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pswii60

Member
Oct 27, 2017
26,648
The Milky Way
381px-Telegraaf.jpg
That is one seriously ugly building.

Impressive that they made HZD with only 250. Didn't Far Cry 5 have 800 on the team, or was that ACO? Edit: hugely beaten, should have read more of the thread before posting
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
Having put over 15 hours into Horizon and 80 into Origins....it's not as good as Origins. Also outsourcing is a thing. :P

250 internal devs + shit-ton of contractors.

Ah that makes sense, also Origins controls like crap compared to Horizon, the momentum just doesn't feel right, especually during combat.

That is one seriously ugly building.

lol Straight out of Dishonored.
 

Nirolak

Member
Oct 25, 2017
5,660
Wait Horizon was made by just 250 people!?

WTF it was way better than any Ubisoft open world game I've ever played including the AssCreed games, the combat and character control felt way more precise and responsive, the world building and NPC interaction and exploration are all so much better than anything Ubi has done.

How was it made by just 250 people??? Ubisoft couldn't even made a game like that with 1,000 people.
On top of the 6.5 year development cycle, they had zillions of contractors. This isn't even comprehensive as there were like 5+ large scale contractors that refused to list what staff contributed:

Contractors and External Companies: 3Lateral Studio
CEO and FACS Director Vladimir Mastilović
3Lateral Studio Sonja Marković, Jelena Blažič, Uroš Sikimić, Nikola Višnjić, Vojislav Pavkov, Vuk Rajković, Alen Arslanagić, Arman Mušović, Aleksandar Nikolić, Nikola Kudus, Relja Ljubobratović, Bojan Torbica, Predrag Mihić, Milan Kljajić, Aleksandar Popov, Luka Lakić, Josip Vrandečić, Goran Mamić, Lazar Damjanov, Gordana Gogić, Marko Bugarski, Ana Bogdanović, Vojislav Vukadin, Aleksa Bračić, Dragutin Šuković, Biljana Zlatković, Marko Brković, Đorđe Lazić, Nenad Vukić, Nikola Milosavljević, Milena Vrandečić, Milica Mastilović, Boris Ćetković, Jelena Mastilović, Dijana Šljukić, Marija Blaskovic, Dragan Davidović, Igor Budai, Nikola Stošić, Aleksandra Kalaj, Filip Petronijević, Tatjana Bojović, Marko Cvetičanin, Dejan Dragojlov, Igor Tejić, Miroslav Jovčov, Brankica Nikić, Zorana Stevanović, Vladimir Kuzevski, Aron Vajda, Bojana Šarac

Contractors and External Companies: Adia Entertainment Ltd.
CEO Yaming Di
Adia Entertainment Ltd. Lisa Lu, Matthew Dai, Kane Qian, Carl Chen, Michael Wan, Jessica Wang, Adam Zhang, Alan Li, Alan Wu, Ashley Jiang, Chris Li, Carl Lu, Chris Zhao, Dan Feng, Eva Wang, Lucas Lai, Lucas Liu, Jay Song, Jim Feng, Kevin Fang, Nick Yang

Contractors and External Companies: Audiomotion
Managing Director Brian Mitchell
Audiomotion Mick Morris, Mike Hedges, Stacey Boisselle, Nicole Rouyer Guillet, Eddie Ellis, Luke Niejadlik, Andy Gough, Connor Ling, James Witt, Anna Laura Kolleck, Tristan Hefele, Paul Taylor, John Perry, Chris Williams, Nick Mckinless, Peter Predrero, John Sharpe, Rhea Allen, Sam Mortimore, India Vadher-Lowe, Nick Gavin, Jayne Clarke Catering

Contractors and External Companies: Axis Animation
Director Dana Dorian
Axis Animation Paul Mackman, Richard Scott, Laura McAllister, Ross Main, Maria Casas, Jill Wallace, Bruce Sutherland, Chris Derochie, Carmelo Leggiero, Tracey Chung, Manuel Czepok, Alexis De Jesus Costa, Chris MacDonald, Si Qi Ho, Daniel Calleja, Kevin McDade, David Mourato, Jofre Balboa, James Bown, Lee Cashmore, Richard Clay, Guliz Demiray, Jose Domato, Nelly Durieux, Esteban Errando, Martyn Gutteridge, Pablo Heras, Marián Jurík, Mack Knights, Nicolai Marcher, Albert Papaseit, Matteo Sanna, Luke Smith, Martin Stominoev, Carlos Velasco, Jason Fairly, Michael Mussato, David Bailey, Bas Hesen, Sandy Sutherland, Peter Devlin, Allen Rendall

