Guilty Gear Strive is our last hope.No crossplay and delay based netcode. It seems that the only way Arcsys are going to learn is when Riot crush them to oblivion with their LoL fighter. Sick of this.
Guilty Gear Strive is our last hope.No crossplay and delay based netcode. It seems that the only way Arcsys are going to learn is when Riot crush them to oblivion with their LoL fighter. Sick of this.
I see, no wonder people are crazy about the codes. My friend bought the game just to sell the codes lol. Good for the dev/publisher but not good for the player population.Oh trust me, I'm pretty invested into the browser game
Beating story mode is about 5k crystals which is about 5k y which is about fifty dollars.
Beating hard mode gets the skin (that some people having buying a book collection) or 3k crystals
Just getting the game gets you an evolite, gold bar(brick), or sunstone. And pretty much everybody will get the evolite. There's zero price to them in game but in all honesty they're worth more then the crystals.
The thing is the dlc skins are the things that people will probably want the most. Most people don't buy raw crystals in the first place unless they're really desperate
Yeah that's about it. I dont think the ps4 let's you do it natively
You're forgetting that ArcSys are the ones developing this game. Not CyGames. Sure money talks. But I realistically don't think that they have the resources to produce cross-play yet alone rollback netcode atm. GG Strive has already been leaked that they're using delay
I've been playing fighting games on STEAM/PC since 2008 and I've had a pretty good time. I've lived in various places from Poland, Bahrain, Eastern and Western United States and never had issue playing a game that I wanted to play. Sure, smaller games like UNIEL, Melty Blood, etc. need online groups, but I had the same issue playing niche fighters on consoles as well.
But yes, crossplay needs to not even be an option for the genre going forward. Eventually it will be that way. I'd rather have it happen sooner than later. It sucks when you meet someone who has an interest in the fighting game genre and they don't share the same platform as you. Especially when it comes to more niche fighters.
Also I'm not trying to say PC is better by no means. It's just people try to make it seem like the fighting community on PC is dead when it is definitely not. Most fighting games on PC with a low player count are that way on every other platform.
There was a leak? Where?
According to the GBF Versus OT, the codes are worth more than the game so check it out.
I don't know, I saw this post just before yours, so now I'm also searching the source of this.
Wow that's impressive. Any suggestions on where to find Discord groups for these fighters? I live in LATAM so, PC fighting games outside of SF have always been an issue.
Thanks!You can start with this Google docs:
FGC Discord Compendium
1. Game Series,Game,Server Name,Invite Link,Server Description Akatsuki Blitzkampf,Akatsuki Blitzkampf,Akatsuki Blitzkampf,<a href="https://discord.gg/24gXVdn">https://discord.gg/24gXVdn</a>,General ABK server. Akatsuki Blitzkampf,ABK Kooky Edition,<a href="https://discord.gg/EU9n7B9">https://di...docs.google.com
You can also just go to OTs on here, threads on Reddit, discussions Steam, etc. and they usually drop Discord groups.
This wasn't leaked, we knew this already. Last official word was the usual "we're looking into it" regarding rollback with a bunch of dumb excuses, but nobody realistically expects anything to change.For those wondering what I am talking about. This was from their latest arcade build at JAEPO 2020:
The game is definitely using delay-based netcode.
List of PC fighting games with cross play:no crossplay for a PC fighting game is terrible in 2020. get with it, arcsys
Maybe this can still change (huge doubt). They already said that they're changing the UI, which isn't in this build. Hopefully all the outspoken cry for Rollback makes them actually consider it (HUGE DOUBT).For those wondering what I am talking about. This was from their latest arcade build at JAEPO 2020:
The game is definitely using delay-based netcode.
The gameplay of this game is really fun but holy fuck have they really poorly managed this launch.
> Asian regions get game a month before NA despite the HK and SI versions having FULL ENGLISH
> 11 character base roster with 2 dlc packs announced before launch
> First two DLC characters coming out with NA release
> First major tournament is only two weeks after NA release
> PC version announced two weeks before release despite being advertised as a PS4 exclusive
> No crossplay between PC and PS4 (which is a joke these days)
Man wtf
For those wondering what I am talking about. This was from their latest arcade build at JAEPO 2020:
The game is definitely using delay-based netcode.
