Yeah really stupid reveal.I don't understand why gamereactor has these as negatives:
"Not a sim racer by any means, Driving physics don't relate to reality"
Only simulators allowed?
Yeah really stupid reveal.I don't understand why gamereactor has these as negatives:
"Not a sim racer by any means, Driving physics don't relate to reality"
Only simulators allowed?
This is running @ 3440x1400, all maxed, plus SMAA and Reshade's Smart Sharp on top of it all.What's your AA or sharpening solution if there is any? I maxed out the settings at 1440p but the game looks blurry.
So GI and PBR aren't current enough? Also, "fake lighting"? List a single racing game here with real-time lighting everywhere. Lastly, track detail is on par with other closed-circuit racing games and a static skybox isn't exactly a negative - even the Horizon games don't have dynamic ones (they're animated, but still eventually loop).What I see is a pretty but static skybox, fake lighting, barebones track detail, lack of everything current gen graphics is about.
Who gives a shit how it looks, most racing games these days that are not the big platform exclusives look more or less the same, aka better than a last gen game, and that's good enough. Billboard trees? At 184MPH, I sure as hell won't care!Why Codemasters GRID 2019 looks #LikeNoOther
https://twitter.com/sinsudar/status/1181194307740585986
I know there are difficulty and assist options, but on default, how does it play? How does it feel at its most arcade? At its most sim? Is it a drastically different game? Is it closer to GRID 1, 2, or autosport? Does it feel like a step up from those or just more of the same?
Is there a pseudo story like FI, or a more standard style career mode?
I know there are difficulty and assist options, but on default, how does it play? How does it feel at its most arcade? At its most sim? Is it a drastically different game? Is it closer to GRID 1, 2, or autosport? Does it feel like a step up from those or just more of the same?
Is there a pseudo story like FI, or a more standard style career mode?
Who gives a shit how it looks, most racing games these days that are not the big platform exclusives look more or less the same, aka better than a last gen game, and that's good enough. Billboard trees? At 184MPH, I sure as hell won't care!
And like any self-respecting arcade racer, it looks absolutely gorgeous - so sumptuous, in fact, that in motion it's almost as pretty as a vintage Codemasters bullshot.
That's a decent shout actually, would make sense as to why I felt like the weight of the cars was off and I was having to throw it into corners and hope it sticksI would say the default controller setup has the non-linearity set too high and can make cars seem like they tend to oversteer, but it's a control issue, not a physics one. I reduced the setting and it was much better.
That's a decent shout actually, would make sense as to why I felt like the weight of the cars was off and I was having to throw it into corners and hope it sticks
Thanks
I was thinking the exact same thing.I don't understand why gamereactor has these as negatives:
"Not a sim racer by any means, Driving physics don't relate to reality"
Only simulators allowed?
Career mode is a deal breaker for me. It's what made the original GRID so good.
Ok, "the Dirt 2" is bothering me lolOriginal GRID and the Dirt 2 are still two of my all-time favorite racing games in terms of singleplayer experience. The amount of talent the GRID&Dirt team lost to both studios like Playground Games and the Codemasters's own F1 studio is showing. This game and the Dirt 4 lacks the authenticity that was present in the original GRID and the Dirt 2. After the Dirt 3, Codemasters games that are not F1 always felt like smaller scope projects than what it used to be.
Yup, I had to crank my wheel feedback up quite a bit, think I'm running 120 (default was 100) on most and it helps, but I definitely noticed the lackluster wheel force feedback when I started.I will say now that the embargo is up. The force feedback stuff is lean to say the least. So if your thinking of doing a wheel you may need to crank the settings way way beyond what you normally would. Which is sad as normal input itself is greatly improved and the game doesn't play at a speed where a wheel feels like a sidethought.
I'm really not a fan of takes like this. Digital Foundry is not responsible for other people's foolish behavior.Some folks are obsessed with judging a game on the methods used rather than the output achieved. If a game has a pretty sky, that sky is pretty, it doesn't matter which programming technique put it there.
I love watching Digital Foundry vids, but hell it's responsibly for an awful lot of dick waving from people who are obsessed with the code over playing the actual game.
What exactly is so different from the first GRID in regards to the career?Career mode is a deal breaker for me. It's what made the original GRID so good.
I had to do that then jump into my settings on the wheel itself outside and then crank it there. Its crazy. Also barely any settings at all. Just puzzling.Yup, I had to crank my wheel feedback up quite a bit, think I'm running 120 (default was 100) on most and it helps, but I definitely noticed the lackluster wheel force feedback when I started.
What setting would you recommend?I had similar issues with Dirt 2.0. What appeared like twitchy cars/hardcore physics was in fact default controller sensitivity being set too high. Gave no chance for nuance in using the analogue stick. A few tweaks and it was a different game.