Contractors and External Companies: KARAKTER - Assistant Creative Development
Creative Director Tobias Mannewitz
KARAKTER - Assistant Creative Development Henrik Bolle, Valentin Lessnerkraus, Christian Günther, Floris Didden, Dan Blomberg, Viktor Jonsson, Sebastian Gromann, Mike Hill, Adrian Wilkins, Tim Löchner, Viktor Fetsch, Jana Schirmer, Marko Schöbel, Karl Kopinski, Craig Mullins, Ville Eriksson, Steven Bagazky, Tom Hiebler, Sven Sauer, Tom Probert, Mederith Rowe, Philip Sherer, Kirill Barybin

Contractors and External Companies: Kokku & Diorama Art Division
Kokku & Diorama Art Division Thiago di Freitas, Alberto Lopes, Alex Rodrigues, Alisson Pereira, Everaldo Neto, Guilherme Baltar, Miguel Doherty, Poliana Ferraz, Rodolpho Pimentel

Contractors and External Companies: Kudos Productions Ltd.
General Manager Edward Yeh
Kudos Productions Ltd. Bida Wang, Eric Yeh, Dolly Chen, DouDou Zhuang, Eating Tsai, Emit Lin, Ichen Lin, Jim Lin, JunLong Guo, Maverick Chen, Ming Su, Niki Pan, Polly Yu, Stacey Huang, Stan Huang, Weiting Yu

Contractors and External Companies: MetricMinds GmbH & Co. KG
Managing Producer Philip Weiss
MetricMinds GmbH & Co. KG Christoph Schulte, Philip Erdsiek, Tobias Scholz, Waldemar Filbert, Simon Heinz, Joel Fisher, Peer Poepperling, Daniel Lange, Dimitri Joseph, Diana Küppers, Alina Gottbrecht, Christian Schrod

Contractors and External Companies: Outsource Media Ltd.
Director Mark Estdale
Outsource Media Ltd Joanna Green, James D. Mortellaro, Amanda Wyatt, JB Blanc, Victoria Prentice, Chris Borders (TikiMan productions), SIDE UK, Juan Manuel Delfín, Ben Maltz-Jones, Nick Morillaro, Lewis Bean, Charles Pateman, Marc Weber, Ann Scantlebury, Siyuan Lin, Paul M. Fox, Darren Lodwick, Marta Puerto, Matthew Panayiotopoulos, Michael Robert Redhead, Ben Hickman

Contractors and External Companies: Red Hot CG
CEO Daniel Johnson Staton
Red Hot CG Leo Ling, Claas Grimm, Sandy Zhang, Zhang Ukee, Biao Yue, Li Kang, Xia Yu, Ning Hu, Li Hongwei, Wang Xian, Li Yuan, Shi Shuai, Tao Bo Cheng, Yu Jiang, Ma Jun, Zhang Mengjian, Du Yun, Tang Yuanwei, Gou Yujiang, Deng Qiang, Ruozhou Wang, Sun Wei, Gong Wenwen, Zhu Jie, Feng Tinale, Wu Lina, Jie Wei, Min Lu, Xu Yunlei, Yuxuan Sun, Shengping Liu, Wei Shuai

Contractors and External Companies: Snark Co., Ltd.
Producer Li Jiang
Snark Co., Ltd. Xiao Liang, Lu Bao, Weiguang Luo, Rong Deng, Fazhong Ma, Xiongya Li, Liyang Xu, Huanzhong Hao, Zhilin Wu, Guangmei Xi, Rui Wu, Jianwei Chen

Contractors and External Companies: Virtuos
CEO Gilles Langourieux
Virtuos Philippe Angely, Hugo Pervez, Lu Xiaming, Huang Ying, Zhong Yongjun, Wang Xinyu, Ouyang Xin, Jing Zhang, Zhi Bo, Liu Yi, Li Ye, Tian GuiLin, Liu Hongtao, Wang Ruonan, Liu Shaoyi, Cao Rong, Tian Minghua, Wu Jing, Jiang Lina, Shi Jiaoan, Liu Zhi Yong, Wang Xue, Peng Heng, Zhang Di Yan, Zhang Cheng Lei, Feng Huipeng, Li Rui Qing, Wang Xiao Yan, Zhang Xue Ying, Chen Zhichao, Li Junchang, Li Weiming, Sun Yadan, Wan Huiting, Guo Ying, Zhuang Yucong, Wang Liye, Shao Wenhao, Xiao Baoqin, Ding Hui, Xiong Jiahui, Wang Zhenhua, Chen Guikang, Zhao Huaquan, Luo Jiezhi, Yan Chenhu, Chi Chenhao, Qiu Guangyu, Piotr Nasirau, Xuan Xingkang, Hu Yancheng, Deng Kai, Wang Xin, Wang Tianyang, Tang Ri, Zheng Jiabo, Li Hao, Pu Hanhao, Li Yanlong, Yu Zongbao, Sun Yuhua, Liu Zhijie, Wei Yiqun, Pan Pan

