No. Some sidequests will become unavailable at points during the progression of the main episodes but they all become available again later.
I haven't been dizzy inside the game yet. Luckily, my acrophobia hasn't been triggered yet either. (In fact, one of my hobbies is to let Kat smack into street and building from great heights.)
When the online features go offline, are they going to make the outfits available without dusty coins?
In GR:R, I got into the habit of using Gravity Kick out of combat to aim for efficient navigation and challenges, as it was more precise. As far as I can see, it's not possible in the same way in GR2? Any time I try and control Kat's fall/kick (ie. move it to the left or the right), she'll stop the kick. I can't see any upgrades that do otherwise. Maybe it's still possible via motion controls? I didn't think to test. I think because the aiming reticule is smaller, too, I feel far more clumsy out of battle than I did in GR:R. Positively, combat feels more responsive in GR2, so that's good.
When the online features go offline, are they going to make the outfits available without dusty coins?
I really don't like Jupiter style lol. And I thought Lunar was hard to control. I don't see this thing having a lot of use except for short distance sprints and that Surge Kick. The Slide is useful too in challenges.
The massive boulder throw is actually pretty good for either slow/non moving targets or lots of little targets. In combat you can slide in Jupiter to kill small Nevi and it is actually sort of satisfying to mow them down in such a manner. The punch is horrible, don't bother with it. Kick is also pretty useful sometimes.
The speed makes it the choice for long distance travels but yeah trying to use this in tight spaces or enclosed areas is kind of a nightmare.
Mowing down Nevi with the slide is something I always wished I could do so I'm glad I'm able to do it now lol. Is it really the best for long distance travel though? It eats through your energy really quickly so I'm wondering if Normal style actually takes you further more quickly because it doesn't run out as often.
I doubt it's just the server cost. There's probably headcount involved: people who are policing the photo uploads/sharing, admin work, etc. These positions are likely the main factor.The thing that baffles me the most about them closing the server, is how little they must cost. It's not like it has servers for matchmaking, for hosting matches or anything of the like, all of the features are so "light" that I really wonder how much shutting them off is gonna save them.
That does make sense, didn't think of it. I wonder if they get many things that ought to be removed for whatever reason.I doubt it's just the server cost. There's probably headcount involved: people who are policing the photo uploads/sharing, admin work, etc. These positions are likely the main factor.
Yeah, just brought it. Always wanted to buy since the demo but never got round to it.
Yeah, just brought it. Always wanted to buy since the demo but never got round to it.
Headcount is pretty expensive. There's probably a balance sheet. The cost outweighed the service's revenue, so they made a business decision. That's usually what happens.That does make sense, didn't think of it. I wonder if they get many things that ought to be removed for whatever reason.
These are amazing. Have you ever wrote out a process to how you do these? I assume its using some motion interpolation and something like the per pixel motion blur in After Effects?
I don't want to know how you've made it, I just need to know how much time it took you to export before you made the gift!
I have described my process a few times over the years, but the main gist is colour alteration, camera zoom, crop, pan, footage slowed to 24fps, and on some games or clips some motion blur added in post. I'll probably write up or do a short video tutorial or something as I do get asked every so often.
I mean I'm using an AMD 955 coupled with 8GB DDR3 RAM and it usually takes like 30 seconds for a 10 second clip, that's rendering at 960X540, at full HD it'll take double and as my PC is quite old I just stick to editing in 540p. I still have all my original captures though so in the future when I upgrade I can edit them in 1080p and make videos for instance instead of lower resolution gifs. As you can see though my system isn't all too powerful, I'm guessing with a modern i7 or i5 there shouldn't be a problem exporting in realtime. :)
I'm still left with a lot of questions. I'm not sure if it's coincidence that so many other (much older) games are getting their servers taken down in Q1 2018. And unlike most of those other games, Gravity Rush 2's servers are entirely asynchronous. And the moderation is limited to reviewing photos that actually get reported by users.I doubt it's just the server cost. There's probably headcount involved: people who are policing the photo uploads/sharing, admin work, etc. These positions are likely the main factor.
I wouldn't say that. It's a weird way to start for sure, but it was interesting. Goes a little to long maybe before you get the Gravity Powers, but my issue was they gave them to you too soon in the original.
I just finished episode 10.
Lisa with long hair > Lisa with short hair tbh.
Me tooHit 6k coins yesterday feels good not to worry about not getting them before the servers go down
This is debatable?I just finished episode 10.
Lisa with long hair > Lisa with short hair tbh.
This game has too many side missions. The story is getting good but now I've got 5 fucking side missions to do and a challenge. I know I don't HAVE to do them but I can't help myself.
I don't think it spoils anything. You should do it now, because having the DLC be potentially your last experience with Gravity Rush 2 is not cool.
Oh, I haven't started GR2 yet. But the DLC is bad huh? That's too bad. Liked Raven in the first game.
I did all of them as soon as I saw them, definitely added a lot of hours to the game haha