And it pains me to say that. It just isn't a very good game. I was so impressed by the first one that it convinced me to purchase the sequel right away, even though some folks over here warned me about it when I made a thread to generate opinion on it a number of months ago.
I thought to myself, just how bad could it possibly be? It looks and plays the same, after all. I was even willing to accept a lesser version of the first game, thinking that maybe the sequel didn't take too many risks and kept the same formula. That would have been fine too.
Sadly, now I understand why it's such a disappointment. It is severely held back by terrible, barely acceptable, flawed mission design. Unfortunately, over the course of two games, the developers just couldn't figure out the proper mission structure for these games and it hurts the sequel even more due to it's greater ambition. I feel like the tools were always there for two remarkably great superhero games here, but devs never really understood how to utilize the best aspects of the game and translate them properly into story missions. They never found the right brush to paint Gravity Rush.
Instead of being a cool superhero, I'm doing stealth missions where I feel like I'm walking on eggshells due to insta fail mechanics. The game is so insecure about me talking a step in a direction that it doesn't approve of, that it decides to punish me by being needlesdly strict and tight (you have to avoid that one guard the way we want you to avoid him!).
Idk what they were thinking and after trying to comprehend that mission with hackable robots, I have given up on this game.
It's a shame. There are definitely some nice side missions which focus more on the story rather than poor gameplay choices, but it isn't enough.
Did anyone else feel the same way?
I thought to myself, just how bad could it possibly be? It looks and plays the same, after all. I was even willing to accept a lesser version of the first game, thinking that maybe the sequel didn't take too many risks and kept the same formula. That would have been fine too.
Sadly, now I understand why it's such a disappointment. It is severely held back by terrible, barely acceptable, flawed mission design. Unfortunately, over the course of two games, the developers just couldn't figure out the proper mission structure for these games and it hurts the sequel even more due to it's greater ambition. I feel like the tools were always there for two remarkably great superhero games here, but devs never really understood how to utilize the best aspects of the game and translate them properly into story missions. They never found the right brush to paint Gravity Rush.
Instead of being a cool superhero, I'm doing stealth missions where I feel like I'm walking on eggshells due to insta fail mechanics. The game is so insecure about me talking a step in a direction that it doesn't approve of, that it decides to punish me by being needlesdly strict and tight (you have to avoid that one guard the way we want you to avoid him!).
Idk what they were thinking and after trying to comprehend that mission with hackable robots, I have given up on this game.
It's a shame. There are definitely some nice side missions which focus more on the story rather than poor gameplay choices, but it isn't enough.
Did anyone else feel the same way?