QUEEN OF THE GORILLAS REPRESENT
Soo any good resources/tutorials on how to get technical movements out consistently?
I'm pretty good with the movements in streetfighter like with Nash I can go from jabs/specials into supers easily but here I'm kinda struggling to do the input fast enough. I feel like it's not buffering like it does in Streetfighter so either the 1 quarter circle special comes out or I press it too early trying to do it quickly and mess up my normal.
For record I'm going through the combo missions and found Grans heavy, projectile heavy, 2heavy, ex boot, medium into super a challenge to do where the super either comes out late or I'm pressing it so fast the medium ends up a crouching sweep. I did it using the ability button but damn are people really able to do 2 quater circles consistently that fast? I feel like there's barely any time to do it after the standing medium.
Now finding the problem again with Ladiva's challenge. Trying to do jU, medium, heavy lariat, 2m - super I just couldn't get that super motion to come out despite practicing the motion for a couple of hours. I can do it consistently but from a jab I can see my controller hitting the quater circle marks and the button highlighting the forward zone and nothing comes out and all I can think is the inputs being eaten somewhere.
Can do it with the ability button but trying not to learn on that crutch too hard but feel I may have to...
I can do them easily from autocombos and specials but from these quick jabs I can't do shit and wondering if it's just me
It's 2 720's for the super super (forget the name) but for the regular it's 2 x quarter circle forward for the lariat starter and backwards for the throw.I think at the level you're at (manage to be able to do every command on it's own), it's just a matter of practice and muscle memory. Try executing the special as soon as you press the normal.
Also, isn't Ladiva's super a 720?
It's 2 720's for the super super (forget the name) but for the regular it's 2 x quarter circle forward for the lariat starter and backwards for the throw.
Yea I'll keep pactising. I can do stuff like the 2 x 720's fine from auto combos and heavys but followibg those medium normals damn it's irking me.
Ah well guess I just gotta get fast hands, stopped today cause they've went a bit raw.
Seems to be getting a lot of hype in the west. In Japan it seems to be getting review bombed for some reason
From what I gathered from poorly translated Amazon reviews, the bad reviews are primarily from RPG fans (who I imagine make up the majority of Granblue's audience) who don't care about fighting games disappointed with the RPG mode.Seems to be getting a lot of hype in the west. In Japan it seems to be getting review bombed for some reason
From what I gathered from poorly translated Amazon reviews, the bad reviews are primarily from RPG fans (who I imagine make up the majority of Granblue's audience) who don't care about fighting games disappointed with the RPG mode.
Casual fan would expect more screen time with their favorite character. I would care less about that, I like this game as a fighting game and I see a lot positive impression from japanese fgc. My single complaint so far is not having the rpg mode' tracks for versus mode.
the story spends a lot of time introducing characters for people that aren't supe familiar with granblue. Which I guess is fine, but kinda limits what they can do with it. It also ends kinda on a cliffhanger and having just finished hard mode, there doesn't seem to be any secret ending? So I wonder if they plan on expanding the RPG mode in the future.
Mechanically though, it's probably one of the more fun single player modes I've done in a fighting game. Especially on hard difficulty when boss fights have legit mechanics you need to watch out for.
those stages annoyed me more because of the load times than anythingThe boss fights are really cool imo.
I just don't like the general mob fights inbetween them.
I agree with everything you said. While I was going through the RPG mode I quickly noticed that it was using a style of story telling that the mobile game abandoned a long time ago and my heart sunk lol.
those stages annoyed me more because of the load times than anything
I swear I remember them saying that they're going to expand the RPG mode when the DLC comes out.the story spends a lot of time introducing characters for people that aren't super familiar with granblue. Which I guess is fine, but kinda limits what they can do with it. It also ends kinda on a cliffhanger and having just finished hard mode, there doesn't seem to be any secret ending? So I wonder if they plan on expanding the RPG mode in the future.
Mechanically though, it's probably one of the more fun single player modes I've done in a fighting game. Especially on hard difficulty when boss fights have legit mechanics you need to watch out for.
