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T0kenAussie

Member
Jan 15, 2020
5,101
Didn't see a thread topic for this but I thought it was interesting


View: https://twitter.com/jeffgrubb/status/1622612529699512320?s=46&t=0VnSZXt5jG-WfHi0-4lVFA


View: https://twitter.com/jeffgrubb/status/1622615722298863617?s=46&t=0VnSZXt5jG-WfHi0-4lVFA

I agree with Grubb. The brinksmanship of it all and the hyoerfixation on asset quality over art styles is making these games become more and more risk averse which is why we see more and more monetisation strategies we don't like

Are games doomed to repeat the same mistakes as cinema movies?
 

Terbinator

Member
Oct 29, 2017
10,252
Licensed games have a checkered history though if they've not been very good. I would say is far from a shoe in.

Open world Niche-Man came off the back of Marvel-mania (received well, system seller) and even GOTG - a game that was received well - fell below sales expectations, didn't it? Less said about the other recent Marvel games the better.
 

L Thammy

Spacenoid
Member
Oct 25, 2017
50,041
I think the indie wing of the industry is going to be much more important going forward.
 

Rodelero

Member
Oct 27, 2017
11,536
What's a 'big game' in this context?
There are AAA games that wouldn't need to get to 10m.
There are AAA games where 10m would be disappointing.

In all honesty I've never even begun to understand the economic basis of the arguments doomers make. This isn't a bubble based on speculation. There is an enormous audience of people playing and spending money on video games. Business will go bust and rise. Trends will appear and disappear. That's about it.
 

Izanagi89

Member
Oct 27, 2017
14,599
Just another doomer post to add on to the pile 🤷‍♂️ Who knows what will happen in the future but 2023 is a bright spot at least so I'll worry about that if I'm still alive.
 

Moobabe

Member
Nov 7, 2017
918
This is an interesting take, but is missing a key piece of information.

Yes, you get additional exposure by using a license, but it can also eat into your revenue pretty significantly.
 

Cali32

Member
Oct 11, 2020
1,774
With these huge ballooning budgets for AAA games I can see how that would be the case, tbh.
 

NediarPT88

Member
Oct 29, 2017
15,126
TLOU2 is one of the most impressive games I've played and it turned a profit day 1 (we know it sold 4M copies in the first 3 days).

So I have my doubts about this.
 

Rosebud

Two Pieces
Member
Apr 16, 2018
43,596
It's not working so well for Marvel games though (outside of Spider-Man)
 

daybreak

Member
Feb 28, 2018
2,415
Further showcasing that Nintendo continue to be masters of navigating the industry with a consistent approach.

Their refusal to focus on bleeding edge hardware and graphics has positioned them incredibly well against competition experiencing intense budget creep with ever-increasing development timelines.
 

Durden

Avenger
Oct 25, 2017
12,511
AA-AAA development has felt like it's had a very foreboding undercurrent of being unsustainable for a while now. We reached the edge of a cliff and I can't tell if we're teetering or already falling.

It really comes off as a a very desperate time for many publishers/devs, which I hate as I enjoy risky, creative ventures and feel for developers that are being pigeon holed. I've lost a lot of interest in AA and especially AAA games these days and I really feel as though this is been a subtle but big reason why, along with my just naturally changing tastes as I've gotten older.
 

zanna

Banned
Dec 10, 2022
266
AAA games are already incredibly safe and boring I can't imagine how much worse things can get as the coin purse tightens
 
Oct 28, 2017
2,231
TLOU2 is one of the most impressive games I've played and it turned a profit day 1 (we know it sold 4M copies in the first 3 days).

So I have my doubts about this.

other than spiderman, all of sony's big games were new IPs, yes...but it took nearly a decade or in god of wars case, 2 decades to get to that blockbuster sales point. Is horizon up to that 10 million mark?

this all just feels like the games industry just speed running through what the movie industry has gone through.
 

bitcloudrzr

Member
May 31, 2018
13,935
I agree with Grubb. The brinksmanship of it all and the hyoerfixation on asset quality over art styles is making these games become more and more risk averse which is why we see more and more monetisation strategies we don't like
Devs on Era have mentioned that it is not really the asset quality that drives the cost, but the scale of games.
 
Oct 25, 2017
11,481
other than spiderman, all of sony's big games were new IPS, yes...but it took nearly a decade or in god of wars case, 2 decades to get to that blockbuster sales point. Is horizon up to that 10 million mark?

this all just feels like the games industry just speed running through what the movie industry has gone through.

Horizon is over 20 million.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,032
UK
A few have failed of late though haven't they?

Avengers and Midnights Suns don't seem to have done too well

Star Wars does pretty well but also has had some duds (though It will probably improve now it's not stuck with EA)

Do we think the Ubisoft Avatar game will out perform their own Far Cry games etc?

Either way, for someone who likes new IP and established game series' it's def a depressing direction to be going in

Luckily indies and AA should still provide enough cool stuff
 

Astandahl

Member
Oct 28, 2017
9,011
TLOU2 is one of the most impressive games I've played and it turned a profit day 1 (we know it sold 4M copies in the first 3 days).