Contractors and External Companies: XPEC Art Center
CEO Wonder Lin
XPEC Art Center Rachel Chao, Shoung Liao, Cooper Zhang, Christopher Hunt, Box Hsih, Gordon Lin, Song Huali, Hui Wang, Kai Yang, Bao Xiaoyan, Chen YouCai, Hong Yi, Carrie Zhou, Effy Yang, Emma Chen, Ilin Hsu-Laredo, Judy Liu, Winnie Yuan, Zoe Cheng, Ango Huang, Arthur Huang, Wang Bingbing, Bo Zhang, Chao Ji, Ya ChengWei, Chunjie Wang, Dan Zhang, Zhang Dandan, Yang DaWei, Yao DaZheng, Don Huang, Donglai Zhang, Dongru Shen, Fengji Du, GeningLun Liao, Han OuYang, Wang Haoming, Ma Hongyan, Hua-Dong Zhang, Zhou Huanhuan, Huiping Sun, Jianhua Zhao, Jie Yang, Jing Zhang, Jingshui Liang, Zhang Jinyong, JL Wu, Jue Zhang, Jun Luan, Lei Zhang, Zhou Lei, Li Qian, Liang Chen, Lidong Zhang, Lihe Zhou, Qin Mei, Min Zhang, Momo Lee, Na Liu, Nomay Huang, Cui Qi, Qiang Li, Zhao Qingmei, Zhang Qunzhong, Rinn Wang, Rjoe Tu, Sai Pang, Sheng Yu, Shuai Chen, Shuang Wu, Tingting Zhang, Wanhui Li, Weian Chen, Miao Wen, Wentao Yuan, Wentao Zhang, Wenyu Jiang, Xiang Ding, Xiangyu Ding, Xiaoshuang Shan, Xifei Ge, Xin Liu, Xiru Yuan, Yang Shao, Ye Feng, Yishian Chang, Yiwei Zhu, Yong-Qiang Ma, Yongxu Shan, Yu Liang, Yu Shen, Yuanjing Yu, Yue Liang, Zell Wu, Zepeng Wang, Yuan Zhaowei, Zhengrong Wang, Zhenwei Ge, Zhigang Song, Zhilong He, Zhonghui Li, Yang Zhu, Ziyuan Zhu, Yan Yang, Rongrong Wu, Ellen Sun, Rongrong Wu, Yan Yang

http://www.mobygames.com/game/playstation-4/horizon-zero-dawn/credits
 
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Oct 25, 2017
413
Vancouver, Canada
Mark me down as another Killzone lover that would eagerly gobble up a reboot or continuation. The thought of the R6:Siege director combined with KZ's already stellar MP has me salivating.

Yuuuuuup. KZ2 is one of my favourite games ever, and Shadow Fall's multiplayer was really good. Hell, I liked the first few missions of the campaign before it got super linear and felt like they were rushing to meet the PS4's launch. Sign me up for a new game for sure.
 

Theorry

Member
Oct 27, 2017
60,965
Lol just yesterday with the Ninja Theory news i was thinking of them and how their location is great but like in the middle of Amsterdam and on the Herengracht of all places.
 

Tempy

Member
Oct 25, 2017
3,333
Wait Horizon was made by just 250 people!?

WTF it was way better than any Ubisoft open world game I've ever played including the AssCreed games, the combat and character control felt way more precise and responsive, the world building and NPC interaction and exploration are all so much better than anything Ubi has done.

How was it made by just 250 people??? Ubisoft couldn't even made a game like that with 1,000 people.

That 250 number are people working on-site. Does not include outsourcing companies and freelancers.
 

Nirolak

Member
Oct 25, 2017
5,660
Makes sense as in February they hired the director of Rainbow Six: Siege and he's currently listed as directing a project. That seems unlikely to be Horizon 2 as his expertise has been in competitive FPS games.
I should note that Sony corporate has been hiring a bunch of people to run an eSports business for PlayStation, so it's plausible they want at least a couple titles in-house for that instead of only supporting third parties.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
That's only about 40% of an Ubisoft game.

