What keeps me from getting too hyped is that on the video we can't see any clue about the "travel mechanics". I'm afraid we are going to get another game with a teleportation system, which indeed helps avoiding the VR sickness for many, but on the other hand, feels like a very uninmersive experience to me. And VR is all about inmersion!
Does anyone have some clues on how this game will handle this?? I can't seem to figure anything out from the video.
It says on the store page. It supports multiple modes including free movement.What keeps me from getting too hyped is that on the video we can't see any clue about the "travel mechanics". I'm afraid we are going to get another game with a teleportation system, which indeed helps avoiding the VR sickness for many, but on the other hand, feels like a very uninmersive experience to me. And VR is all about inmersion!
Does anyone have some clues on how this game will handle this?? I can't seem to figure anything out from the video.
What keeps me from getting too hyped is that on the video we can't see any clue about the "travel mechanics". I'm afraid we are going to get another game with a teleportation system, which indeed helps avoiding the VR sickness for many, but on the other hand, feels like a very uninmersive experience to me. And VR is all about inmersion!
Does anyone have some clues on how this game will handle this?? I can't seem to figure anything out from the video.
It says on the store page. It supports multiple modes including free movement.
Thank you guys. I had only seen the video. It's weird that they just didn't show any kind of movement on it and you have to go to the store page to see that info.
To me that looks more like the cut Elite Metro Cop.
I think their thought process is the inverse. Move units of the Index by bundling it with the highly anticipated game.If Valve were really insane (and sometimes I have no reason to believe they aren't), they will have an impressive sale on the Index hardware a month or so before Alyx launches, or if not them, HTC or Oculus might smell an opportunity.
I think their thought process is the inverse. Move units of the Index by bundling it with the highly anticipated game.
No that would be a terrible idea with everyone buying it now. Maybe another company would do that but not Valve.If Valve were really insane (and sometimes I have no reason to believe they aren't), they will have an impressive sale on the Index hardware a month or so before Alyx launches, or if not them, HTC or Oculus might smell an opportunity.
Reminds me of a 80s/90s b-movie villain actor that I cannot remember what his name is.
I'm not 100% sure if you're talking about the same actor, but now I want Jeffrey Combs to play G-Man.
What keeps me from getting too hyped is that on the video we can't see any clue about the "travel mechanics". I'm afraid we are going to get another game with a teleportation system, which indeed helps avoiding the VR sickness for many, but on the other hand, feels like a very uninmersive experience to me. And VR is all about inmersion!
Does anyone have some clues on how this game will handle this?? I can't seem to figure anything out from the video.
You can, but your eyes see movement while your body is telling your brain you're sitting still, so it can lead to motion sickness. One way to alleviate that is to simply let you teleport from place to place instead.I haven't tried VR, but I'm learning a lot about the experience by reading this thread. Does this mean you generally can't really walk around freely in first person VR as you would in any other first person game?
You can, but your eyes see movement while your body is telling your brain you're sitting still, so it can lead to motion sickness. One way to alleviate that is to simply let you teleport from place to place instead.
Interesting. I had the complete opposite impression of what VR was all about. I really need to find someone who has a headset and try it out...sounds wild. It gives me an inkling of why people are like "you can't judge it until you've experienced it" because obviously it's nothing like playing a game I know in a fancy helmet. Sounds more like a highly immersive point and click game. And I don't mean that derisively.
So I guess my dream of a Portal 3 or Metroid Prime in VR would be more a nightmare unless the mechanics are changed significantly.
In the interview with Geoff Keighley, one of the guys from Valve mentions that while trying to decide which franchise they wanted to bring to VR, they dismissed Portal because flinging you around like the game typically does would likely be too intense for most people.
Does this mean you generally can't really walk around freely in first person VR as you would in any other first person game?
Great explanation! Especially that last part about the fact that it is to be expected that a person may potentially adjust to the experience.VR is very immersive and it will foul your brain to believe to be in a room and to experience motion that isn't there.
Your eyes will communicate movement, but the sensors in your inner ear will (correctly) communicate that you are standing still. This will confuse your brain, and you'll feel motion sick. Something similar happens with some people on ships.
It's worse for some people and others nearly don't have it. I was able to do 30 minutes on my first time in a VR and free moving. You'll eventually adjust, but be careful during your first week and especially during your first virtual step, while standing still in the real world.
