From what I understand, once they're done you only ever need tighten them to finish your game.
Not completely true. The game development process is also secretive because engines and tech are a whole business on their own. Some developers dont talk much about their tech because of it. Though id say marketing plays a bigger part still.Because in other media people don't jump to consultation, when they see part of the production ...
There free GDC talks, extra content in games, developer diaries on Youtube, etc. But in the end you want to be secretly, so that you can surprise people, a game feels fresh at release and having control over the marketing narrative.
you better hurry up, ive got a new game that needs designed
It's not and pretty indefensible position. Nearly every year there's GDC videos on game development, post mortems of how they went about making the games and reflections what they could have done better, showing games in prototype forms to finished products. There's so much information for the general public to figure out that go in fairly detail that goes beyond what the average person even needs to know about game development and it's all free to watch from some of the best in the industry.I'm gonna just say it's kind of weird and not great that devs are shitting on some random Twitter guy for being uninformed about dev stuff…..because devs are so secretive and completely opaque and not transparent. Like the person wasn't uninformed in a vacuum. The lack of knowledge is BECAUSE of devs/companies….
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Wonder if the school was as good as the commercial...
Wikipedia said:Westwood College was named as one of 15 institutions that "encouraged fraudulent practices" when meeting with undercover investigators posing as applicants. Fraudulent practices cited in this report included encouraging applicants to overstate financial need and hide assets.During a congressional hearing to present the report, testimony by a former Westwood admissions representative provided a descriptive account of a "boiler-room" sales atmosphere that enrolled students who "would end up with a mountain of debt and little or nothing to show for it.".
my mom said id never get anywhere playing these games
Not completely true. The game development process is also secretive because engines and tech are a whole business on their own.
I mean, unreal and unity licensing is part of the business. Plus not all engines can be licensed like Rockstars engine for example. The tech is a trade secret for all intents and purposes.You can literally download Unity and Unreal right now, go over the documentation, and start working with them right now. What would you need for them to not be secretive?
I mean sure I've never seen the inner workings of RAGE, but like, that doesn't make me lie about how games are developed to shit on Rockstar.I mean, unreal and unity licensing is part of the business. Plus not all engines can be licensed like Rockstars engine for example. The tech is a trade secret for all intents and purposes.
I mean, unreal and unity licensing is part of the business. Plus not all engines can be licensed like Rockstars engine for example. The tech is a trade secret for all intents and purposes.
Was playable for a brief time. Fan-made, of course.
View: https://www.youtube.com/watch?v=JOk_Zp3hFUE
It's not purely to shit on some guy. It's to support the devs at Rockstar who are weathering a storm of shitty takes like this due to their work being stolen and shown before it was ready.I guess to better fine tune my point, it's that it's unfortunate devs are only doing all this frankly highly interesting and enlightening transparent discussion of what development looks like…. To shit on some guy, and not because it had merit as a topic of discussion on its own? IDK
Indeed, but apparently, we are the vocal minority. It's very strange that "gamers" are not sightly interested in how their medium is made but like to think they know everything about it. At work, every year we have an open day where student comes in and each of us explains what exactly we do and how we do it (I work in AI). You can see in their eyes the passion and for most of them, it's a memorable day.Well I just want to say thank you to that original poster because I love seeing all these early gameplay look. It's really cool to see how games are made
that troll is probably having the time of his life with all this feeding.
no need to feel sorry him.
that troll is probably having the time of his life with all this feeding.
no need to feel sorry him.
I mean by the Twitter man's own admission, he studied a game development major at a computer science department at a university, so he definitely seemed very interested in it or he wouldn't have chosen that major. His fault, that a lot of students share is thinking that if you studied something you've become an expert in the broader domain and are not just one of many who got a limited glimpse from one perspective.Indeed, but apparently, we are the vocal minority. It's very strange that "gamers" are not sightly interested in how their medium is made but like to think they know everything about it. At work, every year we have an open day where student comes in and each of us explains what exactly we do and how we do it (I work in AI). You can see in their eyes the passion and for most of them, it's a memorable day.
Is that... VisualBasic?
One would hope that. But I learned in recent years that many posts I thought to be sarcastic are just really posts from dumb people (I still hope this whole US-Trump thing is just a very sarcastic comedy show, please americans you can reveal the joke now!).
Yeah, and based on the comments in the tweet it was on a different engine and then switched to the Build Engine.Interesting that shadow warrior looked more of an rpg like ultima underworld with those inventory slots on the right screen in its first inception. I guess just like quake which was also supposed to be an rpg, it became too complicated and they went to the tried and true fps.
