Microsoft announced 6m users for KI in 2016 after the PC port had released. KI is f2p anyway so why are you even bringing it up here? If you don't have a source for what you're claiming (that MS counts demo users in full game users) then not responding at all would be better than this sort of irrelevant deflection.MS has done it with every game this gen, if your account is tied to it to some way then you are one of its users With FH3 there is a demo for anyone to download. MS even announced that Killer Instinct had a 7 million players when it was Xbox One exclusive from the character rotations they give out free to try in the demo when KI is one of the least played fighters this gen.
Sell-through on older catalog titles would be close to sell-in anyway. It's really just GT Sport that would've had any notable inventory in channel at that point and unless you think it had around 700k sitting on shelves then no it wouldn't have been close to 4m.They were doing a rough estimation when the numbers of the series had switched to sold-in so not even that is accurate. Given the change, it could have been closer to 4 million. Its hard to imagine how closer to half the game's users of 5.5 million players would be from non-bought copies in just about being half a year on the market.
Either way, going back and forth on this isn't going anywhere. All we can be sure is that the game continues to sell as it has gotten a lot of new players and a new version released to buy recently.
MS has done it with every game this gen, if your account is tied to it to some way then you are one of its users With FH3 there is a demo for anyone to download. MS even announced that Killer Instinct had a 7 million players when it was Xbox One exclusive from the character rotations they give out free to try in the demo when KI is one of the least played fighters this gen.
They were doing a rough estimation when the numbers of the series had switched to sold-in so not even that is accurate. Given the change, it could have been closer to 4 million. Its hard to imagine how closer to half the game's users of 5.5 million players would be from non-bought copies in just about being half a year on the market.
Either way, going back and forth on this isn't going anywhere. All we can be sure is that the game continues to sell as it has gotten a lot of new players and a new version released to buy recently.
The greatest online racing game of this generation hopefully the next game they make a good single player stuff
Microsoft announced 6m users for KI in 2016 after the PC port had released. KI is f2p anyway so why are you even bringing it up here? If you don't have a source for what you're claiming (that MS counts demo users in full game users) then not responding at all would be better than this sort of irrelevant deflection.
Sell-through on older catalog titles would be close to sell-in anyway. It's really just GT Sport that would've had any notable inventory in channel at that point and unless you think it had around 700k sitting on shelves then no it wouldn't have been close to 4m.
There is a ton of SP content. There's arguably almost too much in its latest incarnation. I've played online for only a few hours when the game launched, with the majority of the other hours being with the SP content, VR, and taking pictures. I find it to be a really relaxing and high-quality game that is easy to come back to.Is it worth it if you just want to play it as a SP game or is it completely online dependent?
Yeah no.The definitive racing game of this generation. Sport mode will no doubt be copied by Forza for the next iteration.
Not really comparable don't you think?Yeah no.
Maybe for the Sport mode, but definitely not the definitive racing game this gen when Forza Horizon 3 and 4 exist. Especially when you still need to get online.
Yeah no.
Maybe for the Sport mode, but definitely not the definitive racing game this gen when Forza Horizon 3 and 4 exist. Especially when you still need to get online.
There is a ton of SP content. There's arguably almost too much in its latest incarnation. I've played online for only a few hours when the game launched, with the majority of the other hours being with the SP content, VR, and taking pictures. I find it to be a really relaxing and high-quality game that is easy to come back to.
They're two very different games. I think of Driveclub as an arcade-style racing game dressed up in realistic graphics. Forza Motorsport is kind of in-between Driveclub and GT for me. It's more sim-like in structure/presentation, but still feels arcadey.How is it compared to per say Driveclub? (I am playing that right now and never played a GT game before lol)
Is it worth it if you just want to play it as a SP game or is it completely online dependent?
There 1.4m difference between the new PD slide and the extraction from gran-turismo.com.
Possible two reasons:
1) The PD slide data is old.
2) There are suspended accounts (I did update some accounts that before have stat 1 and now have null) so I will do some research about... if that is the case I will have to update to update about 8 million profiles.
So no source then, only PR conspiracy theories. I should've figured.Drivatars get created whether you play the demo or buy the game, you are incorporated into the user base/player numbers. They have never said this in an explicit statement, but they were never claiming sales to begin with. Its the same thing with a F2P game or beta test, they are looking for user engagement to use in PR pieces.
There would be no other way for FH3 to reach 9 million so fast like that especially when Game Pass was still barely taking off.
It doesn't matter that methods changed because sold is going to be essentially the same as shipped on legacy titles. Only GTS would see any meaningful change between sell-in and sell-through in 2018+ and so it's pretty easy to estimate it's sales by subtracting shipments on those legacy games. If anything doing this is more likely to inflate GTS sales slightly too.Its an inaccurate conversion either way because the standard was changed and they are dealing with a ballpark amount. If they had the numbers and just had to subtract and what was left was the number, I'd understand. But the estimate could have easily been 700k off when it was trying to weigh it across the franchise history of 80.5 million. Even they said they guessstimate a "(very rough) 3.3 million".
It's way better than any mainline forza game and it's neck and neck with forza horizon.Yeah no.