My problem with the RPG mode is this.
They didn't write the story like their usual good events like the new Society stuff and What Makes the Sky Blue. Instead they went for the old style they abandoned with a really simple/predictable story where the party gets attacked by monsters/enemies after every conversation. This results in weird pacing where you can't get a good stream of story stuff since they have to tack on a fight in the end.
GBF fixed this by getting rid of the shitty trash mob fights that die in one hit since they were a waste of time and a poor excuse for "gameplay".
The result is the kinds of stories they made got better as they could do more since they were no longer bound to having the party get attacked by something after every convo.
The story is kind of lame, since you go through the same plot point multiple times for every character in the cast. Uh oh someone's memories got fucked with, now we have to fight them! Oh sorry guys, I don't know what came over me, how can I repay you? Oh let me tag along and help you out repeated x10.
It's the same thing that happened in the mobile game. And the way to fix the story quality is to no longer tie it to that needless restriction of having "THEY'RE COMING RIGHT FOR US" at the end of every convo since that kneecaps what they can do with the story.
The boss fights are cool, but the weak trash mobs that litter the stages inbetween boss fights are IMO a snooze fest. I like the boss fights, but having to go through lame mobs was not.
This would have been a lot better if they did the story like GGXrd did except keep some boss fights. That way they have more freedom to write the story while having key encounters against large enemies with some gameplay.
Maybe it's just me but I'd happily sacrifice everything except the boss stages to get a better written story.
To sum things up they should have done a few things differently;
1. Remove trash mob fights as they interrupt the pacing of the story in every scene since they need to have something attack the party every conversation.
2. Write a story like they do in the mobile game. GBF abandoned the type of story you see in the RPG mode a long time ago. And for good reason. Contrived reasoning to have all the playable characters attack the party is lame, especially since the exact same reason is reused for every character. After seeing it the first time you've essentiallly seen 90% of the story mode's story already.
3. Make it like GGXrd's story mode. Keeping the text boxes and character positions and same visual novel style setup is a nod to the original game. But I think it would have been better if it had the camera work/environs of GGXrd's story mode.
4. Keep the boss fights so you still have climactic moments where you can play, but it's actual content that is worth playing instead of waiting through long load times to kill weak trash mobs.
I hope they do. Especially since they pretty much put the entirety of the grid system with new weapons you can grind, which seems kinda meaningless atm without any harder challenges. If you know anything about the grid system in granblue you can S rank every hard mission with just a SR grid.I swear I remember them saying that they're going to expand the RPG mode when the DLC comes out.
they did say that, each DLC character is going to come with a small story expansion (kinda like Fate Episodes) and then Season 2 will come with a meatier story additionI swear I remember them saying that they're going to expand the RPG mode when the DLC comes out.
I agree with everything you said. While I was going through the RPG mode I quickly noticed that it was using a style of story telling that the mobile game abandoned a long time ago and my heart sunk lol.
I wouldn't be opposed to a trash mob fight mission once in a while for every new character you recruit so you could get a feel for them but after every conversation is just too much.
I think the big problem here is that the RPG Mode is, functionally, a beat 'em up. It isn't actually an RPG (though it obviously has RPG elements). Personally, that makes me very happy. However, I get that you want more RPG in your RPG Mode. I would be less interested in the RPG Mode you are suggesting. I like the idea of a beat 'em up being included with my fighting games.
We do agree that the story could have definitely been better, though. They probably should have gone back to the drawing board with that one. Also, the mobs really don't put up much of a fight. I am hoping that they are more aggressive when I play through the hard mode.
they did say that, each DLC character is going to come with a small story expansion (kinda like Fate Episodes) and then Season 2 will come with a meatier story addition
Well here's hoping that they get feedback on RPG mode. They've already said that they're going to be adding to it in interviews so hopefully it's more of the good stuff and less of the bad. For instance more Raid bosses and less mobs.I consider it a missed opportunity because it is sort of a sequel to WMTSB yet it is nowhere near it in terms of quality.
