He is working on it
Oh, sweet! Nice find.
You wish, PAL.
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This game will one day come to consoles/PC.
I predict on its one year anniversary, Valve will announce it.Knowing valve time how long do you expect me to keep a bookmark saved?
I predict on its one year anniversary, Valve will announce it.
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This game will one day come to consoles/PC.
Avatar bet, Avatar bet.I predict on its one year anniversary, Valve will announce it.
I could see it coming to PSVR at some point far down the road, assuming Sony makes a PSVR2.Bookmark this post.
This game will one day come to consoles/PC.
I'd be surprised if they even have PS dev kits in Valve at the moment.I could see it coming to PSVR at some point far down the road, assuming Sony makes a PSVR2.
If by PC you mean Valve will strip VR out of it, really really unlikely.
This is what I mean, yes.I mean I guess they could completely redesign the game. If that counts as "coming to PC".
If money was the goal, this wouldn't be a VR only game right now. The goal of this game is to drum up interest for VR and, by extension, drive people to Steam to buy VR games, along with inspiring other devs to make VR games (and put them on Steam). Plus of course to just satiate their own desire to make them because that's what they wanted to do. This is also why PSVR support is unlikely. Sure, they'd make extra money, but that's peanuts compared to what Steam brings in. Valve probably worries more about opportunity cost than whether or not their own games are profitable (though it obviously doesn't hurt).This is what I mean, yes.
Well, just make it work with a controller and/or M&K. I think there is too much $ left on the table for them not to do it.
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This game will one day come to consoles/PC.
I imagine that many things in the game can't just be translated to mouse and keyboard that easilyI mean I guess they could completely redesign the game. If that counts as "coming to PC".
Agreed. Probably have to remake it from the ground up in some places.I imagine that many things in the game can't just be translated to mouse and keyboard that easily
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This game will one day come to consoles/PC.
Yea, because the nextgen consoles will have VR solutions.Bookmark this post.
This game will one day come to consoles/PC.
Oop! Another point in HLA's favor, he's made some of my favorite Half-Life fan levels and influenced a lot of how I think about space and architecture. Haven't seen activity on his blog in such a long time that I stopped watching it.
Valve is not a company driven by profit only. Youre gonna have to wait for a modder to redesign the game.This is what I mean, yes.
Well, just make it work with a controller and/or M&K. I think there is too much $ left on the table for them not to do it.
How does Boneworks tie into this? Did that team contribute? I remember tinfoil hatting early on and saying "I wonder if this will stealth be a Half-Life game!" but that seemingly didn't pan out.
I believe the Boneworks developer has been working very closely with Valve themselves.
and you might need to be looking elsewhere from your hands too.Really hard to redesign something that requires 2 independent limbs like what VR gives you. I bet we'll see a bunch of stuff that requires us to do 2 things at once.
The opening shot of the trailer, the glowing creature that skitters along the floor, that's something we've not seen before, right?
Don't you have to buy games on Steam to review them?Yikes at the Steam forum page for this game. I hope Valve doesnt take all the anti-VR voices to heart, this game is going to get the hardest review bombing in gaming history.
The community hub forums doesn't require purchase, which is where lots of crap is getting posted at the moment
I mean on places like Metacritic
Other, non PC VR systems? If they are powerful enough and the controllers are good. I actually see that happening. Valve is very inclusive with their Steam VR implementation. Competition (oculus), third party or their own VR stuff. Everybody is welcome to the party. More people having VR equipment would mean more developers making better VR games, and consoles are a big part of the equation here. If HL:A is a success and PSVR2 a thing we could maybe get a Splinter Cell VR tripe A experience form Ubi at some point in the future. Or something else cool.
And if you don't want to: Traditional games aren't going anywhere. I guarantee it.
Can't wait to mess around with Hammer 2.Just finished replying HL2 and its Episodes. And wow, still as amazing as ever. I always get a huge urge to fire up Hammer and try to make levels of my own. I absolutely love the level design in Half-Life games.
Anyone have experience with the original Vive + Index Controllers?Bought the Index controllers and I am now a proud owner of HL:A
This is what I mean, yes.
Well, just make it work with a controller and/or M&K. I think there is too much $ left on the table for them not to do it.
Is Viktor Antonov on board for this? His art direction is something I really liked about HL2 (and dishonored)