Maybe for the Sport mode, but definitely not the definitive racing game this gen when Forza Horizon 3 and 4 exist. Especially when you still need to get online.
you seem to be Pretending that it's doing worst than it is. Why is that?And yes the 3.3m is a ballpark estimate but it's the best number we've got. Theratio there between sold through and 5.5m players seems reasonable too, far more reasonable than saying GTS has sold close to 10m based of 8.2m users now.
You have that backwards, I just don't believe sales are magically higher than users somehow.you seem to be Pretending that it's doing worst than it is. Why is that?
No you are pretending that sales couldn't be higher than the 3.3 million or even the 5 million you quoted but there are way more users than that now I know it's not a 1:1 translation but saying there is 8 million users could definitely mean that 6-7 million sales are possible.You have that backwards, I just don't believe sales are magically higher than users somehow.
Because it's a GaaS.Is there some reason they choose to tout user-numbers rather than units sold?
Wouldn't a better metric for service games be MAUs? It doesn't say much of anything to just total up everyone who has ever created an account.
Wrong. Go back and reread the conversation.No you are pretending that sales couldn't be higher than the 3.3 million or even the 5 million you quoted but there are way more users than that now I know it's not a 1:1 translation but saying there is 8 million users could definitely mean that 6-7 million sales are possible.
So no source then, only PR conspiracy theories. I should've figured.
It doesn't matter that methods changed because sold is going to be essentially the same as shipped on legacy titles. Only GTS would see any meaningful change between sell-in and sell-through in 2018+ and so it's pretty easy to estimate it's sales by subtracting shipments on those legacy games. If anything doing this is more likely to inflate GTS sales slightly too.
And yes the 3.3m is a ballpark estimate but it's the best number we've got. Theratio there between sold through and 5.5m players seems reasonable too, far more reasonable than saying GTS has sold close to 10m based of 8.2m users now.
Nah it doesn't imply a huge difference. The game hasn't been given away on Plus or Now. By four years in it will likely be on par with other historical GT games or at least GT2.8.2m (total?) users implies much lower sales, maybe as low at GT6 really. It's just a bit surprising given the pedigree we're talking about and I think this might be Sony's only major franchise that actually dropped in sales going from PS3 to PS4.
Most people don't realize that those old GT games took years to get to 10M. GT3 had a good 5 years on the market and was bundled heavily too.I love how every time a GT game releases (since GT4), it launches with numbers that gets people worked up and concerned. But then a few years go by and it manages to just leg its way to a solid sell through. Gran Turismo has all been a game with incredible long term sell legs.
GT:S was also on pretty much firesale pricing a few scant months after release. Bomba style pricing inLate November which resulted in megaton sales. I dont think it ever went back to full price but that's partially why it never got a real boost from the marketing side of playstation. Previous GT games would have lasted full price for at least one full holiday season. Sport never even had that chance.Racing games have been dying over the years but driving simulators have been dying even faster, so the fact that GT has such big sales after it launched with small features and content makes the sales is incredibly high.
Remember, Sony has a bunch of series that have hit those numbers now and that they are much more invested in from the start. GT Sport felt like it never got a proper push and Polpyphony had to get to those numbers with great support/frequent free content updates.
It was the holidays. Even Call of Duty dropped in price. It went back up and didn't get an official price drop till October 2018.GT:S was also on pretty much firesale pricing a few scant months after release. Bomba style pricing inLate November which resulted in megaton sales. I dont think it ever went back to full price but that's partially why it never got a real boost from the marketing side of playstation. Previous GT games would have lasted full price for at least one full holiday season. Sport never even had that chance.
It is very difficult for GT to be added to the Plus or Now line-up due its licensing agreements with licensors.I agree with that, we're seeing GP push user figures significantly. I think we'll see GTS get a sizable bump too whenever it's added to Plus and/or Now.
MS has done it with every game this gen, if your account is tied to it to some way then you are one of its users With FH3 there is a demo for anyone to download. MS even announced that Killer Instinct had a 7 million players when it was Xbox One exclusive from the character rotations they give out free to try in the demo when KI is one of the least played fighters this gen.
GT:S was also on pretty much firesale pricing a few scant months after release. Bomba style pricing inLate November which resulted in megaton sales. I dont think it ever went back to full price but that's partially why it never got a real boost from the marketing side of playstation. Previous GT games would have lasted full price for at least one full holiday season. Sport never even had that chance.
I dunno, feels like you're just making the claim without any evidence. Killer Instinct never had a demo, you know it's incorrect to even attempt to frame it that way, it's a F2P game with a variety of convenient purchasing options.
Because sport really isn't gt7Weird how they hit such a high number, yet theres still this pent-up demand for gt7.
They said they have 4 million monthly active users.Yeah, the whole "players" or "users" thing is (intentionally) hazy. Forza Horizon 4 hit 12 million players back in August, but didn't say how many were still active users.
GT Sports mentions 10.1 "total profiles" (includes beta players), based on the extraction from gran-turismo.com, which is close to my estimate.
They are also not sure how this discrepancy can be explained.
I really wanna play this for the VR, but I absolutely can't do sim games. Cool to see it doing so well though- I remember early reception being kinda meh.