I can definitely see computer science university courses starting from creating a model, learning how to rig and skin it, then adding an environment, and learning how to bake lighting, to finally end with animations and some interactions. So if that's what he got taught in a bunch of eight week courses in a major called game development, it's an understandable mistake to think this is how game development works.
Context. The person said "I know how game dev work, I do modeling and stuff".I'm gonna just say it's kind of weird and not great that devs are shitting on some random Twitter guy for being uninformed about dev stuff…..because devs are so secretive and completely opaque and not transparent. Like the person wasn't uninformed in a vacuum. The lack of knowledge is BECAUSE of devs/companies….
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With the quality of discourse around certain topics these days it's hard to tell sarcasm from sincerity sometimes.
Or God Forbid Game Builder GarageI think he thought game development works like making a level in LittleBigPlanet or Super Mario Maker. 😂
Ugh.
Hahaha in general the modding scene was great like that. I was dunking on computer science students just now, but I also encountered the opposite quite a bit. People who would come in and say I have a great idea for a game, I can't say what because I obviously don't want it stolen I'm just looking for people who can actually make it. You'll get a ten percent cut if you say yes.A little knowledge is a dangerous thing.
The first thing that popped into my head when I saw the original tweet was the modding scene for the original half-life, and how many posts trying to kick off something new started with a finished render of a gun or character model.
"I'm making a {insert-concept-or-IP-here} mod! Check out this gun. Now I just need programmers, animators, mappers...etc"
My favorite stuff is seeing how games are made. I really like seeing early footage of released as it's always really interesting to see what was already figured out in some manner and what wasn't. It's also interesting when something cool doesn't make the final cut as it begs the question why? Was that mechanic not fun? Did they not have the time to flesh it out? A bit of both? Was it fun but it broke the game in some way? That stuff is interesting to me. Also, back in the day watching behind the scenes stuff on PS2 God of War 2 was how I learned about Maya which I now use daily for work.Indeed, but apparently, we are the vocal minority. It's very strange that "gamers" are not sightly interested in how their medium is made but like to think they know everything about it. At work, every year we have an open day where student comes in and each of us explains what exactly we do and how we do it (I work in AI). You can see in their eyes the passion and for most of them, it's a memorable day.
I'm not disagreeing with you about this being a problem here but this is a problem with the internet at large. It's unbelievable just how much people will take at face value.I hear this a lot and I hard disagree. Some of you are just absolutely terrible at discerning sarcasm. I've been in so many threads where I've seen an obviously sarcastic post and waiting literal pages for someone to finally call it as it is, meanwhile everyone takes it at face value.
Idk if it's cultural or what but it's almost absurd at times.
Ok yeah, it was a dumb and ignorant post from this guy of course, but all these devs responding have to be honest with them themselves and ask why he thinks that. The way most audiences experience games for the first time is when studios do their "worldwide reveal" crap in a near final state of the game. Or crazy CG that isn't of course, real game art. Transparency isn't the industry's strong suit.
Compare it to film making, we see so much behind the scenes work that we know and understand largely how actors work within their environments and green screens because they talk about it all the time in press event or talk shows, etc. The only thing we get from the gaming space is Dev only conferences like GDC which are behind paywalls and many other closed door work in progress events. On the other hand, we see massive Epic game conferences, or Unity conferences, showing just "how easy" it is to throw in pre made game art or generated environments and to make a game from nothing
This goes back to people calling devs "lazy" or saying how something is just so simple to fix it should be obvious. Most people outside enthusiasts forums have no effing clue how this stuff is really make. Now this looks lik a smear campaign for "dumb people who don't know graphics are made first".
You have no idea how game development works. Sorry.Well to the og tweet guy defense, most western developers can't properly plan a game, because they're all about graphics.
Some studios stacks 3D artists from day one when developers are really lacking human resources.
Ok yeah, it was a dumb and ignorant post from this guy of course, but all these devs responding have to be honest with them themselves and ask why he thinks that. The way most audiences experience games for the first time is when studios do their "worldwide reveal" crap in a near final state mega trailer hard opens. Transparency isn't the industry's strong suit.
Compare it to film making, we see so much behind the scenes work that we know and understand largely how actors work within their environments. The only thing we get from gaming is Dev only conferences behind paywalls and closed door work in progress events. On the other hand, we see massive Epic game conferences, or Unity conferences, showing just "how easy" it is to throw in pre made game art or generated environments and to make a game from nothing
This goes back to people calling devs "lazy" or saying how something is just so simple to fix it should be obvious. Most people outside enthusiasts forums have no effing clue how this stuff is really make. Now this looks lik a smear campaign for "dumb people who don't know graphics are made first".