Thank you! I hate this game with a passion because of its abysmal controls. After 30 minutes of playing it I got so frustrated I sold it to a friend lol
I've respawned to the hospital. Now I have to drive all the way to the shop, and then drive to the mission with my 'buddy', and then continue the mission again. Who the hell has time for this shit?
I hate how characters in Ubisoft games move, they have no momentum and they feel like robots, if the gameplay was so good why WD2 had lower sales?It's funny, because when I played the original WD in 2014, I thought to myself "I wish GTA played this smoothly".
WD1 still has A+ gameplay.
I don't think a lot of people outside this forum will agree with you since the game sold over 100 million copies and GTA Online is one of the most popular MP with millions of players every day playing.
A game with awful mechanics ain't selling over 100 million copies.
Could not agree more. Watch Dogs was had a horrendous story but the gameplay was really well done. Put dozens of hours into it purely because it was just fun to play.
My thoughts exactly. I actually enjoyed it more than GTA V for that reason.
I hate how characters in Ubisoft games move, they have no momentum and they feel like robots, if the gameplay was so good why WD2 had lower sales?
GTA V has loads of checkpoints, I don't get this. It sounds like one of the earlier games. IV was really bad for this.I've respawned to the hospital. Now I have to drive all the way to the shop, and then drive to the mission with my 'buddy', and then continue the mission again. Who the hell has time for this shit?
Yet here we are in 2020, where a game with awful mechanics has sold 100m.
Not talking about the driving which sucks. Referring to the on-foot mechanics.
According to who?
WD2 was definitely a step down shooting wise, not only where the level design not great for it and the guns just felt bad, but Marcus was incredibly weak to gun shots, discouraging you from actually getting into gun fights. It made up for it massively for stealth and gadget options though, felt like a super spy.
WD2 was definitely a step down shooting wise, not only where the level design not great for it, Marcus was incredibly weak to gun shots. It made up for it massive for stealth and gadget options though, felt like a super spy.
Well Max Payne 3 handled like shit too tbh. I went back to it the other day and wow it was not good.
I don't remember any big complaints about the gameplay of 2 that makes it "notorious".WD2 was definitely a step down shooting wise, not only where the level design not great for it, Marcus was incredibly weak to gun shots. It made up for it massive for stealth and gadget options though, felt like a super spy.
True, though that's why I would sneak past not through, why I'd not really take someone down, as you just put yourself on a timer pretty much, but would instead use gadgets to distract and disrupt the guards to get an opening, made for great encounters and I always felt Marcus wouldn't just kill people anyway.unfortunately the stealth AI was very annoying with how one person finding a body basically immediately alerted everyone to your exact position,. And the inability to move bodies was a huge WTF, especially because something like Assassins Creed has that option, where its arguably a lot less needed.
Even in 2013 GTAV was well behind what other games were doing.
Just the shooting really, everything else was improved, but you tried to play it like WD1 you'd just die constantly and just have a worst experience as the levels aren't really even design to be tackled that way.I don't remember any big complaints about the gameplay of 2 that makes it "notorious".
THIS.I fear it might be the case that the mechanics and controls aren't as bad as people make it out to be.
The public consensus isn't negative though. That's just the ERA bubble. I rarely see anyone complaining about it elsewhere. Same with TW3.Rockstar is bulletproof at this point, so they see no reason to improve something that they feel is good enough, even though public consensus of their gameplay mechanics is negative.
And since people are already using this argument, the fact that it has sold over 100 million copies doesn't negate the fact that the game controls like ass. A game can be two things concurrently.
It has become apparant to me that GTA 5 was actually a last gen game. Probably explains why it feels so similar to GTA 4 in that regard. But I hope the next iteration will improve the gameplay and controls.Yup all of the budget goes to the world building and other aspects. Zero care given to making good gameplay. It has been that way for several of their games.
Does RDR2 feel similar?All of Rockstar's game's control horribly, unless they're Max Payne 3.
Arguably even worse
I thought they would sort it out for RDR2 since I thought GTA V was just too soon after Max Payne 3 to get its control improvements. Yet, RDR2 still controls like boiled ass so I have no hope for GTA 6 on that front.Red dead 2 actually plays WORSE than GTAV. Arthur moves like a tank and the input delay is atrocious. Sort it out for GTA 6, Rockstar.
It's asinine. That's the thumb I use to turn the camera. I should be able to turn the camera and sprint at the same time.I really hope for GTA 6 they actually make use of the analogue stick for movement speed. Having to tap/hold a to run is frankly ridiculous.
This is the good English, just like I used to could when I was a children.