Ohhh well that explains it, lol.That's because it's a very bad example. 3D World to Captain Toad, both of them use the same engine. and Mario Kart 8 to Also Mario Kart 8.
Even if you want to ignore the jump from to 1440p for some reason, it still isn't fair to compare a game that is released to one that isn't.what? if anything this is even more impressive considering how they have already topped a game that came out a year ago. U4 was their first ps4 game and tlou2 will likely be their last, the comparison holds.
and no, the second game is not designed for the PS4 Pro's specs. both u4 and the lost legacy look identical across both consoles with the 1440p resolution on the pro being its only advantage.
I seem to be the only one who never liked the DKC graphics, not even back then. I take clean pixel graphics in SMW over pre-rendered graphics in DKC any day.I was most impressed with the 16 bit era. Super Mario World had nothing visually on Donkey Kong Country. Those visuals didn't seem possible for the time.
Both halo 4 and gears 3 had their drawbacks. I still remember how poor the draw distance was in gears 3. In act 4, you take this lift across a large crater and everything around you was blurred out.Halo 3 to 4 on the 360. You got crazy old man Lord Hood on one side and the jaw dropping (at the time) gif of Captain Lasky on the other.
343 did work. Also, compare the first Gears to Gears 3. Damn, if Epic weren't masters of showing off their own engine.
Halo 4 almost looked like it could have come out on another system. I agree about the gameplay stepbacks but as for graphics? It's one of the reigning kings on the 360.Both halo 4 and gears 3 had their drawbacks. I still remember how poor the draw distance was in gears 3. In act 4, you take this lift across a large crater and everything around you was blurred out.
343 pretty much turned halo into a linear shooter whereas halo 3 had huge areas with massive land and air battles.
What the fuck?! Asterix & Obelix XXL is a 3D game? On the Game Boy Advance?! How is that even technically possible?! It could pass for a Nintendo DS game!
I seem to be the only one who never liked the DKC graphics, not even back then. I take clean pixel graphics in SMW over pre-rendered graphics in DKC any day.
Check out V-Rally on the GBA:What the fuck?! Asterix & Obelix XXL is a 3D game? On the Game Boy Advance?! How is that even technically possible?! It could pass for a Nintendo DS game!
That's because Sony built the PS3 to be notoriously hard to get good performance out of.Uncharted: Drakes Fortune to The Last of Us is a pretty huge leap for within the same generation.
I'm pretty sure these are both from the PS3 versions :P
How did they have enough memory for unique cloud and bush assets in 3?
Seiken Densetsu 3 still looks incredible to me to this day. Another Square looker of the time was Treasure of the Rudras, which I think came after Super Mario RPG. Its artists really knew how to make grass, foliage, and other organic materials.Some time ago I did a comparison about Square games graphics progression through the SNES era (with FFIII and FFVII as examples of what came just before and after the SNES):
Stunning eh?
U4 was their first ps4 game and tlou2 will likely be their last, the comparison holds.
Yeah, but that doesn't make the progression from Uncharted to TLoU any less impressive. If anything, it makes it more impressive.That's because Sony built the PS3 to be notoriously hard to get good performance out of.
You beat me to it lol
How did they have enough memory for unique cloud and bush assets in 3?
Snes progression is huge.
But don't forget that Snes cartridges can contain additional hardware so it's kinda cheating.
What I find fun is that because the PS4 had super off the shelf parts that the graphics would peak early for it.
Resistance Fall of Man
Resistance 2
Resistance 3
Snow Gif.
Resistance Fall of Man
Resistance 3
Exactly