Off topic Controversial opinion:
Subsequent to the recognition of the daily sweat, tears and crunch time of and invested by the people working at Ubisoft, I stand by Jim Sterling's overview of their products. I gave up on Ass Creed after ACII (still have AC:B and Revelations in sealed conditions) because what I saw was that detail in the living world was skin deep (same problem with Skyrim too) and it really hasn't changed all that much (still want to give WD2 try one day after being disappointed with WD1). In conclusion, it feels like most of their time and energy goes into literal world/asset building and not much beyond (something that CDPR is now looking to change with over 600 people on board).
 

Tempy

Member
Oct 25, 2017
3,333
Off topic Controversial opinion:
Subsequent to the recognition of the daily sweat, tears and crunch time of and invested by the people working at Ubisoft, I stand by Jim Sterling's overview of their products. I gave up on Ass Creed after ACII (still have AC:B and Revelations in sealed conditions) because what I saw was that detail in the living world was skin deep (same problem with Skyrim too) and it really hasn't changed all that much (still want to give WD2 try one day after being disappointed with WD1). In conclusion, it feels like most of their time and energy goes into literal world/asset building and not much beyond (something that CDPR is now looking to change with over 600 people on board).

You have absolutely zero idea about how much work goes into making a game.
 

Nirolak

Member
Oct 25, 2017
5,660
I checked their job postings, and currently everything there seems to be for Horizon 2 or the management chain for their oursourcing operations.

They don't seem to have started the mass hiring spree yet, or have postings that hint at other games they're doing, unless those games are also open world RPGs.
 

Derrick01

Banned
Oct 25, 2017
7,289
That's only about 40% of an Ubisoft game.

Ubi is also wildly inefficient and packs their games full of junk that no one cares about or things that aren't executed well. It's why their games are never good enough to win a game of the year award anywhere. They're made to sell, not made to be good.

I mean everyone always says how much like an ubi game the core of Horizon resembles, so they essentially outdid ubi with only 25% of the people.
 

rusty chrome

Banned
Oct 25, 2017
8,640
Having put over 15 hours into Horizon and 80 into Origins....it's not as good as Origins. Also outsourcing is a thing. :P
For some perspective, Origins didn't get nearly as much love as Horizon got, even in reviews. I've played through Horizon multiple times and each time I went for a different approach to the combat, used different tools, used different bows, used different traps, guns, etc, that I hadn't used before. Origins is a decent game in a nice setting, but beyond that, it bored me so much I couldn't finish the game. It's a shame because I liked the Egypt setting but beyond that I found it incredibly uninteresting, while Horizon has one of the best sci-fi stories I've ever seen in a game, and that alone was enough to keep me going. Loved the Frozen Wilds DLC too. Origins controls like trash too, while Horizon plays amazingly. Anyway this thread isn't about Origins.
 

Soap

Member
Oct 27, 2017
15,151
You have to imagine Sony are aiming to get their next game out for the first year of the ps5, so ramping up studio size makes sense.
 

SolidSnakex

Member
Oct 25, 2017
23,311
I should note that Sony corporate has been hiring a bunch of people to run an eSports business for PlayStation, so it's plausible they want at least a couple titles in-house for that instead of only supporting third parties.

Yoshida also recently said that while he's certainly happy with all the success they've had with single-player games, he does wish they had more success on the multiplayer end. Guerrilla seems like one of the obvious studios to try to tackle that issue. Plus I think they may put a bigger marketing focus on TLoUPII's multiplayer given how much praise that mode in the original has received.
 

Kyoufu

Member
Oct 26, 2017
16,582
Ubi is also wildly inefficient and packs their games full of junk that no one cares about or things that aren't executed well. It's why their games are never good enough to win a game of the year award anywhere. They're made to sell, not made to be good.

I mean, someone must find their games to be good when they keep buying them.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
You have absolutely zero idea about how much work goes into making a game.

Off topic:
No shit. That's why I said that's what it feels like from playing their games. And it's not just their games, it's an issue with many open world games with multitude of NPCs and varying locales and the devs promising people a living world. With regards to the Ubi, I have always found their games to be a very scenic and enjoyable to explore but never felt like they aspire to be something truly exceptional and as aforementioned, like many other devs, their living world doesn't feel as living once I have been through the locales one too many times.

Again, this is not to demean the work that they put in day in and day out. For all I know it very well could be technological constraints and perhaps next gen they'll shock my pants off with BG&E 2.

Edit: Now, that I think about it, I've seen quite a few game development documentaries to ascertain some semblance of an idea of how much work goes into making a game.
 