Don't think it's weird because it doesn't tell you much about the gameplay, only direct gameplay video does or playing it yourself. And I assume that that is where your interest was in the first place? Outside VR there are many variations of movement and they are so vastly different that an fps can be considered something completely different gameplaywise than another fps (I remember QUake-Halo-Killzone-CoD-Overwatch etc). How much of a 2004 HL2 fps this game will be movement wise is yet to be seen. I don't mean to be splitting hairs but we don't even know if you are able to jump and I seriously question you are even going to be very fast at all, are able to drive a buggy and so on (if you just meant to ask if it wasn't a teleport only or stationary turret sim then that was never going to be that, that would have been an instant image suicide for this game)Thank you guys. I had only seen the video. It's weird that they just didn't show any kind of movement on it and you have to go to the store page to see that info.
Not necessarily because you can get Alyx by just buying the controllers without the headset
Oh I know about all that stuff. It's just that there are bound to be people that - due to external factors - may potentially not adapt.It's not a may. It's like sailing, eventually everybody will adjust. Especially during long tours.
Our brains are wonderful, powerful machines and able to adept to incredible stuff. Like for example if you'd start
exclusively looking through special mirror glasses that 180° rotate your view, your brain would adjust after a couple of days and you'll see "normal" again.
While I'm at it. Or eyes actually see the world 180° rotated. Baby's just learn to correct it.
Technically we don't know the game has been shelved. I would think at worst the team has been working on ALYX and will return to Valley shortly.I have to admit, I was pretty irritated when I heard that Campo Santo/Valve shelved Valley of Gods. But after hearing that the team is involved in Alyx made me even more excited for this game and the Campo Santo team. Valve apparently has been building a supergroup through aquisitions (Campo Santo) and cooperations (boneworks) with top developers over the past years and noone noticed. And Keighly knew all along....
The shift just makes me think of Alucard.
I did! I hope we finally get it.Looks fantastic, which only increases the pain lol.
Someone, somewhere amid the thousands of posts written about this game mentioned the Hydra from the Half-Life 2 beta, and I feel like VR would make sorting that critter out the most natural-feeling and understandable.
Nice! I hope we get the Cremator too, really go for broke and mine all those unused beta concepts for all they're worth.
Ok, maybe I didn't explain myself properly. Even ignoring the fact it is a VR game, what looked VERY weird to me in the video was that the Character didn't move AT ALL. Every second in the video shows a static player, as if stuck to the ground while taking objects from shelves, looking to the enemies, etc.Don't think it's weird because it doesn't tell you much about the gameplay, only direct gameplay video does or playing it yourself. And I assume that that is where your interest was in the first place? Outside VR there are many variations of movement and they are so vastly different that an fps can be considered something completely different gameplaywise than another fps (I remember QUake-Halo-Killzone-CoD-Overwatch etc). How much of a 2004 HL2 fps this game will be movement wise is yet to be seen. I don't mean to be splitting hairs but we don't even know if you are able to jump and I seriously question you are even going to be very fast at all, are able to drive a buggy and so on (if you just meant to ask if it wasn't a teleport only or stationary turret sim then that was never going to be that, that would have been an instant image suicide for this game)
Methinks you haven't played VR shooters if you think HL:A is doing nothing innovative or new with the genre.
The run to the shelf was at least roomscale-like, but yeah I don't remember seeing anything very dynamic that clearly implied quick and opposite strafing etc.Ok, maybe I didn't explain myself properly. Even ignoring the fact it is a VR game, what looked VERY weird to me in the video was that the Character didn't move AT ALL. Every second in the video shows a static player, as if stuck to the ground while taking objects from shelves, looking to the enemies, etc.
Isn't it weird? It is! It would be weird not only in a VR game promotional video, but in any game. It just feels strange, and that'sl why it attracted my attention.
Yeah I kinda wonder what the plan is.Are we getting some gameplay in the Game Awards or just the trailer for now?
Ok, maybe I didn't explain myself properly. Even ignoring the fact it is a VR game, what looked VERY weird to me in the video was that the Character didn't move AT ALL. Every second in the video shows a static player, as if stuck to the ground while taking objects from shelves, looking to the enemies, etc.
Isn't it weird? It is! It would be weird not only in a VR game promotional video, but in any game. It just feels strange, and that'sl why it attracted my attention.
We don't know, but I'm assuming another trailer with gameplay like this one.Are we getting some gameplay in the Game Awards or just the trailer for now?
Now its weird you say that as the character moves in the literal first 10 secondsOk, maybe I didn't explain myself properly. Even ignoring the fact it is a VR game, what looked VERY weird to me in the video was that the Character didn't move AT ALL. Every second in the video shows a static player, as if stuck to the ground while taking objects from shelves, looking to the enemies, etc.
Isn't it weird? It is! It would be weird not only in a VR game promotional video, but in any game. It just feels strange, and that'sl why it attracted my attention.
Technically we don't know the game has been shelved. I would think at worst the team has been working on ALYX and will return to Valley shortly.