There are definitely missions that I think are terrible, though I don't remember any of the stealth ones. The missions I'm thinking of are the ones where they take away your powers for various reasons: the side mission where you have to escape adoring fans in crowds of people, or the ones where you're the stunt double in a movie and you have to make ridiculous jumps in a very specific way without letting on that you're actually a superhero that could do all that stuff in their sleep.
But sometimes I play games where those kinds of missions are all I can remember and I despise the game for it, and sometimes I play games where I remember the pain but it dims against the brilliance of all the stuff I loved about it. Gravity Rush 2, for me, falls into the latter camp.
But sometimes I play games where those kinds of missions are all I can remember and I despise the game for it, and sometimes I play games where I remember the pain but it dims against the brilliance of all the stuff I loved about it. Gravity Rush 2, for me, falls into the latter camp.