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Much

The Gif That Keeps on Giffing
Member
Feb 24, 2018
6,067
Oh boy, it's happening. :P

Can't wait to see Aloy in PS5 graphics. Jesus, it's gonna be insane isn't it?

Pure focus on Horizon 2?
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
400 employees? Sounds like 2 projects at once to me.
Not really. 2 projects as once is basically the same as one project at a time. You're wasting valuable resources. Not even Bioware does 2 projects at once, and they've got double that amount.

They'll be able to have more than one pot on the stove, so to speak, but the bulk of their staff will do production on one project at a time, while a small group spin up the next thing. Or, at best, they'll be able to spin off a small team to do a much smaller game like RIGS or whatever. But not two full fledged productions at the same time.
 

SageShinigami

Member
Oct 27, 2017
30,447
For some perspective, Origins didn't get nearly as much love as Horizon got, even in reviews. I've played through Horizon multiple times and each time I went for a different approach to the combat, used different tools, used different bows, used different traps, guns, etc, that I hadn't used before. Origins is a decent game in a nice setting, but beyond that, it bored me so much I couldn't finish the game. It's a shame because I liked the Egypt setting but beyond that I found it incredibly uninteresting, while Horizon has one of the best sci-fi stories I've ever seen in a game, and that alone was enough to keep me going. Loved the Frozen Wilds DLC too. Origins controls like trash too, while Horizon plays amazingly. Anyway this thread isn't about Origins.

Then maybe we can stop bringing up Ubisoft games in a thread about Guerilla Games? 'Cause I didn't do that. I'm not here to shit on Horizon, it's okay. It's just...still a dystopia at its core even though it felt like more when I first saw it.
 
Oct 30, 2017
3,629
I really don't know about them going back to that Killzone well again, they had made those games for 3 generations straight and found their greatest success with a brand new IP and different genre of gaming with Horizon. I would love to see what other new single player IP they can make.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Oh boy, it's happening. :P

Can't wait to see Aloy in PS5 graphics. Jesus, it's gonna be insane isn't it?

Depends completely on hardware specs and what their target is. Resolution-wise, I can definitely see them using the same if not improved version of CBR.

I can definitely see her and all the NPCs looking how they look during dialogue scenes during gameplay (LoD 0 model with most precise lighting calculations at play) at the least.
 

SnowFlakeCake

Banned
Oct 25, 2017
516
I don't think y'all realise how much manpower AAA games will need for next-gen projects.

How big a step up are you expecting the PS5 to be? I really don't think these upcoming boxes are going to be anything special, the mid gen upgrades this generation cost a lot and hardly do anything special compared to the base XB1 and PS4. Unless PS5 is several years away, it is going to be pretty meh power wise.
 
Oct 27, 2017
2,073
Fantastic news, they are most likely already thinking about what's next even after Horizon 2.

Also, 400 employees is exactly what Playground Games is aiming with the launch of its second studio in Leamington Spa. That's 200 employees for Forza and 200 employees for Fable. So I wonder why we should dismiss the idea of a similar organization for Guerrilla Games. As discussed on the PlayStation thread, Simon Larouche certainly didn't come back to Netherlands to direct Horizon 2.
 
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Nirolak

Member
Oct 25, 2017
5,660
Yeah, they were clear that it was basically all hands on deck with Uncharted: The Lost Legacy.

Eurogamer: Lost Legacy looks up to the quality fans now expect from Naughty Dog - but you guys are also working on The Last of Us 2. How many people are working on Lost Legacy now? How much of the studio?

Escayg: Right now, the studio's focus is Lost Legacy. We have a truly ambitious schedule. The Last of Us [project] is working but at a lot slower pace right now. The entire team is on Lost Legacy - that's a couple hundred of us strong.
Source: https://www.eurogamer.net/articles/2017-06-21-naughty-dog-on-lost-legacy-and-the-future-of-uncharted
 

SageShinigami

Member
Oct 27, 2017
30,447
Only your little opinion and maybe you should bring no ubi games in a GG thread...

Before your post there was nothing against AC but you came with a cheap bash.

Alrighty.

Wait Horizon was made by just 250 people!?

WTF it was way better than any Ubisoft open world game I've ever played including the AssCreed games, the combat and character control felt way more precise and responsive, the world building and NPC interaction and exploration are all so much better than anything Ubi has done.

How was it made by just 250 people??? Ubisoft couldn't even made a game like that with 1,000 people.

Now having proven that statement wrong, can we be done?

I'd much rather talk about how absurd it is people think this expansion is so they can work on two projects. 1They're getting ready to develop a PS5 game, and ideally they'd like to take less than seven years to do it. If they want to develop for two games they'll need more than 400 people.