11 launch characters and DLC already to launch is what really has me looking side-eyedThe gameplay of this game is really fun but holy fuck have they really poorly managed this launch.
> Asian regions get game a month before NA despite the HK and SI versions having FULL ENGLISH
> 11 character base roster with 2 dlc packs announced before launch
> First two DLC characters coming out with NA release
> First major tournament is only two weeks after NA release
> PC version announced two weeks before release despite being advertised as a PS4 exclusive
> No crossplay between PC and PS4 (which is a joke these days)
Man wtf
DBFZ has the exact same thing ingame and it doesn't have delay based netcode
DBFZ has the exact same thing ingame and it doesn't have delay based netcode
Not excusing its absence, just genuinely curious, is crossplay a common feature in fighting games these days?
List of PC fighting games with cross play:
Street Fighter V
Killer Instinct
Power Rangers Battle for the Grid
Fantasy Strike
Brawlhalla
As you can see, crossplay FG's are an exception, not the norm.
I don't understand why every time a new FG gets released, people automatically expect it to have cross play...
I don't understand why every time a new FG gets released, people automatically expect it to have cross play...
No mobile game codes for Steam version is likely due to the Steam refund policy which I'm sure some people would find some way to abuse if each game came with codes.
That said, if we don't get the codes, then the price has to be reduced compared to the console release.
Because we should all expect it. The only way for it to become standard is by us all expecting this to be a bare minimum.List of PC fighting games with cross play:
Street Fighter V
Killer Instinct
Power Rangers Battle for the Grid
Fantasy Strike
Brawlhalla
As you can see, crossplay FG's are an exception, not the norm.
I don't understand why every time a new FG gets released, people automatically expect it to have cross play...
It hasn't been until recently with some smaller titles, so the outrage in this thread is a bit much. That said, next-gen, there will be no excuse to not feature cross-play in a fighting game.Not excusing its absence, just genuinely curious, is crossplay a common feature in fighting games these days?
There's really no excuse now. These smaller titles are just embarrassing most of the big boys in terms of online play.It hasn't been until recently with some smaller titles, so the outrage in this thread is a bit much. That said, next-gen, there will be no excuse to not feature cross-play in a fighting game.
Yeah but do those smaller games have my favourite animu or gacha character?There's really no excuse now. These smaller titles are just embarrassing most of the big boys in terms of online play.
Oh I def agree, but it seems Sony only opened up to cross-play in the past year. So I'm not surprised these larger fighting games from japanese companies (which were planned and budgeted 1-3 years ago) weren't made with cross-play support. As for lack of rollback netcode, arcsys just plain sucks for that one.There's really no excuse now. These smaller titles are just embarrassing most of the big boys in terms of online play.
It's the same thing that MvC did, releasing 3 characters one month from release and then the other 3 two months later, however unlike Marvel they now have announced a second pass with already has a character with in-game screens which means it will release in second half of the year which is so fast for DLC characters11 launch characters and DLC already to launch is what really has me looking side-eyed
Torrance, Calif. – February 27, 2020 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc. today announced that Granblue Fantasy: Versus, the long-awaited 2D fighting gamedeveloped by Cygames and ARC SYSTEM WORKS,will be launching globally for Windows PC via Steam on March 13, in addition to its March 3 launch for the PlayStation®4 entertainment system in North America. The title will release on PS4™ system in Europe from publisher Marvelous Europe on March 27. The PC release will include graphical customization options, support for gamepads as well as keyboard and mouse, both Japanese and English voice options, and text language options including English, Japanese, French, German, Portuguese, and Spanish, with Traditional and Simplified Chinese and Korean being added at a later date.
Granblue Fantasy: Versus – which is confirmed as one of the main titles of the world's largest fighting game tournament, Evolution Championship Series (aka EVO) 2020 – will release for PC with two editions. The standard edition will sell for $59.99, while the Granblue Fantasy: Versus "Character Pass Set" which includes the character Color Pack DLC, the Character Pass DLC for 5 characters, plus the Lobby Avatar "Nice-abs Vyrn," will be available for $79.99.
Granblue Fantasy: Versus on PC will not include any digital purchase bonus goods for the original Granblue Fantasy game.