry's f.5M/2M/f.5H > 236x blockstring has a gap that can be rolled through. Depending on distance, you might be able to punish with a f.5M/2M starter.
f.5M/2M/f.5H has extended hurtboxes during startup and along the extended whip. At further distances you can try to swing at a whiffed whip normal, and at closer you can try extending a poke before the whip starts up completely to stuff it. If you jumped over the poke, j.U can also hit the extended hurtbox. If you're feeling particularly saucy, you can DP through them too - fullscreen L DP can be hard to punish if the Ferry isn't prepared for it. These options should be experimented in training, and is done more on anticipation than reaction. Note that Ferry 236x does not have an extended hurtbox and you'll get hit for attempting these against it.
At half screen distance or closer, 5U can be an option to armor a poke/236x . Briefly hold 5U to armor a hit and release to counterattack. This will likely stuff all cancel options off the poke except 236H. You'll need to backdash cancel this attack on hit or block to avoid being punished.
Be careful of using f.5M/2M > 236x blockstrings from max range - Ferry can mash during the gap: 2U to trade for a knockdown, or 2M to low profile the fireball and hit you. If you are up against a player that knows this, you can cancel into 214x once in a while instead for a counterhit.
Allegedly Kat's c.5a can meaty while recovering fast enough to block all of Ferry's reversals off a knockdown.
Aye, c.5A/c.5L.
Yeh I just realised c = close, and not crouch.
No problem! It'll still be hell even after knowing these options are available, and not many of them seem very stable in the heat of battle so far. Arguably it might make things worse if the opponent catches on and lets you hang yourself by doing nothing or by changing up their timings. But maybe that's better than letting them press buttons for free all day.Wow! This def makes the matchup seem a lot more doable. What a treasure trove of knowledge. Thanks! I have a lot to lab out now.
No problem! It'll still be hell even after knowing these options are available, and not many of them seem very stable in the heat of battle so far. Arguably it might make things worse if the opponent catches on and lets you hang yourself by doing nothing or by changing up their timings. But maybe that's better than letting them press buttons for free all day.
More of the former.Speaking of RPG mode, is hard mode like a New Game + where you start from the beginning but with all your characters/equipment from Normal? Or do you start all over again from scratch with only Gran?
You keep all the characters/equipment. All the hard mode quest allow co-op as well, when only the raid battles had it in normal mode for some reason.Speaking of RPG mode, is hard mode like a New Game + where you start from the beginning but with all your characters/equipment from Normal? Or do you start all over again from scratch with only Gran?
You keep all the characters/equipment. All the hard mode quest allow co-op as well, when only the raid battles had it in normal mode for some reason.
yeah, it's pretty accurate to the characterI am curious, do you think the dub script and Greg Chun did a good job with the charcter of Lowain?
I am curious, do you think the dub script and Greg Chun did a good job with the charcter of Lowain?
You don't have to do HK, you can do Singapore too. I bought my cards on Lazada.sg, its in SGD and the cards there were pretty cheap.
Huzzah!Thank y'all for the tips QisTopTier Kikirin
I managed to finally win some sets against some pesky, pesky Ferries. I feel like I really leveled up my Kat play too
Man, fighting games are so great