You can wait in your quarter near the copper district by sleeping for 2 days (lol).
You can mix and match as you please. You can be a master of one proficiency or the jack of all trades.
They do. I killed some things, travelled back to town, then when I got back they were all there.
When you start to move and no matter what position you are in when you initiate the movement, the camera will adjust to the same position pointing toward the direction your character is facing
God, I hate that shit so much. This might actually be a deal breaker for me :/When you start to move and no matter what position you are in when you initiate the movement, the camera will adjust to the same position pointing toward the direction your character is facing
Stop moving and look down, then move forward...the camera will automatically readjust. Same thing if for example you start moving to your left.
This happens only when you start moving. If you are already moving, you can look down or move toward your left and the camera will not readjust.
This is happens only with the controller, but not with KB/M.
I personally hate this kind of camera. In action games, when I use the controller, I want to be able to point the camera to the direction I want with the right joystick (similar to Sekiro, for example) and not to the direction my character is facing.
And the game doesn't give you a courtesy save before kicking your ass with a big battle. Nothing better than a game with F5.
What did you think of Vasco as a character? I’m very interested in him and I’m glad he’s a same sex romance optionI had a little shagging with Vasco already, it was pretty cute but it definitely feels like romances aren't a big part of the game because of how quickly I was able to clear the personal quest and romance arc (granted there isn't more to Vasco that I haven't experienced yet).
Also, do note that there are no real indicators to what a romantic dialogue choice is when talking to your companions. If the other companions are anything like Vasco, if you rack up enough approval/friendship, eventually they'll hit on you and ask to share a night with you. Though in all fairness some of the dialogue choices that rack up their approval with you are pretty clearly romantic, and there are other dialogue choices that aren't very romantic in tone that net no approval. So if you are not looking to break anyone's heart, don't try to always net approval with your dialogue choices.
Maybe there is a hidden system regarding the romances I don't know about though, and every companion is unique. But this is my experience with Vasco.
Ya I wish it was a good deal harder on insane and then stepped down from there. It does feel like there is a true problem with the diff scaling. Instead of say a %5 damage increase per level or 10% it feels like 1%, 1%, 1%, 1%, 3%, 5% or something. For each level chosen.
Yeah, I have more trouble with groups of enemies. Fought a mini boss type on the map that took FOREVER to kill, with all its armor and health, yet both companions survived until he was almost dead. Go into the area he was blocking, and groups of enemies just knock the crap out of my companions. What build people are using must play a big role.
Ye already checked. You may be able to add a line to it to disable it but I don't know what the variable would be called.
Huh, I see.Ya I wish it was a good deal harder on insane and then stepped down from there. It does feel like there is a true problem with the diff scaling. Instead of say a %5 damage increase per level or 10% it feels like 1%, 1%, 1%, 1%, 3%, 5% or something. For each level chosen.
His personal quest is pretty good, and adds a certain dynamic between you and him. As you get more friendly with him, he does open up and the romantic content is quite charming. I would've rather had a native male same sex romance though, because in all fairness Vasco doesn't really seem to add much in terms of world building (outside of the Nauts) or story building, and that's a damn shame.
They seem to have overcorrected from Technomancer which had people drop it from being too hard. It's less likely people will drop it if it isn't too hard. Probably could be patched if not taken into note for their next title.Ya I wish it was a good deal harder on insane and then stepped down from there. It does feel like there is a true problem with the diff scaling. Instead of say a %5 damage increase per level or 10% it feels like 1%, 1%, 1%, 1%, 3%, 5% or something. For each level chosen.
Yeah, it's absolutely annoying. You can navigate the gears vertically with the d-pad, but when you press the horizontal buttons it'll switch to another character. I get it that because all of the shoulder buttons are already assigned for menu and sub-menu navigations, they had to resort to d-pads for switching characters in the gears customization page. But they should at least disable the vertical navigation functions so that we'll always have to use the analog stick.Is there a way to change within the menus if I press left or right on the d-pad it switches to Vasco, so I must use the analogue stick to navigate my clothing (my hats)? Gonna take a while to get used to it if there's no way to change that. I really liked it so far, only got to play about two hours this morning. Couldn't figure out how to make a sleeping drink even though I had Brandy and sleeping pills I think. Used disguise instead. Need to find Constantin or some more metal to fix the tables.