So I have my doubts about this.
A lot of studios can keep their budget under control. Uncharted 2 was developed with a budget of 22 M and probably generated a lot of profit despite not being a mega uber ultra hit in terms of pure sales performance.

Tomb Raider 2013 sold more than Uncharted 2 but according to SE underperformed, because the budget behind was way bigger (close to 100 M). Another recent example is Callisto Protocol and Dead Space Remake. It's highly likely that the latter had a much smaller budget, and therefore it will be much easier to reach break even / profit.
 
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Azn012

Member
May 17, 2022
933
Nobody is buying a ps5 or series x for AA games or indies. So at least platform holders have a reason to keep doing AAA games.
 

Kuro

Member
Oct 25, 2017
20,658
I think the context needs to be explained better because I'm guessing that 10 million is for shareholders to be happy in comparison to the revenue that GaaS games bring - not in terms of games making back their budgets + profit.

10 million copies after 70% cut is going to be like half a billion dollars. If game budgets + marketing have reached that point then yes completely unsustainable unless you're Rockstar.
 
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Jiraiya

Member
Oct 27, 2017
10,290
Unsustainable

I keep hearing that word and doom…. But I'm struggling to imagine what's going to happen beyond is just waiting longer for particular big titles.
 

Ratuso

Member
Nov 27, 2021
1,195
Yeah while they might help you reach 10M sales, you also have to pay the license, and I don't think Disney asks for pocket change
 

NediarPT88

Member
Oct 29, 2017
15,126

Care to elaborate or are you just going to be a troll?

other than spiderman, all of sony's big games were new IPS, yes...but it took nearly a decade or in god of wars case, 2 decades to get to that blockbuster sales point. Is horizon up to that 10 million mark?

this all just feels like the games industry just speed running through what the movie industry has gone through.

Forbidden West? Shouldn't be there yet.

Budgets are getting bigger and bigger, no question about that. It'st just that 10M is a insane mark that not many games hit.
 

Sems4arsenal

Member
Apr 7, 2019
3,627
I think the 10m is not for turning profit but the floor for game is a success let's greenlight a sequel.
 

Bulgowski

Member
Apr 8, 2022
352
I have felt that this was coming for a while. Just looking at this year's "big releases" and a good portion are licensed games - Spiderman, Jedi, Suicide Squad, and others. In all honesty, if this is the direction the AAA video game space is going, I can see it really killing my interest in the medium like it has with blockbuster film.
 

Yippiekai

The Fallen
May 28, 2018
1,475
Toulouse, France
I can see the industry destroying itself slowly by continuing this way.
Throw a shit ton of money to make big bombastic productions that might flop if it's not bought enough, even with multiple millions sold.

Unless publishers understand that they need to scale things back a bit, it wouldn't shock me if some of them either stop completely existing or are acquired in big consolidation moves.
 

nsilvias

Member
Oct 25, 2017
23,787
Nobody is buying a ps5 or series x for AA games or indies. So at least platform holders have a reason to keep doing AAA games.
if all consoles had were aaa they wouldnt sell half as well as they did lol. the smaller games are what diversify your systems enough to pull from all audiences
 

Fatoy

Member
Mar 13, 2019
7,228
Videogames have been through the licensing cycle before (the SNES / Megadrive era was crammed to bursting with licensed games) and it'll go through it again.
 

BRVR

Member
Mar 9, 2022
3,250
And then you have Ragnarok doing 11 million within 3 months........yeah cool.
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
29,939
CT
How many big budget licensed games have done that well historically? From my memory for every Spiderman PS4 there's like 5 Avengers (big budget licensed game that flops) or Garfield Karts (low budget licensed game that does well enough to fund more low budget games). This seems like a super weird hill to die on for the AAA industry. Even if you look at recent successes of things like Jedi Fallen Order or The game that shall not be Named, both of those IPs have had plenty of games that have under performed over the years. Heck as something like GotG shows, having a hot IP that gets favorable reviews isn't a guarantee of sales success.
 

Hoodie Season

Member
Jun 17, 2020
1,148
If all I played for the rest of my life were games like Hi-Fi Rush, I would die a super happy human being. I think my playthrough clocked in around 11 hours, so not really that long of a game. And it's honestly one of my favorite games of all time.
 

WhtR88t

Member
May 14, 2018
4,587
Start making more focused, 8-10 hour AAA games.

Not everything needs to be a 40 hour, open world, AAA.
 

J 0 E

Member
Oct 27, 2017
7,272
Out of curiosity, has a game ever sold 10 million and still not covered and recouped its budget/investment?
 

Bait02

Member
Jan 5, 2019
645
Further showcasing that Nintendo continue to be masters of navigating the industry with a consistent approach.

Their refusal to focus on bleeding edge hardware and graphics has positioned them incredibly well against competition experiencing intense budget creep with ever-increasing development timelines.
While in theory I agree, Nintendo's true testing ground will be the Switch successor. A part for excellent launch window titles, Nintendo has relied a lot on their WiiU backlog library, remasters and Pokemon semi-annual releases in the last years. Imo they will have to step up their input if they want maintain their current momentum in the long run. And product costs will rise even for them (although probably to a smaller extent).