One of the best written antagonists of all time. Like, he's untouchable for you and you feel so weak in front of him because he literally owns you the whole time.
Exactly. Tenpenny is a master class of how to build an antagonist. I'm surprised how many games have not been able to get their antagonist right since GTA:SA, even Rockstar. Like, I just want to go over and shake writers/producers and be like "Do what Rockstar did with San Andreas to make a meaningful bad guy!"
The only other games to make approachable bad guys, ones who have personalities and are ever-present in your story do it the cheap way... They make him a
good guy and then give you a lame plot twist at the end where he's actually a bad guy, and that's supposed to motivate you to want to kill/dispose of him. A lot of people might think of Bioshock and the prime antagonist there, who is actually your ally throughout most of the game and then
SWERVE he's actually been a bad guy all along and now you want to kill him and he's a super-human monster!!! And it's just so lame compared to San Andreas and Frank Tenpenny.
Tenpenny actually has personality, you know his personality, he's got charisma, you know why other people would want to associate with him, you know why he's untouchable to you, when you have to do bad things for him you know and understand why you have to do them... It's just so well done, and it's something that no other game has done as well since GTA: San Andreas. Even Rockstar lost this and couldn't replicate it in GTA IV, RDR, and GTA V. I think
Prey might come close, but I haven't finished the game yet and it's a game that really throws you around narratively so it's tough for me to predict where it's going, but the relationship between your protagonist and your brother (who seems setup to be the main antagonist throughout most of the early story) is done pretty well, but I know there's some major swerves coming.