Grounded 'Pond Update' interview: What's next for Microsoft's little big adventure
Grounded has already found some real success on streaming platforms despite being in an early access state, and Obsidian isn't taking that early popularity lying down. The studio is hard at work on the game's biggest update so far. Grounded's Pond Update in early November will add a fully-featured biome in the Koi pond, adding new beasties, new crafting opportunities, and new areas to explore. We spoke to Adam Brenneke, Grounded's Game Director, to learn all about what the future holds for one of Microsoft's most promising new IPs to date.
- Smart Delivery support. As expected, Grounded will fully support Xbox's Smart Delivery, which means you'll get the best possible version of the game for your device with no additional costs or effort.
- Performance targets for both consoles. Grounded will deliver to the max on the Xbox Series X at a sharp 4K resolution and 60fps, as we already knew, but now we also know the Xbox Series S will deliver the same smooth 60fps, but at a lower 1080p resolution.
- Improved draw distance. Grounded looks great, but things tend to fade into the distance a little quicker than expected. Next-gen consoles will dramatically improve this.
- Improved shadow quality. Again thanks to next-gen improvements, Grounded will also feature higher quality shadows.
- Reduced load times. The standard and lightning fast SSD included in both of the new Xbox's means loading into Grounded will be faster than ever.
- A performance boost on all platforms. Grounded's next-gen enhancements don't just affect the Xbox Series X and S. Expect some increased performance on every device, including the aging OG Xbox One and One S.
- HDR support. If you have a compatible TV, Grounded will look better with HDR on, featuring better contrast, brighter colors, and more vibrancy in general.
Finally, we now know that Grounded has been keeping something very sneaky hidden from us. Thanks to its early access status, Grounded has been built from day one on Xbox's new GDK, making it one of the very first games to be built entirely using Xbox's latest development kit. This won't really affect players with the end result, but it's still very cool!
On early November update:
So it's looking like the pond update is going to be pretty much the biggest update that Grounded has seen. And really broad strokes: can you tell players sort of what to expect with this update?
It's definitely our our our biggest update to the yard so far and we spent a lot of time on this one. The skeleton of the koi pond is already there, so if you want to get a sense of how big it is, you can jump into the game and look at it. But it's a big chunk of the yard.
And not only is it big in square meters, but it's also deep, so there's a lot of stuff to explore, a lot of stuff to find. New creatures, a bunch new crafting. We're super stoked to finally unveil it and get it out there.
On weather effects:
Weather is a crazy one, so we definitely want to do the weather at some point. It's insane to think about like what happens if it actually rains in this world where the water drops are as big as your head, and it would be a violent, violent force down on you.
It's something that we really want to do eventually, and it's something we've definitely talked about, but I think it's a little bit further out on the schedule then something that we will see anytime soon.
On story:
We're probably about 50 to 60 percent done with the content of Act 1, and we definitely wanna do passes over the existing content as well.
On Early Access and feedback:
We can make massive changes to the game. We're OK with doing that. We are listening to everyone's feedback. Please please voice your opinion wherever you want, just shout it out there are. We have an amazing community team that is scouring the web for your feedback. Even if it's something that you don't like, we are taking all that to heart. We just want to make the best game that we possibly can, and we can't do that without your help.
On accessibility features:
Grounded has been pretty proactive when it comes to accessibility features. You have stuff like the spider slider. Are you guys looking to expand accessibility within Grounded right now?
That's something that's always important to us. Even with the koi pond, we've been discussing like, "hey are there things that we're we're not aware of with accessibility? With swimming for example?
So we are looking at how can we make this game available to everyone and accessible to everyone for gamers of all ages. And if you are struggling with something or if you think that we could be doing better in some aspect, please also share that with us. We're definitely listening and taking that feedback to heart.
On working on Xbox Series X|S, on HDR:
What's your team's experience been developing with the Xbox Series X and S?
I think it's amazing, like when I got Grounded running on the Series X. I was blown away. It just feels like a completely different experience like it's just so silky smooth. The framerate is amazing. It looks amazing.
And I think when players get their hands on with Grounded on it, I think people will be blown away, especially with the new HDR stuff. Grounded already looks really good, but with HDR it's just really mind-blowing to me.
On Xbox Series S specifically:
So outside of resolution, has there been any noticeable difference developing for the Xbox Series S?
No, I think, you know it's running silky-smooth there as well. I think that really resolution is the only big difference between the two platforms.
On initial reception of the Early Access:
We saw amazing initial success with Grounded. Everyone on the team, everyone at Xbox, everyone at Obsidian, we're so thrilled with how the initial few months have been.
Grounded 'Pond Update' interview: What's next for Microsoft's little big adventure
'Grounded' is about to get a watery update, and we spoke to Obsidian to learn all about it.
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