Mostly good. Still some drops. Nothing horribleHey Karak
I know you're working on your surely awesome review, but can you offer a quick 2 cents on the performance on the console versions? :)
I'm really not a fan of takes like this. Digital Foundry is not responsible for other people's foolish behavior.
Ok. Maybe it's a Euro vs U.S thing. :)You misunderstood the use of responsible.
Used as in one thing has led to another, no blame implied.
One of the things I have noticed every time when it comes to performance videos is that its just a couple tests. But get a real world situation in there and there is literally always variation on performance. Especially as test samples increase by user purchases. Or new patches come that might screw something up a bit, or about 1000 other variables.The frame drops on PS4 Pro are a bit odd considering Digital Foundry already looked at the game and only highlighted a single instance of the frame rate momentarily dropping.
"There are moments, when you're racing under Shanghai neon, where this Grid gives off serious Ridge Racer Type 4 vibes, and this particular arcade racer is good enough that it deserves to be mentioned in the same breath as Namco's classic."
This is running @ 3440x1400, all maxed, plus SMAA and Reshade's Smart Sharp on top of it all.
FYI sound throughout is borked. Atmos includedJust did the intro and it sure is a looker. More GRID is always welcome. I've got the PC release and it's running smooth as butter at 4K 60 at absolute highest but I can't seem to find any PC setting for HDR, even after enabling it in Win10 settings. Also having difficulty with Atmos, it doesn't seem to be outputting it in Atmos to my amp, even though I have no problems with Gears 5 and other Atmos capable games.
Still a beautiful and atm fun game.
Just did the intro and it sure is a looker. More GRID is always welcome. I've got the PC release and it's running smooth as butter at 4K 60 at absolute highest but I can't seem to find any PC setting for HDR, even after enabling it in Win10 settings. Also having difficulty with Atmos, it doesn't seem to be outputting it in Atmos to my amp, even though I have no problems with Gears 5 and other Atmos capable games.
Still a beautiful and atm fun game.
Thanks.Cheers Karak, love your stuff btw. Good news on the the HDR front anyway as it suddenly came to life. Needs to be enabled in Win10 as there is no in-game toggle.
Email their support team. It isn't right that you're not getting something as promised by the publisher. Obviously a refund isn't the right recourse but either expedited delivery of the key or a coupon/goodwill gesture is needed.Still waiting for my Ultimate Edition Key from Humble Bundle. I guess they didn't get the memo of 3 day early access. It's not really a big deal but it WAS one of the advertised things for the game. I got 20% off because my subscription, so I'm not gonna push for a refund just because I didn't get my early access, but it's the principle of it.
Look man, I don't know if you're ever coming back to this thread, but let me tell you one thing - that Twitter account is absolutely trolling or they're blind. I kid you not, GRID is actually one of the most beautiful racers I've ever played, and I've played a lot of them, from GT Sport, to Horizon 4, to you name it. Yes, there are a few issues with shadows draw distance and perhaps the SSR issue is indeed true, but none of it matters. The overall presentation is absolutely spectacular and it runs absurdly well. Here's some 21:9 screenshots at max settings on PC - hopefully they'll make you reconsider your opinion:
During testing I did get about 8 crashes. Do you have Duel Monitor? The game seems to hate duel monitor. I still got crashes outside that but in particular it would call one monitor device 3 or some crazy shit even once only 1 was plugged in and then seemed finicky until a restart and even then. Where nothing else did.Yeah something a bit iffy going on with regards to both audio and HDR. Working after a re-launch, then not working, then working etc. Both are working as of now but as you say it's finicky. As are the hard crashes I seem to be getting. Hopefully sorted in a patch, sooner rather than later.
Who gives a shit how it looks, most racing games these days that are not the big platform exclusives look more or less the same, aka better than a last gen game, and that's good enough. Billboard trees? At 184MPH, I sure as hell won't care!
During testing I did get about 8 crashes. Do you have Duel Monitor? The game seems to hate duel monitor. I still got crashes outside that but in particular it would call one monitor device 3 or some crazy shit even once only 1 was plugged in and then seemed finicky until a restart and even then. Where nothing else did.
I also got a lot of draw in when going into my own cockpit form another camera at times(not always). Like parts would just popup. Very odd. Thats on NVME hardware.
During testing I did get about 8 crashes. Do you have Duel Monitor? The game seems to hate duel monitor. I still got crashes outside that but in particular it would call one monitor device 3 or some crazy shit even once only 1 was plugged in and then seemed finicky until a restart and even then. Where nothing else did.
I also got a lot of draw in when going into my own cockpit form another camera at times(not always). Like parts would just popup. Very odd. Thats on NVME hardware.