You probably removed a gear that adds +1 intuition talent.None of the plants and items outside are highlighted with the gold glow anymore. Looks like it stopped working 3 hours ago after vising one of the major settlements. Going to have to go back as I'm not sure if it's also affecting the map collection stuff too. Crates still glow, and newly killed monsters glow too.
Can't really comment on the HDR - the brightness slider is busted, so it's hard to get a feel for it. The game looks good to my eyes though.
Kurt starts with a +1 lockpicking chest armor that you can "borrow" when needed.
It's a bit of a mess for me atm. I still have to boot in 1080p and flip to 4k mode to get the game to work at all, brightness slider seems to now work for me but if there is any HDR happening I'm not seeing it. Should have bought it on the pro but either way, enjoying the game.Can't really comment on the HDR - the brightness slider is busted, so it's hard to get a feel for it. The game looks good to my eyes though.
BUT - there is definitely screen tearing. It's not constant, when it pops up seems inconsistent - but it's there and occasional enough for me to notice it. Not a deal breaker for me, but a bit of a disappointment. Also has me slightly concerned, as I'm still only in the starting city - hopefully later areas are less taxing, or about the same. If the tearing happened more frequently than it is currently I'd be more bothered by it
Let me recommend 1 small thing if you’re going mage like me. Put your first stat point or a really early one into I think it’s the bottom left one - the mage ones are the 2 bottom ones. It’s the one that increases magic damage and more importantly let’s you use rings - which I didn’t understand in the start that was my WEAPON lol. I was stuck with starter ring for wayyyy too long because I had put 2 points in the stat that increases magic points. I had the money to buy all these fancy new rings but they all have stat requirements :(Very impressed with the opening city, Serene. Honestly I wasn't expecting that level of ambient/environmental storytelling — bodies burning in the streets, the cries of the sick & diseased filling the air, a fair amount of NPC banter and 'stuff' going on — it isn't Witcher 3 or RDR2 tier, obviously, but incredibly well done nonetheless. Much of my 3 hour session last night was just walking around soaking in the atmosphere. Strong writing & voice acting, some cool bits of lore, still very early but this game is legit.
My final character unintentionally came out looking a lot like Yennifer. She's a mage so I'm here for it. While I wish there was a hide headgear option, I'm already all in on 'FashionFalls'. Similar to Souls I'll just sacrifice headgear stat gains unless I absolutely need the boost, but man, even some of these early armor sets are fantastic. Can't wait to play more.
Ah ha! Thanks for that, I will have a go. It's probably on my pre-order gear so I haven't played so far without at least level 1 intuition.
Many people already predicted that BigBen isn't going to give them a bigger budget.
I have a feeling we'll have better idea of BigBen's intentions once we get a look at Cyanide's Werewolf: The Apocalypse- Earthblood.Many people already predicted that BigBen isn't going to give them a bigger budget.
That would fucking blow. Give this studio 10-20 million and watch the next bioware grow.
They're getting good in the gameplay departement. Everything on top of that could be made better with a bigger budget and more time.
Remnant was Perfect World, not Focus (still a great game though)
I don't get sick, but I find the camera extremely annoying, especially the auto-adjust.
I don't exactly have high hopes for that one.
I think that's correct.I don't have the game in front of me, but I'm trying to figure out what Talents you can craft onto armor? Which is a pretty big bonus considering you only get 3 levels of Talents. I have only seen Talents crafted onto the middle point on chest armor only. But I haven't gotten far in the world yet. Unless later armor pieces have other slots. I know the DLC gloves have +1 crafting, so maybe that's available eventually?
It looks like you can craft +1 lockpicking, +1 charisma, +1 science and +1 vigor onto the chest slot (going from memory).
I plan on keeping 1 chest of each. Anyone find anything else?
Not sure about the harbour thing, but for the companion side quests, you can only really 'accept' one at a time. Whichever one you do accept will lock that person in your party and you won't be able to select another until after.
Im trying to recreate what I did because it has been so long since Ive messed with these settings. But I remember turning of xbox, generic, AND playstation configuration support since they were giving me issues. Just running the game with out those and my prompts show up with PS buttons.
Interesting. Will give this a try when I get home tonight. Thanks.Im trying to recreate what I did because it has been so long since Ive messed with these settings. But I remember turning of xbox, generic, AND playstation configuration support since they were giving me issues. Just running the game with out those and my prompts show up with PS buttons.
Right now they are unchecked and sure enough this game works natively with the ds4. For what it's worth, I do not use BIG PICTURE MODE. But I do not think that matters once you change those in your Settings--->controller menu.
EDIT: Damn I just noticed I didnt have vibrations all this time after you said that lol. Oh well, small price to pay imo.
You don't have to take lockpicking first, you can simply take off Kurk's armor and put it on (it has +1 lockpicking) which lets you open any chest in the tutorial area so you don't miss any loot.
Which is a pain in the backside if you're trying to do the Naut area in disguise.
Yeah It was a bit annoying at first but there was a trick i found that you can use your companions to "block" most the npc's path and keep them in place with their back turned so it's easy to get those few chests there (just have to move so that your companions are standing in the direct path while the npc is trying to walk away (not toward) the direction of the chest. If you do it right the npc simply stops moving and you can take all the time you need. Also you can bring up your inventory as soon as you start lockpiking which makes it quicker to switch back too.
They might patch it. If not, there'll probably a mod for it on PC. But yeah, the option should've been there on release.
Yeah you can't it's quite baffling they thought excessive head bob, camera sway and shaking without an option to disable them would be acceptable in a third person game it's a bit like torture for me after an hour or so.