How would you feel about some light platforming elements in the longer stages? Maybe even having to use certain special moves to get to certain optional parts of the stage?Generally, I think the best way to fix the RPG Mode would have been to focus less on the story and more on entertaining mob encounters (the boss encounters are already pretty entertaining). The story often disrupts the action. Not that the story shouldn't be there at all, some of these character interactions are very charming, they just needed to make sure the game part more consistently compelling. It would have been great if they could have made a few longer, scrolling stages to help fully deliver the beat 'em up experience, too.
You hear what the other player uses. It's a thing they have done since BB, think of it like a vocal cosmetic option to make players stand out a bit moreSo is there any reason why you still hear English voices while playing with Japanese audio on? Can't tell if that's a bug or if it's intentional?
If it works like with BBTAG, then it would indeed be based on what the other player is using.So is there any reason why you still hear English voices while playing with Japanese audio on? I guess the person I was playing against had it on. I also can't tell if that's a bug or if it's intentional or not.
I haven't done the missions in question, but for Gran's it seems like you can take advantage of the fact that your projectile is locked out on cooldown to input the stand M > super as quarter circle M, quarter circle H.For record I'm going through the combo missions and found Grans heavy, projectile heavy, 2heavy, ex boot, medium into super a challenge to do where the super either comes out late or I'm pressing it so fast the medium ends up a crouching sweep. I did it using the ability button but damn are people really able to do 2 quater circles consistently that fast? I feel like there's barely any time to do it after the standing medium.
Now finding the problem again with Ladiva's challenge. Trying to do jU, medium, heavy lariat, 2m - super I just couldn't get that super motion to come out despite practicing the motion for a couple of hours. I can do it consistently but from a jab I can see my controller hitting the quater circle marks and the button highlighting the forward zone and nothing comes out and all I can think is the inputs being eaten somewhere.
Any guide you could point me to?Is there any good guides on buying this game early? Or can someone hit my PM to let me know the cheapest/easiest way to get it right now?
edit: never mind, I am buying right now ☺
Is there any good guides on buying this game early? Or can someone hit my PM to let me know the cheapest/easiest way to get it right now?
good boss fights, mobs are kinda repetitive, load times are badInterested in this game but is the RPG mode any good? Looks pretty cool from trailers, what's the general consensus on it?
Hong Kong, Singapore, or Taiwan. Japanese version doesn't have English.Would it be worth creating a JPN PSN to play this anyone try it out? Really itching to get labbing in this game.
Does play-Asia do instant code delivery for PSN?
Sawada: In GBF, Metera's costume shows a lot of skin, so Cygames' idea was to adjust it for expansion into foreign markets and for esports considerations. So, we gave her some hotpants in her default outfit, and adjusted her outfit to lower the amount of skin shown. However, if you clear RPG Mode, you can pick her original outfit – this works for Zeta, too, you can get her original GBF costume in GBVS.
Anbe: A lot of the development staff said "We want to keep it!" and we complied.
Sawada: The lead modeling staff said that "Adding more cloth to Metera's outfit makes her not Metera anymore. Fans of the original won't be happy." and wouldn't budge (rueful laugh). But when we were discussing esports, we said "We might not want to add too many more characters who show that much skin", so we added the original outfit as a bonus.
Lol screw esports and this trying to appease the West shit
wonder if Arc Sys themselves are thinking like this as well now because rip Dizzy's design or Dizzy as a whole
Yeah but the part about it potentially affecting future character choices isn't fine. Metera has one of coolest and most interesting movesets. If she wasn't in the game she would be the kind of character possibly thrown out of consideration because of her design and the same could be the case with another character who could have ended up with a great moveset
There's already a fully clothed version of Dizzy so it's not like they have to get rid of her or anything.Lol screw esports and all that trying to appease the West
wonder if Arc Sys themselves are thinking like this as well now because in that case rip Dizzy's design or Dizzy as a whole