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GreedFall |OT| Bio Where? Bio Here.

Mentalist

Member
Mar 14, 2019
1,835
Been doing some companion quests and feeling pretty WTF:

So I helped Kurt to investigate the Ghost Regiment. Shut down the camp, killed the officers, spared all the recruits, super. Along the way we learn that the camp was training super-loyal assassins, and the job was to get them close to each governor.

So instead of going to Constantin right away and warning him that some of his guards might be sleeper assassins, we're just gonna carry on, until Kurt feels he's "ready to act". I mean, they're gonna know that we know soon, and that'll force them to act. Why are we delaying?

Found that pretty annoying. Aside from that been helping Aphra and Petrus mostly.
 
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Mentalist

Member
Mar 14, 2019
1,835
Okay, the "Origins of Theleme" quest line. It is awesome. The showdown's gonna be something brutal, I suspect. The fight with the Inquisition was pretty brutal, but I have maxed out the Technical skill tree, so my traps + bombs are basically a shower of fiery or poison death.
 

Foxnull

Member
May 30, 2019
417
Still really enjoying this game about 40 hours in. I'm also nowhere near done with the game, it'll probably last for another 20 hours which is awesome.
 

Thorrgal

Member
Oct 26, 2017
5,005
Still really enjoying this game about 40 hours in. I'm also nowhere near done with the game, it'll probably last for another 20 hours which is awesome.
Same lol

Only problem is I'm murdering everyone even on the highest difficulty as a mage...

Maybe I'll respecc to 2-handed Swords, see how that goes.
 

Mentalist

Member
Mar 14, 2019
1,835
Just hit 41 hours, and i'm not sure I'm even halfway through the story yet. Some momentous stuff has gone down with the Coin Guard, and now I'm back to SQ1, but with extra urgency on the clock.

I also managed to make nice with Theleme and earn one of the rarest Steam achievements, apparently. Now, if I can only figure out how to make friends with Nauts and the Alliance...
 

Philippo

Member
Oct 28, 2017
2,435
Milan, Italy
13ish hours in, i am really enjoying it although of course i do have issues and they are mostly budget related.
I like that even sidequests are rather long and offer multiple approaches.
Also really love that some specific feats (climbing high walls, jumping long ledges, sneak in small places, etc.) is tied to a trait, that feels very pen and paper and i appreciate it.

Any tips on money and equipment? I keep staying low on gold and still have a couple of starting gear pieces.
 

Tizoc

Member
Oct 25, 2017
20,002
Oman
13ish hours in, i am really enjoying it although of course i do have issues and they are mostly budget related.
I like that even sidequests are rather long and offer multiple approaches.
Also really love that some specific feats (climbing high walls, jumping long ledges, sneak in small places, etc.) is tied to a trait, that feels very pen and paper and i appreciate it.

Any tips on money and equipment? I keep staying low on gold and still have a couple of starting gear pieces.
Sell grey equipment but not before equiping your teammates
You will get good equip ment in due time esp. If u get max friendship in side quests as they reward equipment
 

Mentalist

Member
Mar 14, 2019
1,835
13ish hours in, i am really enjoying it although of course i do have issues and they are mostly budget related.
I like that even sidequests are rather long and offer multiple approaches.
Also really love that some specific feats (climbing high walls, jumping long ledges, sneak in small places, etc.) is tied to a trait, that feels very pen and paper and i appreciate it.

Any tips on money and equipment? I keep staying low on gold and still have a couple of starting gear pieces.
-Every time you visit a city, portable crates respawn, so you get fresh ammo, bombs/traps, healing potions and some gold.
-monsters drop a lot of "junk" that can be sold.
-check out native ruins, they sometimes have some cool loot. The map with Siora's village has some Unique loot I've used for most of the game.
-the more you explore, the more stuff you find that you can sell.
 

Schopenhauer

Member
Oct 27, 2017
224
Finally got around to beating this. The first 15 or so hours was pretty good but then the repetition starting setting in.

Greedfall has tons of potential and is in desperate need of a enhanced/definitive edition. Make combat more interesting, add more variety to quests and pretty much everything else and clean up all the graphical jank.

This game also had some of the least ominous villain names ever. Candy Cain killed me, especially the way that Petrus was always so damn serious about a dude with what was possibly a stripper, prostitute and/or pimp name. Egon was another bad one. I automatically thought of the guy from Ghostbusters, not an image that puts fear into the heart of anyone.
 

crazillo

Member
Apr 5, 2018
1,803
Stuttgart, Germany
I don't know how to put it, but Greedfall feels like a decent game from 2010. I've played Divinity: Dragon Knight Saga this year and Greedfall is about on its level. I like being an diplomat and having multiple ways to solve quests, but the possibilities never reach Obsidian or early Bioware title levels. The writing is really good but many (not all) quests are still on railroads leading to a specific conclusion. I find combat very boring in this game. I absolutely dislike the 'level design'. There have been quite a few missions where I was supposed to sneak into buildings or villages and it has been SO easy in the sense that I didn't encounter a single NPC. I can hardly call that game design even. So much good work went into designing the different colonizing nations and the island's natives but then buildings, structures and even interiors often look identical. When emphasizing the different cultures so much, you can't afford to make them look so similar (and yes, other games with little budget did that better). This title is just a lot bigger than it should be, unfortunately. I'm still enjoying my time mostly though.

I pretty much agree 100% with this post:

I do feel like it had the potential to be a lot more than what it was. They could've leaned a lot more into the whole diplomacy aspect, made the alliances and political relationships deeper, more complex and delicate, made negotiating a bigger part of the game. And as I've said, the plot really doesn't do the world and its inhabitants justice. It's not a terrible story by any means but it could've been so much better, I feel. Tonally, too, it could've done with being a bit darker IMO. A lot of the themes it deals with are quite dark but the game's overall tone doesn't really reflect that.
Gotta say all in all I enjoyed ELEX more, despite its jank, and I think Outer Worlds will be vastly superior to this game because the roleplaying aspect will be stronger. This should have been an even stronger focus when playing a diplomat. Morrowind still nailed it best with the way it designs opposing factions.
 
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FrankTheBunny

Member
Oct 27, 2017
1,439
Ended up playing through this a second time, this time on extreme difficulty.

Was much more enjoyable the second time and the extra difficulty made the combat worthwhile. On normal I breezed through the game but here I had to use stasis, poison blades and lots of gun fire.

Took a few different paths and was surprised that they did have a decent effect on the world.

And playing with both the male and female characters I was Impressed with both voice actors. Hopefully hear them in more roles.
 

Banzai

The Fallen
Oct 28, 2017
1,339
Finished it at 24 hours, all sidequests except the camps and notes completed.

I think I got a bad ending. Can someone confirm if this choice is why:

I chose derde as high queen and got the "left the contintent to its sad fate" ending. I assume Dunncan would have been the way to go to heal the malichor? I thought driving out the invaders would have had a similar effect as they would not be damaging the island anymore.

And man, going full magic was super powerful in mobfights because of the crowd control but the bosses took forever. Still think magic was the way to go simply because I could kill all monsters with a brainded storm+aoe damage combo, and I assume melee had more trouble with those.
 

smash_robot

Member
Oct 27, 2017
836
Finished it at 24 hours, all sidequests except the camps and notes completed.

I think I got a bad ending. Can someone confirm if this choice is why:

I chose derde as high queen and got the "left the contintent to its sad fate" ending. I assume Dunncan would have been the way to go to heal the malichor? I thought driving out the invaders would have had a similar effect as they would not be damaging the island anymore.

And man, going full magic was super powerful in mobfights because of the crowd control but the bosses took forever. Still think magic was the way to go simply because I could kill all monsters with a brainded storm+aoe damage combo, and I assume melee had more trouble with those.
You got one of the bad endings. I made the same choice you did at that point, but I knew it was wrong when de sardet said so herself a bit later on.
 

Mentalist

Member
Mar 14, 2019
1,835
49 hours in, finished another batch of side quests (this time all of Alliance and Coin Guard quests), and now I have nothing to do except investigate Petrus' lead in the main quest. 2 camps and 4 notes left to find.

The Alliance questline was... messed up. The "Redemption" arc doesn't work nearly as well as "origins of Theleme", imho. Still, I got the friendly rep, so that's neat.